Los!

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In retrospect looking back bf3 maps were designed better for all the game modes...it's like these maps lack imagination and got boring quick as fukk.
 

NatiboyB

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Still no word on that dlc. I really want my second assault. So glad i didnt buy a premium membership. Ea really ripped off their fans with that one.

shyt I got china rising and have never assessed it sometimes it's fukk this game
 

HNIC973

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In retrospect looking back bf3 maps were designed better for all the game modes...it's like these maps lack imagination and got boring quick as fukk.
BF3 maps were better designed for rush alot of infantry based fighting. Silk Road is the only map on BF4 I truly hate
 

The G.O.D II

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In retrospect looking back bf3 maps were designed better for all the game modes...it's like these maps lack imagination and got boring quick as fukk.

These maps are too open and caters too much too vehicles. There isn't a balance like BF3. You had map like Metro, Sienne Crossing, Grand Baazar, etc. The only map like those on BF4 is Operation Locker. Some of these maps don't need tons of vehicles. Dawn Breaker would be much better with jets/choppers. Same with Lancang Dam. Or reduce the number of them. Conquest is fukking garbage on here if you're mainly infantry
 
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Los!

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Today's update got the game playing right again I'm cool with all the changes except my baby Mtar got nerfed :noah:

DMR Tweaks

Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents.
Reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat.
The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage.
Furthermore, “Braun” a DICE employee, wrote in the blog,”We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.”

Pistols will also see a bit of a balance update, as noted in another blog entry. Check out the details here:

Pistol Tweaks

Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.

Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.
Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidentally less accurate than intended.

In addition, DICE also intends to approximately double the accuracy of all pump-action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming, thus making the slug attachment much more viable in medium range combat.

For carbine users, you can expect a slight nerf to the MTAR carbine which requires the China Rising expansion in order to unlock. It will be brought in line with the rest of the carbines as its long range damage will correctly match the other guns in the same class.

Lastly, DICE highlighted some general weapon changes that are expected to go live once the aforementioned balance update launches:

General Changes

Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. Previously, if a player began firing before aiming, he would keep his hip inaccuracy while aimed, until he stopped firing. This was especially obvious with LMGs on the move. Players will now only be subject to the maximum aimed inaccuracy after the transition. While still terribly inaccurate, this allows for substantially more accurate fire than the old method and should allow players with LMGs to panic fire in close quarters, provided they are aiming.

The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
@Crakface @Mr.Somebody DMR's got buffed :shaq:
 

Romell

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For carbine users, you can expect a slight nerf to the MTAR carbine which requires the China Rising expansion in order to unlock. It will be brought in line with the rest of the carbines as its long range damage will correctly match the other guns in the same class.
:camby:
 

KushSkywalker

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