The Battlefield Blog | New Update Addressing “Netcode” Rolling Out
Weβre happy to announce that weβve released an update for PC, PS3, and X360 consoles today containing the new improved βNetcodeβ for Battlefield 4. The update will be released later this week on PS4 and Xbox One.
PlayStation 4
β’ Improved/reduced explosion induced camera shake
β’ Rental server bug fixes
β’ Character collision improvements
β’ Fix to reduce object damage mismatch between client/server.
β’ Fix explosion packs not being able to be shot sometimes
β’ Improvements for client side packet loss
β’ Added controller option to swap functionality of the bumper and trigger buttons
β’ Physics optimization for Naval Strike Wave Breaker rocks
β’ Carrier β Invisible walls stopping bullets fix
β’ High Frequency Network update
- Added High frequency βbubbleβ updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
Xbox One
β’ Improved/reduced explosion induced camera shake
β’ Rental server bug fixes
β’ Character collision improvements
β’ Fix to reduce object damage mismatch between client/server.
β’ Fix explosion packs not being able to be shot sometimes
β’ Improvements for client side packet loss
β’ Added controller option to swap functionality of the bumper and trigger buttons
β’ Physics optimization for Naval Strike Wave Breaker rocks
β’ Carrier β Invisible walls stopping bullets fix
β’ Fixed issue when using standby in Campaign
β’ Fixed issue when using standby and reconnecting to game servers
β’ Fixed issue with snapped application and matchmaking
β’ Playgroup Matchmaking fix for Xbox One
β’ Fixed incorrect error message for lost Xbox Live connection
β’ Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
β’ High Frequency Network update
- Added High frequency βbubbleβ updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
fukkING FINALLY!!!!
