The Official Tekken Tag Tournament 2 Thread

Mowgli

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Roger snoop dog/Wang gonna be beatin the shyt outta you clowns.
 

TRIPLE M

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Tekken Tag Tournament 2 opens World Tekken Federation, an online community portal
by David Hinkle on Sep 5th 2012 7:30PM

7

Tekken Tag Tournament 2 is connecting its huge roster of fighters with a free, multi-purpose community portal, and I got to test it out on the road. Namco opted to demonstrate the service, called World Tekken Federation, in a tricked-out bus in San Francisco.

After a few matches online with a PS3 hooked up to a Mifi adapter – which supported stable net code, the backbone of which was taken from SoulCalibur V – I saw my profile in-game. Everything was in order: I had a rank, a win and loss percentage, a list of my favorite fighters and my ranking in the grand scheme of things.
Tekken Tag Tournament 2 (World Tekken Federation)


Namco VP of Marketing Carlson Choi gave me the skinny on the new portal. It's been built entirely in HTML 5, so it works fine on iOS, mobile devices, and in traditional web browsers. It's also noticeably responsive – seconds after a match was finished in the game, my data was available online.

Namco Bandai looked to a lot of the other heavy hitters in the supplementary information space, like Bungie's efforts with the Halo series, and Activision's Call of Duty Elite. Since Choi himself spent years at Activision overseeing the interactive marketing division, it makes sense to see those principals are at play here in World Tekken Federation.


The usual stuff like wins, losses and leaderboard info is readily available, but it's the more specific play data that excited me. World Tekken Federation stats can tell you many times you perform throws in a match – apparently I never do – or, as another example, how much of your total damage dealt comes from juggle combos. It's useful data one can use to become a better, more diverse fighter. I throw more often now!

On the community side, players can form teams and build up their level (and take on other teams), but much of it is cosmetic. You can set a slogan and create a custom icon, and unlock more of both as you progress in-game.

It's an odd decision not to enable replay videos online, and for now they're only visible in the game. Choi told me this decision was because the two compliment each other, and Namco Bandai didn't want to put all the info eggs into one specific basket, forcing players to either boot up their console or go to a website whenever they wanted to check on their progress or play history. "We'll be making improvements as we go along," Choi added.

In its Tekken Tag Tournament 2 launch state, World Tekken Federation is an impressive supplementary product for both the hardcore and new players – perhaps even more so for the latter, who can access data to accompany their learning. And, of course, being free to all Tekken Tag Tournament 2 players doesn't hurt either.
Tekken Tag Tournament 2 opens World Tekken Federation, an online community portal | Joystiq

:bryan:
 

Deezay

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This was posted in July..


Capcom announces 12 new fighters coming to their mashup fighter along with a new balancing patch. Katsuhiro Harada balances that out by saying Namco Bandai would have to fire him to put paid characters into a Tekken game.


Duck, because Katsuhiro Harada is throwing firebombs again. The series' director, who took to Twitter recently to order fans of the long-running series to "grow up" is back again saying that he'd rather not be in charge of the franchise if his Namco Bandai bosses ordered him to put in new characters as paid Dlc.

Speaking to Eurogamer, the outspoken director said while he'd been asked to do just that in the past, and understood his company's need to make money, he just couldn't do it. So it's something I'm continually asked even now. But I haven't changed my stance. If you're making a fighting game, all of the elements necessary to enjoy »

:lawd::lawd:
 

Mr. Somebody

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This was posted in July..


Capcom announces 12 new fighters coming to their mashup fighter along with a new balancing patch. Katsuhiro Harada balances that out by saying Namco Bandai would have to fire him to put paid characters into a Tekken game.


Duck, because Katsuhiro Harada is throwing firebombs again. The series' director, who took to Twitter recently to order fans of the long-running series to "grow up" is back again saying that he'd rather not be in charge of the franchise if his Namco Bandai bosses ordered him to put in new characters as paid Dlc.

Speaking to Eurogamer, the outspoken director said while he'd been asked to do just that in the past, and understood his company's need to make money, he just couldn't do it. So it's something I'm continually asked even now. But I haven't changed my stance. If you're making a fighting game, all of the elements necessary to enjoy »

:lawd::lawd:

Theres no reason he should put paid dlc characters when the new characters they have are just clones of current characters. :snoop:
 

GoldenGlove

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Theres no reason he should put paid dlc characters when the new characters they have are just clones of current characters. :snoop:

TTT2-2.jpg


Pretty much, peep the screens of them. Dr. B is the only one that isn't a clown/mimic character I think. Everybody else is for the most part.
 
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