The Official Tekken Tag Tournament 2 Thread

Black_Jesus

Superstar
Joined
May 21, 2012
Messages
16,632
Reputation
858
Daps
22,139
Reppin
from the home of coca-cola, i'm not referring to s
Article is spot on. Only people saying it's not are people who have been into Tekken for years and already know the system.

The evade system is fukked up, I don't care what anybody says. What's the fukking point of listing tracking/homing moves when there are a shyt load of other moves that hit you on sidestep that aren't listed?

Hopefully TTT2 is their ode to the fans and they actually freshen up the franchise with the next installments.

:ufdup:

you just need to except the fact that you suck at Tekken PERIOD... :pachaha:

there's nothing wrong with the evasive system... your ss skills are probably just ass cheeks.. The moves that are listed as homing/tracking are the ones you either have to block/punish or duck.. the moves you're still getting hit with that aren't listed is probably due to you side stepping the wrong way. YEA THAT'S RIGHT some moves you have to SS right instead of left s.. or side walk...

And like I already mentioned most of the tracking moves, if you block them, are launch punishable


dumb nikkas in here wanna talk about Tekken needs a reboot when they still playing SF where Ryu has had the same 6 moves since the 80s fukk outa here.. if Tekken is too hard go back to that elementary bullshyt that Capcom regurgitates out every year.. If you're not up for a real challenge
and don't wanna put in the time and experience, Tekken is not for you...
 

Kodie

Pro
Joined
May 1, 2012
Messages
1,810
Reputation
101
Daps
1,525
Article is spot on. Only people saying it's not are people who have been into Tekken for years and already know the system.

The evade system is fukked up, I don't care what anybody says. What's the fukking point of listing tracking/homing moves when there are a shyt load of other moves that hit you on sidestep that aren't listed?

Hopefully TTT2 is their ode to the fans and they actually freshen up the franchise with the next installments.
Yeah, I think "reboots" are the way you level the playing field again. By keeping Tekken relatively the same as since it's inception, it becomes difficult for a rookie to penetrate. I was terrible at MvC2, but I could be competent in MvC3 because it was a fresh start. Similarly, I was ok at Skullgirls too even though it borrowed more from MvC2 than MvC3 did.

I don't think there's anything wrong per se with TTT2 the way it is. And I don't think Namco should have to feel forced to attract new fans if they don't want to. But if they do want to attract new fans, particularly in NA, they need to almost start over.

And yes, I suck at the game too :jawalrus:
 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,494
Reputation
6,061
Daps
145,012
:ufdup:

you just need to except the fact that you suck at Tekken PERIOD... :pachaha:

there's nothing wrong with the evasive system... your ss skills are probably just ass cheeks.. The moves that are listed as homing/tracking are the ones you either have to block/punish or duck.. the moves you're still getting hit with that aren't listed is probably due to you side stepping the wrong way. YEA THAT'S RIGHT some moves you have to SS right instead of left s.. or side walk...

And like I already mentioned most of the tracking moves, if you block them, are launch punishable


dumb nikkas in here wanna talk about Tekken needs a reboot when they still playing SF where Ryu has had the same 6 moves since the 80s fukk outage here.. if Tekken is too hard go back to that elementary bullshyt that Capcom regurgitates out every year.. If you're not up for a real challenge
and don't wanna put in the time and experience, Tekken is not for you...
So if that's the case (which it is), why in the fukk aren't they listed as half circular moves?

This is part of my point. Tekken has too many little intricate aspects to the system that just aren't right from my perspective. I put hella hours into the game just trying to get a basic defensive strategy down to compete in the game, yet you have all this character specific bullshyt in the game that isn't detailed in practice to mode so you literally have to just sit back and learn which way to step, when this string ends, when to sidewalk... that's not a good thing for anyone besides people who have been playing Tekken for years.

A more refined stepping system would make the game a lot more enjoyable. Because even when you don't know 55+ characters moves/strings, you know that if they keep using a linear poke against you, that a simple successful sidestep and punish will turn your defense to offense.

But instead, you have a game with a crazy amount of low to mid or mid to low strings that have to be known about to defend, and majority of the time they have some fukking tracking ability even when they're not listed as homing moves.

To act as if the game's mechanics are perfect is just ridiculous though, movement in general is a chore.
 

DeeZ

There is an imposter among you.
Joined
Jun 1, 2012
Messages
436
Reputation
-30
Daps
140
Reppin
Next Door
Mostly cuz it's not Virtua Fighter.:pachaha:









But also cuz he not too good at it and the learning curve frustrates him.

Sent from my iPhone using Tapatalk due to job being ghey.
:pachaha:
You only get better with practice...
I guess he expects to dominate as soon as he steps on stage.
:manny:
 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,494
Reputation
6,061
Daps
145,012
:snoop:
Dude....Why you hate this game so much?

I don't hate the game, but I'm not in love with it either. But it's funny to me how people are acting like the shyt is just the flawless game, when it's far from that.
 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,494
Reputation
6,061
Daps
145,012
Mostly cuz it's not Virtua Fighter.:pachaha:









But also cuz he not too good at it and the learning curve frustrates him.
It doesn't have to be VF. It can keep all the corny shyt, the animals and all the mid-low, low-mid strings, the lows that give you a full combo, whatever. Just make a clear step system and I'm good.
:pachaha:
You only get better with practice...
I guess he expects to dominate as soon as he steps on stage.
:manny:

Nah, I expected to lose in the game. Just posting how Namco could level the playing field for people trying to pick it up.

:laugh: @ the practice line. I've prolly logged just as many hours in this game as anybody on here. So it's not like I played the shyt for 5 minutes and dismissed it. I've played the hell out of the game, and I'm just giving my take on it.
 

Khalil's_Black_Excellence

The King of Fighters
Joined
May 1, 2012
Messages
15,853
Reputation
1,641
Daps
27,822
Reppin
Phoenix, AZ
So if that's the case (which it is), why in the fukk aren't they listed as half circular moves?

This is part of my point. Tekken has too many little intricate aspects to the system that just aren't right from my perspective. I put hella hours into the game just trying to get a basic defensive strategy down to compete in the game, yet you have all this character specific bullshyt in the game that isn't detailed in practice to mode so you literally have to just sit back and learn which way to step, when this string ends, when to sidewalk... that's not a good thing for anyone besides people who have been playing Tekken for years.

A more refined stepping system would make the game a lot more enjoyable. Because even when you don't know 55+ characters moves/strings, you know that if they keep using a linear poke against you, that a simple successful sidestep and punish will turn your defense to offense.

But instead, you have a game with a crazy amount of low to mid or mid to low strings that have to be known about to defend, and majority of the time they have some fukking tracking ability even when they're not listed as homing moves.

To act as if the game's mechanics are perfect is just ridiculous though, movement in general is a chore.

Out of all of this, the only thing that sounds totally credible is that the game isn't perfect. Thing about that is that no game is perfect, so it's a moot complaint.

As BlkJz said about sidestepping the right way, basically you typically can't sidestep moves in the same side that the move is coming from (SS right for left punch/kick moves and vice versa). Unlike other fighters, in Tekken a right punch move will always be a right punch and same with left punch moves. So you get in the habit of seeing which side the move is coming from will give you a general idea if which side it can be sidestepped from.

And your complaint about character specific bullshyt is bullshyt in itself cuz there's always character specific shyt in fighting games cuz that's part of what makes fighting games what they are, in that most of the characters are fairly unique in nearly all aspects.

Movement isn't even a chore, it's just something YOU aren't accustomed to. You've expressed difficulty with doing a mere dragon punch motion (which in Tekken it's even easier as you don't even have to do fast) so the problem sounds to be on you here.:mjpls:

I ain't saying the game is super easy, but it's hardly as difficult to learn as you make it out to be. You seem to get frustrated easily and quickly tho so...:manny:
 

Black_Jesus

Superstar
Joined
May 21, 2012
Messages
16,632
Reputation
858
Daps
22,139
Reppin
from the home of coca-cola, i'm not referring to s
@GoldenGlove

:snoop:

the intricate details in this game is what makes it so special.. If you're unable to appreciate that aspect then :pacspit:

the system isn't broken.. you're the flaw..

The practice mode allows you to go to defensive mode and choose whatever move for your practice opponent to repeat over and over so you can practice how to sidestep, sidewalk, duck, or crush(meaning you doing a move that beats out your opponents move..

If that's not enough they even gave you a record feature giving you control of your practice opponent where you can make up and group whatever combos and strings you want to practice defending against, record that shyt, and practice how to block/punish or defend against that shyt accordingly..

They gave you bum ass nikkas everything.. all the tools are right there..

they even gave you a solo mode for beginners who aren't yet hip to the tag function even when there's an entire tutorial made for that..

you're not gonna learn this game on paper only by experience. if that means you getting bodied 100-200 times then so be it...

Game barely been out for 3 weeks and you wanna blame the game for being broken instead of blaming yourself for being incompetent
 
Last edited by a moderator:

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,494
Reputation
6,061
Daps
145,012
Out of all of this, the only thing that sounds totally credible is that the game isn't perfect. Thing about that is that no game is perfect, so it's a moot complaint.

As BlkJz said about sidestepping the right way, basically you typically can't sidestep moves in the same side that the move is coming from (SS right for left punch/kick moves and vice versa). Unlike other fighters, in Tekken a right punch move will always be a right punch and same with left punch moves. So you get in the habit of seeing which side the move is coming from will give you a general idea if which side it can be sidestepped from.

And your complaint about character specific bullshyt is bullshyt in itself cuz there's always character specific shyt in fighting games cuz that's part of what makes fighting games what they are, in that most of the characters are fairly unique in nearly all aspects.

Movement isn't even a chore, it's just something YOU aren't accustomed to. You've expressed difficulty with doing a mere dragon punch motion (which in Tekken it's even easier as you don't even have to do fast) so the problem sounds to be on you here.:mjpls:

I ain't saying the game is super easy, but it's hardly as difficult to learn as you make it out to be. You seem to get frustrated easily and quickly tho so...:manny:

@GoldenGlove

:snoop:

the intricate details in this game is what makes it so special.. If you're unable to appreciate that aspect then :pacspit:

the system isn't broken.. you're the flaw..

The practice mode allows you to go to defensive mode and choose whatever move for your practice opponent to repeat over and over so you can practice how to sidestep, sidewalk, duck, or crush(meaning you doing a move that beats out your opponents move..

If that's not enough they even gave you a record feature giving you control of your practice opponent where you can make up and group whatever combos and strings you want to practice defending against, record that shyt, and practice how to block/punish or defend against that shyt accordingly..

They gave you bum ass nikkas everything.. all the tools are right there..

they even gave you a solo mode for beginners who aren't yet hip to the tag function even when there's an entire tutorial made for that..

you're not gonna learn this game on paper only by experience. if that means you getting bodied 100-200 times then so be it...

Game barely been out for 3 weeks and you wanna blame the game for being broken instead of blaming yourself for being incompetent
Game is Tekken 6 with tag shyt. It's been out longer than 3 weeks.

Evade system is trash, I don't care. Practice mode isn't even better than a 15 dollar DLC game's practice mode. You don't share the same opinion cool, I don't care. I'm not going to change my thoughts on the shyt.

Only thing Tekken players keep saying is, "Learn the game and STFU" but are missing the point completely. But essentially, the game's community is cool with playing a game that doesn't change, because it's perfect.
 
Last edited by a moderator:

Rain

πŸ‘€
Staff member
Supporter
Joined
Apr 30, 2012
Messages
33,130
Reputation
5,567
Daps
105,484
There's plenty of time to get good at this game. You just need to play against an elite player that's gonna teach you the ins & outs and what's right and wrong...I'm not gonna be that guy but I'm sure those that need help can find someone. Too many people get into this game and get frustrated when they aren't having 10+ winstreaks right off the bat when playing people. It ain't supposed to be easy. I understand the frustration but you need to put time into this shyt. Especially more than a few weeks.

It's not supposed to be like other fighters that you've played. But if you're eager to learn this shyt, you WILL get better. That's the bottom line.
 

Khalil's_Black_Excellence

The King of Fighters
Joined
May 1, 2012
Messages
15,853
Reputation
1,641
Daps
27,822
Reppin
Phoenix, AZ
Your points are mostly dull ones and clouded with biased, misguided notions and ignorance tho.

Now the pratice mode is terrible, lol?

Just a few days ago you were seriously trying to say that SF and Tekken are so similar when even their respective developers feel the total opposite.

I'm thinking that you can't be helped breh, lol.
 

Black_Jesus

Superstar
Joined
May 21, 2012
Messages
16,632
Reputation
858
Daps
22,139
Reppin
from the home of coca-cola, i'm not referring to s
It doesn't have to be VF. It can keep all the corny shyt, the animals and all the mid-low, low-mid strings, the lows that give you a full combo, whatever. Just make a clear step system and I'm good.


Nah, I expected to lose in the game. Just posting how Namco could level the playing field for people trying to pick it up.

:laugh: @ the practice line. I've prolly logged just as many hours in this game as anybody on here. So it's not like I played the shyt for 5 minutes and dismissed it. I've played the hell out of the game, and I'm just giving my take on it.


lol why on earth are you trying to sidestep low sweeps?? makes no sense... all of the low sweeps that turn into juggles are high risk high reward. and most are seeable online, meaning you can block them on reaction not on anticipation(:edit: with a few exceptions) and when you block them you get a free full launch plus tag assaults juggle combo..

Namco don't need to dumb shyt down... Why do they need to level the playing field? huh?? You a bum ass nikka in Tekken, and rightfully so.. Why should you be anywhere near my level after 3 weeks and I've been playing the game for years?
 

Kodie

Pro
Joined
May 1, 2012
Messages
1,810
Reputation
101
Daps
1,525
Yeah, I think "reboots" are the way you level the playing field again. By keeping Tekken relatively the same as since it's inception, it becomes difficult for a rookie to penetrate. I was terrible at MvC2, but I could be competent in MvC3 because it was a fresh start. Similarly, I was ok at Skullgirls too even though it borrowed more from MvC2 than MvC3 did.

I don't think there's anything wrong per se with TTT2 the way it is. And I don't think Namco should have to feel forced to attract new fans if they don't want to. But if they do want to attract new fans, particularly in NA, they need to almost start over.

And yes, I suck at the game too :jawalrus:
I still think my post here makes sense. If you don't want the playing field to be leveled then that's fine but I think it's clear that someone with experience since T1 is going to slaughter someone that's brand new with TTT2. This is a different than the skill difference between someone who was great at MvC2 vs someone who just started with MvC3.
 

GoldenGlove

πŸ˜πŸ˜‘πŸ˜ΆπŸ˜‘πŸ˜
Staff member
Supporter
Joined
May 1, 2012
Messages
61,494
Reputation
6,061
Daps
145,012
There's plenty of time to get good at this game. You just need to play against an elite player that's gonna teach you the ins & outs and what's right and wrong...I'm not gonna be that guy but I'm sure those that need help can find someone. Too many people get into this game and get frustrated when they aren't having 10+ winstreaks right off the bat when playing people. It ain't supposed to be easy. I understand the frustration but you need to put time into this shyt. Especially more than a few weeks.

It's not supposed to be like other fighters that you've played. But if you're eager to learn this shyt, you WILL get better. That's the bottom line.
I'm not frustrated about not having winstreaks, I'm getting frustrated now because Tekken fans are acting like nothing is wrong with the game.

Even if I was winning more in this game, I would still think some of the shyt I'm talking about is retarded.


Your points are mostly dull ones and clouded with biased, misguided notions and ignorance tho.

Now the pratice mode is terrible, lol?

Just a few days ago you were seriously trying to say that SF and Tekken are so similar when even their respective developers feel the total opposite.

I'm thinking that you can't be helped breh, lol.
You "lol"in like a broad. Stop it.

I didn't say practice mode is terrible. I said it's not better than a 15 dollar DLC game. The practice mode doesn't have frame data, it doesn't even list the half circular moves.


lol why on earth are you trying to sidestep low sweeps?? makes no sense... all of the low sweeps that turn into juggles are high risk high reward. and most are seeable online, meaning you can block them on reaction not on anticipation(:edit: with a few exceptions) and when you block them you get a free full launch plus tag assaults juggle combo..

Namco don't need to dumb shyt down... Why do they need to level the playing field? huh?? You a bum ass nikka in Tekken, and rightfully so.. Why should you be anywhere near my level after 3 weeks and I've been playing the game for years?

Yeah, side stepping sweeps makes no sense. Now quote where exactly I said that. Where did I say I should be at your level in 3 weeks?

:what: :mindblown:

Basically, I'm beginning to think you're not reading anything I'm saying.
 
Top