The one thang EVERY game missing...

419scam

The Super Duper
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...are realistic ocean waves/liquid animations, if the industry somehow crack that problem shyt will be next level :wow:
 

Gizmo_Duck

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looks ok till she gets to the shore, same ol non wave crashing land like every game:yeshrug:

I'm talking shyt like this


The shorelines actually looks really good when you’re playing it, you can even see the sea foam when the tide comes in, its really impressive.


FMUQOv0XoAMgXUx
 

Why-Fi

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you probably won’t real time fluid dynamics in games for a while. i’ve been out of school for a good minute so i don’t know all the current workarounds but most of the water in games, at least a few years ago, use a combination of lighting, ai, and shifting terrain assets. advanced but still not computing in real time. you still have to suspend disbelief a little bit when you look at it hard enough to behave like water
 

The Pledge

If it’s a lie, then we fight on that lie.
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you probably won’t real time fluid dynamics in games for a while. i’ve been out of school for a good minute so i don’t know all the current workarounds but most of the water in games, at least a few years ago, use a combination of lighting, ai, and shifting terrain assets. advanced but still not computing in real time. you still have to suspend disbelief a little bit when you look at it hard enough to behave like water
What was Hydrophobia then?


That came out on OG Xbox and we're way past that tech now, no?
 

Luke Cage

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Yeah, games generally have the atlantic ocean looking like a big ass lake. Gentle as fukk ripples and tiny waves.
I don't surf, but i can tell no games made so far have anything resembling a surfable wave. They just use river and stream physics then multiply it for scale to create oceans.
 
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