i rather see 1080 quality gifs than 720 quality ones.Stop postin dem huge gifs breh like damn![]()
All I can really say without spoiling much is the story is phenomenal (so far) Its my favorite intro to a video game in quite some time and I put it up there with Mass Effect 2 and TLOU. The characters were very well thought out and very well acted. Playing on hard the enemies will try to flank you and use cover reasonably well. The first _________ encounter is pretty fukking intense and the lighting in that fight is just .... yea. So far having a blast. honestly I suggest avoiding pictures (even direct feed) and videos as they do this games visuals and IQ a disservice.
OsirisBlack;151518269 said:Definitely will.
Do you just like it personally, or do you foresee it getting a very good reception critically?
Both the only complaint I could say that I have is that I would have liked to have more people to shoot in chapter 1.
Probably going to take the next two days with it don't want to rush. Might play Evolve between breaks and I have to work tomorrow at GS from 2- 9.
Favorite games are (in no particular order) TLOU, Super Metroid, Final Fantasy Tactics, Smite, Gears of War, Valiant Hearts and Mass Effect (All of them).Can you at least give us a bit of background of what type of games you've enjoyed before so we can better see where you're coming from?
Some random u ser said:any modern game running on a decent PC would look better, it's just logical. it doesn't even need to be high budget, the Metro games look incredible. The Metro games on the PS4 look great too, though the character models aren't that great. here's a link to a video, it's for the PC version but the PS4 one looks almost as good. you can watch it in 1080p60fps.
this kind of close-mindedness is what's really mind numbing. just because someone disagrees with you doesn't mean they're some kind of sub-human scum.
The texture work alone in the Order shyts on Metro, It really is hard to put into words how good everything in the game looks. The only other game that currently comes close to what the order does visually is Ass Creed Unity and only the PC version maxed out.
Enemy getting ready to toss a grenade at you behind cover while his friend fires off a few rounds to keep you there.
You roll out of cover and active black sight as you get to your feet blow the grenade up mid flight. Fire a few rounds into the guy that tossed the grenade black sight ends so swap to shotgun and run over to the enemy that was using suppressive fire to keep you pinned down. Blow his ass in half and turn to the asshat that tossed the grenade at you run up and blow his legs off for his trouble. That's how the game plays.
Applying the "Wait and See" Approach with this one
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Ok just on my way back from Q&A with the Dev which was nothing short of fascinating and really fun.
Also played two levels:
This game is very much the real deal. There i said it. For me there hasnt been a level of cinematic gameplay and chracterization on this level in a game since TLOU.
First level: minor spoilers if your into locations.....
a huge firefight across the bridge with all your AI buddies running around you and chaos raining down. London looks incredible the gfx are off the chain. Im sort of gonna ramble here so bear with me. Visually this is the best looking game on ANY platform the atmosphere I got from it was a kind of resident evil meets Killzone but in 1886 its dark and eeerie RAD have simply nailed victorian London. Like real London the place is cobbled narrow and short with a slight musk on the air. Explosions look stunning lighting and distance effects impeccible.
Controls? Very responsive and smooth, not a slight hiccup in frame rate either with ALOT going on. What you probably dont get a feel for in the footage is how inaccurate and loose the guns feel which I have tk say I LOVED. guns have a real old school feel to them as hand guns pop in your hand and machine guns spray hoplessly out of control. The tesla gun is extrenely powerful one shot kill but take a while to charge. They are a specialty weapon.
NOTE 1: this game is HARD you won't be streaming through this game immediately, im a seasoned gamer and i died about 5 times in the first 5 seconds.
Its tactical, run and gun gears style and youll be dead in seconds galahad is skilled but has an air of old timer about him. The demo was short and ran us across the bridge all along the way your fellow knight shouting valuable and intense info As well as actually helping you out and manouvering to tactical popositions. As I went down for the 4th time a fellow knight runs to my body laying down covering fire as I try and drink my precious blackwater (after about 10 seconds you can crawl followed by prompts to drink my blackwater and furiously mash X to recover more health).
Second demo was the one on the air ship and fairly straught forward but here was more tight knit and allowed for more melee and destruction (you shoot wood and it splints) yes its that kind of level of detail. Weve all seen the walkthrough but in person on your screen in native res we are in for a stunning treat. The dedetail is so incredibke you can oractically feel the textures of the cloth. One instance the minute fuzzy bobbles on a parker style coat particularly standing out i was floored.
If you are someone womderinf about exploring wide environments and getting lost in pointkess escapades let me say now this is not the game for Yo, nor is it a QTE fest (there was one in my enturentire time with the game). The level of detail in the story was apparant from the panel section and its something I will delve into next.
Key points from the panel.
-Very likely to be story focused DLC Jack the ripper was asked about, the reoly was "there were maby important figures at that time"
- No chance of the royal family being characters in the game.
-No mp planned nor wi there ever be.
-Hinted at a sequel being more open world, when asked about it he Ru (creative director) mentioned they were looking at it.
-The story has been planned from 1886- present day, he reiterated the story had to make sense to him through that timeliNe.
-Knights are rereplaced and chosen by the order when one dies.
-Biggest inspiration on the game was Metal Gear Solid, Alien, James Bond and TLOU.
-The plan is for more games spanning multiple contries and time frames.
-THERE WILL BE AN ART BOOK
the main point I took was this is a very very strong story game with tight and very intense gameplay and hinestly I cant wait for next week.
Any questions and ill try and defrazzle my brain and answer them.
Well I am home now and on a proper keyboard so I can correctly spell, most things anyway and have my lil spoiler tool here.
A few more impressions and points for you ALL spoiler tagged if there is any but I will try and stick to gameplay.
OK where to start.
-A couple of things, before I started as I do with most shooter based games I upped the sensitivity of all aim modes, dont ask why its just something I do. The shooting was sharp and concise. I was started out with the Tesla gun and had to pop off some enemies from distance, since it was anarchy the load time for the charge was too long to pop up and kill enemies quickly so I had to swap to my handgun and boy do the hand guns feel satisfying. They have a similar inaccuracy as TLOU you can wildly aim and flair your gun around but if you take a little more damage you can aim for that headshot which is very satisfying.
-Guns are absolutely littered about the place from dead bodies and ammo drops leading to a style of gameplay I would attribute to a game like TLOU where you will often run low on ammo and pick up a random weapon to get you through to the next area to restock on your main armoury.
-Melee is brutal and satisfying, it lends itself much like Uncharted to weakening enemies and as they recover head in for an incredibly stylish finisher.
-The characterisation is second to none, I cant stress this enough, I felt like there was a proper connection between characters and it is superbly acted. I would go as far as to say this is the closest ive felt to game characters having a genuine connection IN game and IN cinematic....to which many times I didnt realise I was actually controlling my character.
-Sound, my profession is based on sound design, I have done sound for most of my adult life in many jobs. This is pretty close to some of the sharpest and most detailed sound I have heard and It fills me pride that a game like this has such an incredible soundtrack and detail in sound. Its not just the detail of kicking pots recreating a sound and that sound having its own room sound but also the clarity of the sound, where AC:U had some very obvious low bit rate audio this was crystal clear and a joy to the ears.
-BLACK BARS, ive been playing through The Evil Within lately and it can feel cramped in that, in this, im sorry guys, it ads to the cinematic feel and if you are dubious as to the degree of honesty in regards to this game being cinematic it was VERY VERY clear that they always intended this game to be an incredibly cinematic game right down to the point where we were handed The Order official pop corn in our goodie bags. In terms of it effecting gameplay, it was un noticable and I have to say it, I rather enjoyed it.
-The level of detail and sheen runs throughout the game, even the pause screen is classy.
Im just writing up more details from the Q&A.[/QUOTEhttp://m.neogaf.com/showpost.php?p=151808900]
Stop postin dem huge gifs breh like damn![]()