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Now who else wanna fukk with Hollywood Court?
Taken from Neogaf -

in-engine target render
zbzpjt.gif


final game
hxttux.gif


target render
exyonv.gif


final game
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Grand Conde

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Going by first impressions on the internet, I can see this is going to get shytted on by reviewers.

Won't be buying it regardless. 60 for 5-6 hours of gameplay is too much, and I already have a backlog. :manny:
 

Kingshango

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aint it twice as long :dahell:

The only person who uploaded a walkthrough on youtube said he clocked in 5 hours and 28 minutes, cutscenes included.

To add to that, six chapters are straight up cutscenes.

Whoever said it took them 12 hours to beat it either their time and admired the graphics every 30 minutes or straight up lied.
 

Fatboi1

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The only person who uploaded a walkthrough on youtube said he clocked in 5 hours and 28 minutes, cutscenes included.

To add to that, six chapters are straight up cutscenes.
Whoever said it took them 12 hours to beat it either their time and admired the graphics every 30 minutes or straight up lied.
Several people who beat it said it was about 10-12 hours long. The guys saying is five hours long are lying. I don't get why speed runs are an indication for length.
 
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Fatboi1

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Only 5 hours long and no multi :beli:
Might wait for a sale

Before I proceed I'd like to state that these views and opinions are expressly mine and mine alone, and by no means should they undermine the game's chances for success come the official release date.

Let me try to keep it simple. Games are interactive and audiovisual, so that's all I'll be giving thoughts on out of respect for RAD. So, here we go.

First off, the obvious. Visuals & Presentation:

The Order 1886 is has a very explicit goal. That is, to be an authentically cinematic experience, complete with richly detailed period "sets", "wardrobe", "props", expert cinematography, lighting, etc. The team at Ready At Dawn have succeeded in every respect in recreating all of these elements which ultimately come together in a way never before seen in a video game. No detail is left unrefined, everything has such an expert level of craftsmanship and polish that it quite simply sets a new standard for production values and artistic integrity. Needless to say, both the film industry and the games industry would do wise to look at The Order as the current shining example of what the medium can achieve.

Now for more sobering thoughts. Gameplay:

Every notion of what some of you may consider to be proper game design has to be suspended. The game will hold your hand. It will walk you through areas. It will funnel you. It will bombard you with simple context sensitive button prompts and loads of sharply directed and acted cutscenes. For many, this is the bane of "cinematic" games, and that's the divisive crux in The Order. But for all those criticisms which can fairly be leveled against it, The Order succeeds because the physicality and feedback of the gameplay sections (which are by no means scarce) are so well executed and consistent with the games overall quality, that not allowing it its quirks would be to completely miss the point. Personally, I think it harkens back to Metal Gear Solid in terms of pacing, to Killzone 2 for its gunplay theatricality, and to Vanquish, for its replayability. It is by no means a short game, either. It's pacing is dictated by the unskippable cutscenes and expository quasi-interactive sections.

Story:

NO. Do yourself a favor and experience it like it was meant to be.

-----

Concluding remarks:

The Order 1886 is for lovers of old fashioned single player experiences. For those who want to see strong efforts in storytelling-focused games make a comeback. It's a highly curated museum piece for old-timey, story driven videogames, and if you cherish having a collection of finely produced games, then that's the value of The Order in a nutshell. If you're excited for a strong new IP with endless possibilities and want to see RAD put out new iterations of this level of quality, then give them the nod. I already have.
http://www.neogaf.com/forum/showthread.php?t=992687
 

Fatboi1

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That old build looks better. Tired of grey, bland dreary color palettes even if it particularly fits this game
Other parts of the game looks colorful and whatnot. Only a few sections have that drearly smog polluted air look. It's supposed to represent old industrial London, not a colorful ski resort. This is artistic decisions at work here.
 
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Ciggavelli

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I gotta agree, the old build looks better. The new build looks good, but you can tell they scaled back a bit. Less detail in the background, less ornate armor, etc.
 
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