There isn't less armor, they're wearing completely different outfits. There was nothing "scaled back"I gotta agree, the old build looks better. The new build looks good, but you can tell they scaled back a bit. Less detail in the background, less ornate armor, etc.

He's wearing that outfit with the armor around the shoulders in this gif which is from the beginning of the game. These are all from retail build.




Heck, look at this gif and look at the part where the guy hits the wall, it's much more debris and shyt going on. Look at the smoke effects that show before the guy walks into the frame with the gun. In the new one ther's much more smoke and it lasts longer.


Edit: Yup someone else said the same thing.
The second one obviously looks technically better. It's clearly a more muted look to match the time of day and tone of the mission, which people may subjectively dislike, but technically there's a lot going on that's improved. The smoke from the blast hitting the enemy looks way better, less obviously single large particles. There's more physics objects breaking apart as the enemy hits the ground. There's a volumetric fog filling the scene. The lighting looks softer, which matches the way light would interact in the environment and atmosphere. Subsurface scattering on faces looks better. And you can see a lighting glitch on Galahad, where it pops and darkens him a second or so after a camera cut, which isn't present in the retail version.
All they did was colourgrade the scenes to fit whatever mood they expected. They're not going for some bright Sunset Overdrive themes now

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