The Order: 1886 Gameplay Vid

marcuz

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All is saw was duck and cover shooting and CGI
means you weren't paying attention. i noticed the game also had telltalegame choice mechanics. there was a scene where the main guy could reach for several different weapons to kill a combatant
 

daze23

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I actually like that it's 30 fps. I actually watch all my Blu-rays in 24 fps. It looks so much more film like.

that's kind of different. film has natural motion blur, so 24 fps looks pretty smooth. a 3D engine renders every frame perfectly (no motion blur), so the stutter between frames is more obvious
 

Big Blue

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that's kind of different. film has natural motion blur, so 24 fps looks pretty smooth. a 3D engine renders every frame perfectly (no motion blur), so the stutter between frames is more obvious
:ohhh: I mean I don't mind 30 fps on games, but I never thought of it like that.
 

Auger

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Didn't look all that engaging, they should have shown something exciting
 
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Fatboi1

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  • Familiar gadgets are featured in the game; Galahad is shown speaking into a "bulky but functional" communicator
  • Combat follows the third-person shooter formula
  • Galahad moves from cover to cover, firing shots from his semi-automatic pistol
  • Galahad pistol whips an enemy, showing off a simple close-quarters melee attack
  • When a surprise enemy attacks, a more complicated melee system described as a "unique variation on the familiar quick-time event" is shown
  • Galahad's experience allows him to predict how different actions play out, so players can move the camera to different objects and interaction points to dictate how the character engages his enemy
  • Weapons are "unusual and surprising"
  • The feature mentions a "multi-purpose combo gun" and a "lightning-spewing arc gun"
  • Many of the weapons are prototypes, so feel a bit of "wild and dangerous"
  • The Thermite Rifle fires condensed aluminium iron oxide that scatters into shards, making enemies cough. After several shots a super-hot flare is fired into the clouds igniting them
  • During an escape sequence, Galahad and Percival come across an injured man and drags him into a building, the camera zooms in close and the player is still fighting off rebels while the sequence of saving the man continues to play out, this is one of the game's "interactive cinematic moments"
:ohhh:
Sounds dope.
 

Fatboi1

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:wow: a supernatural 3rd person shooter with graphics that make a nicca go :vincewhoa:...yaas this is nxt gen:cenaswag:
Last gen gameplay though.. That's the crap you're going to hear over the next year. If a game doesn't have parkour and things coming out the sky it's not "next gen" :skip:.
 

Saint1

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means you weren't paying attention. i noticed the game also had telltalegame choice mechanics. there was a scene where the main guy could reach for several different weapons to kill a combatant
Wow that totally changes my mind you can use different weapons to kill an enemy. What a genius concept.
 

lutha

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i wish somebody would say some dumb shyt like that to me :childplease:....

they already have, listen to the 1st vid that daze posted...the cat really said 'i was disappointed that it was a tps, even though they said it was a tps, i was expecting something else'...what the fukk?!?!?...so, cause the game played like they said it would and not like the shyt he made up in his mind, he was disappointed? get the fukk outta here....just another example of why i say video game people are turning into rap music people...it's not about enjoying the actually product released, it's about bashing that product and trying to say how you could've made it better....
 
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