means you weren't paying attention. i noticed the game also had telltalegame choice mechanics. there was a scene where the main guy could reach for several different weapons to kill a combatantAll is saw was duck and cover shooting and CGI
means you weren't paying attention. i noticed the game also had telltalegame choice mechanics. there was a scene where the main guy could reach for several different weapons to kill a combatantAll is saw was duck and cover shooting and CGI
Great graphics. Bland gameplay. You guys really excited for 19th century weaponry?
What's the MP lookin like? Is there even one?
Edit:
http://www.ign.com/articles/2014/02/06/the-order-1886-will-not-feature-multiplayer-is-30-fps
and this is the difference between Xbox and PS gamers
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MS paid me in free copy to promote ryse![]()

I actually like that it's 30 fps. I actually watch all my Blu-rays in 24 fps. It looks so much more film like.
that's kind of different. film has natural motion blur, so 24 fps looks pretty smooth. a 3D engine renders every frame perfectly (no motion blur), so the stutter between frames is more obvious
I mean I don't mind 30 fps on games, but I never thought of it like that.
Did look all that engaging, the should have shown something exciting
- Familiar gadgets are featured in the game; Galahad is shown speaking into a "bulky but functional" communicator
- Combat follows the third-person shooter formula
- Galahad moves from cover to cover, firing shots from his semi-automatic pistol
- Galahad pistol whips an enemy, showing off a simple close-quarters melee attack
- When a surprise enemy attacks, a more complicated melee system described as a "unique variation on the familiar quick-time event" is shown
- Galahad's experience allows him to predict how different actions play out, so players can move the camera to different objects and interaction points to dictate how the character engages his enemy
- Weapons are "unusual and surprising"
- The feature mentions a "multi-purpose combo gun" and a "lightning-spewing arc gun"
- Many of the weapons are prototypes, so feel a bit of "wild and dangerous"
- The Thermite Rifle fires condensed aluminium iron oxide that scatters into shards, making enemies cough. After several shots a super-hot flare is fired into the clouds igniting them
- During an escape sequence, Galahad and Percival come across an injured man and drags him into a building, the camera zooms in close and the player is still fighting off rebels while the sequence of saving the man continues to play out, this is one of the game's "interactive cinematic moments"

Nah, just me being a dyslexic moronchubby fingers??

a supernatural 3rd person shooter with graphics that make a nicca go :vincewhoa:...yaas this is nxt gen:cenaswag:Last gen gameplay though.. That's the crap you're going to hear over the next year. If a game doesn't have parkour and things coming out the sky it's not "next gen"a supernatural 3rd person shooter with graphics that make a nicca go :vincewhoa:...yaas this is nxt gen:cenaswag:
.Wow that totally changes my mind you can use different weapons to kill an enemy. What a genius concept.means you weren't paying attention. i noticed the game also had telltalegame choice mechanics. there was a scene where the main guy could reach for several different weapons to kill a combatant
i wish somebody would say some dumb shyt like that to meLast gen gameplay though.. That's the crap you're going to hear over the next year. If a game doesn't have parkour and things coming out the sky it's not "next gen".
....i wish somebody would say some dumb shyt like that to me....