The REAL Reason for Xbox One DRM ..... :ohhh:

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
160,605
Reputation
32,415
Daps
545,049
Reppin
TYRONE GA!
Even if games aren't cheaper. All you need is one good "family" member and all games are half off.

As for the op. @Rekkapryde if this is their ultimate goal, isn't that better for the industry? Gamers get new benefits, publishers get more money for their games AND game prices go down. What's the problem here?

Having those greedy fukks at Microsoft in charge??? fukk NO.
 
Last edited by a moderator:

up in here

Superstar
Joined
May 9, 2012
Messages
7,732
Reputation
2,432
Daps
20,382
Reppin
NULL
Even if games aren't cheaper. All you need is one good "family" member and all games are half off.

As for the op. @Rekkapryde if this is their ultimate goal, isn't that better for the industry? Gamers get new benefits, publishers get more money for their games AND game prices go down. What's the problem here?

The problem is that they could have done it without forcing it or blocking used games. If the service they offered was really better than the physical option the people would have adopted it on their own.

People are saying, it's just like iTunes, but here's the thing with iTunes, I can still buy a CD, put it in my PC, import the songs to iTunes and give it to my friend to do the same. And even though I have that ability, I don't do that because its far more convenient to just buy it off iTunes.

Now speaking of games, if I can buy a game in the store for $60 or buy it online for $20, I will buy it online no question, You don't even have to worry about forcing me to do it, I would be happy to. That would be a great service, but here's the thing, MS at this point have given no intention that they will sell the game for less. At this point it seems like they simply want to stop used game sales while at the same time sell online for the same price as retail.

Now there's the other big issue of people uploading the game to the console and then giving it to a friend to do the same. Well, that right there is a problem MS created on their own by giving the option to upload the game to your console. This right here was completely unessissary and created the whole used games fiasco to begin with. It's the dumbest shyt I have ever seen in console history.

All MS had to do to shift people to digital purchasing was make it worth it. Let people keep the option of buying, selling, swapping, trading physical copies but not let those physical copies be uploaded to the console. Then give people the option to buy online and download games to the console and have all those instant switch between games options for downloaded games. Just cut out the upload option and make the download option super appealing and value for money, then let the people decide which they prefer.
 
Last edited by a moderator:
Joined
May 2, 2012
Messages
6,167
Reputation
-11,094
Daps
13,958
Reppin
123
hold up before jumping the gun.

ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.

For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.

Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.

This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.

EDIT: Heres a link from IGN that explains exactly what i'm talking about

http://ca.ign.com/articles/2013/02/14/isp-data-caps-in-the-era-of-downloadable-games
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
160,605
Reputation
32,415
Daps
545,049
Reppin
TYRONE GA!
hold up before jumping the gun.

ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.

For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.

Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.

This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.

EDIT: Heres a link from IGN that explains exactly what i'm talking about

ISP Data Caps in the Era of Downloadable Games - IGN

Yup.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,589
Reputation
4,380
Daps
118,346
Reppin
Tha Land
The problem is that they could have done it without forcing it or blocking used games. If the service they offered was really better than the physical option the people would have adopted it on their own.

People are saying, it's just like iTunes, but here's the thing with iTunes, I can still buy a CD, put it in my PC, import the songs to iTunes and give it to my friend to do the same. And even though I have that ability, I don't do that because its far more convenient to just buy it off iTunes.

Now speaking of games, if I can buy a game in the store for $60 or buy it online for $20, I will buy it online no question, You don't even have to worry about forcing me to do it, I would be happy to. That would be a great service, but here's the thing, MS at this point have given no intention that they will sell the game for less. At this point it seems like they simply want to stop used game sales while at the same time sell online for the same price as retail.

Now there's the other big issue of people uploading the game to the console and then giving it to a friend to do the same. Well, that right there is a problem MS created on their own by giving the option to upload the game to your console. This right here was completely unessissary and created the whole used games fiasco to begin with. It's the dumbest shyt I have ever seen in console history.

All MS had to do to shift people to digital purchasing was make it worth it. Let people keep the option of buying, selling, swapping, trading physical copies but not let those physical copies be uploaded to the console. Then give people the option to buy online and download games to the console and have all those instant switch between games options for downloaded games. Just cut out the upload option and make the download option super appealing and value for money, then let the people decide which they prefer.

The upload option is what makes it so great:blessed: how could you remotely share a game if you couldn't upload it?

Also did you watch the Xbox E3 conference? The transition they did from playing Ryse to jumping directly into the a Killer instinct online match and recording the video then broadcasting it on twitch:krs: That looks pretty cool to me and it couldn't be done while worrying about swapping discs:scusthov:
 

Big Blue

Superstar
Joined
Sep 26, 2012
Messages
19,748
Reputation
1,010
Daps
51,322
Reppin
Brooklyn
The only way the Steam model would work is if they seriously slash the prices of new games. Considering that COD: Black Ops is still $49.99 for Xbox On Demand, I highly doubt that will happen.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,589
Reputation
4,380
Daps
118,346
Reppin
Tha Land
hold up before jumping the gun.

ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.

For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.

Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.

This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.

EDIT: Heres a link from IGN that explains exactly what i'm talking about

ISP Data Caps in the Era of Downloadable Games - IGN

This is why you can still go to the store and purchase discs, and you can physically pass them on to "friends" :blessed:
 

Plexxx

Return of the G
Joined
May 1, 2012
Messages
11,782
Reputation
1,122
Daps
15,258
Reppin
Mobile, AL
i wouldnt mind all downloads if they werent so fukking high



games on demand prices are crazy. most of the games you can get for half that at gamestop/amazon
 

spliz

SplizThaDon
Joined
May 2, 2012
Messages
66,304
Reputation
10,779
Daps
221,976
Reppin
NY all day..Da Stead & BK..
hold up before jumping the gun.

ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.

For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.

Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.

This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.

EDIT: Heres a link from IGN that explains exactly what i'm talking about

ISP Data Caps in the Era of Downloadable Games - IGN

Basically...Microsoft is on some fukk shyt...period..now they tryna sauce shyt over by giving scenarios they most likely AIN'T gonna happen...nikkas really think that they willing to go thru all this blocking and place all these restrictions on the customer just so they can turn around and LOSE profit by selling the game for cheaper?..plus give them the ability to simultaneously share full libraries with family members off the same account and basically DEFEAT the purpose of everything the was tryna implement in the first place?..I'll believe the bs when I see it..it just sounds like a bunch of downloading all day and sucking up bandwidth for no reason..people wanna do other shyt with their internet service than waste all their bandwidth on the fukkin Xbox...they are forcing something that the world isn't really ready for yet..
 

up in here

Superstar
Joined
May 9, 2012
Messages
7,732
Reputation
2,432
Daps
20,382
Reppin
NULL
The upload option is what makes it so great:blessed: how could you remotely share a game if you couldn't upload it?

Also did you watch the Xbox E3 conference? The transition they did from playing Ryse to jumping directly into the a Killer instinct online match and recording the video then broadcasting it on twitch:krs: That looks pretty cool to me and it couldn't be done while worrying about swapping discs:scusthov:

Easy, give you the option to remote share games you purchased online. Same for jumping from one game to another. Like I said, keep all that shyt intact for games you download. Make it appealing to buy games online. Let people continue to buy, swap, rent, loan, sell physicals if they choose to, just don't let them upload it.

Uploading is not what makes digital gaming great, downloading is what makes it great. Uploading just opens a whole can of unessissary worms and is fukking stupid.
 
Joined
May 2, 2012
Messages
6,167
Reputation
-11,094
Daps
13,958
Reppin
123
This is why you can still go to the store and purchase discs, and you can physically pass them on to "friends" :blessed:

but weren't you saying on the other thread that xbox is looking towards the future? :mindblown:

How can they be, when the current technology doesn't allow it?

They're making the same mistake Sony made last gen. Sony kept on boasting "oh, we're building for the future" "we don't want a gaming system, we want an entertainment system", "CELL is the future" ...

Sony quickly changed their tune once the sales took a massive. Just now they've recovered from it. Almost a decade later.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,589
Reputation
4,380
Daps
118,346
Reppin
Tha Land
Easy, give you the option to remote share games you purchased online. Same for jumping from one game to another. Like I said, keep all that shyt intact for games you download. Make it appealing to buy games online. Let people continue to buy, swap, rent, loan, sell physicals if they choose to, just don't let them upload it.

Uploading is not what makes digital gaming great, downloading is what makes it great. Uploading just opens a whole can of unessissary worms and is fukking stupid.

:wtf:
You have that option too.

Some people can't download huge files. So they get the benefit of physical discs AND online purchases.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
74,589
Reputation
4,380
Daps
118,346
Reppin
Tha Land


but weren't you saying on the other thread that xbox is looking towards the future? :mindblown:

How can they be, when the current technology doesn't allow it?

They're making the same mistake Sony made last gen. Sony kept on boasting "oh, we're building for the future" "we don't want a gaming system, we want an entertainment system", "CELL is the future" ...

Sony quickly changed their tune once the sales took a massive. Just now they've recovered from it. Almost a decade later.

This is a fair assessment. The ps4 is sony making up for what the ps3 should have been. And the Xbox is M$ vision of the future. Only time will tell which will come out on top, but in the meantime I'm gone :eat: good off this game sharing and those Xbox One exclusives:blessed:
 
Top