Price actually does need to go down though
-looks at games on demand
-looks at games on demand


Even if games aren't cheaper. All you need is one good "family" member and all games are half off.
As for the op. @Rekkapryde if this is their ultimate goal, isn't that better for the industry? Gamers get new benefits, publishers get more money for their games AND game prices go down. What's the problem here?
Having those greedy fukks at Microsoft in charge??? fukk NO.

Even if games aren't cheaper. All you need is one good "family" member and all games are half off.
As for the op. @Rekkapryde if this is their ultimate goal, isn't that better for the industry? Gamers get new benefits, publishers get more money for their games AND game prices go down. What's the problem here?
hold up before jumping the gun.
ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.
For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.
Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.
This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.
EDIT: Heres a link from IGN that explains exactly what i'm talking about
ISP Data Caps in the Era of Downloadable Games - IGN
The problem is that they could have done it without forcing it or blocking used games. If the service they offered was really better than the physical option the people would have adopted it on their own.
People are saying, it's just like iTunes, but here's the thing with iTunes, I can still buy a CD, put it in my PC, import the songs to iTunes and give it to my friend to do the same. And even though I have that ability, I don't do that because its far more convenient to just buy it off iTunes.
Now speaking of games, if I can buy a game in the store for $60 or buy it online for $20, I will buy it online no question, You don't even have to worry about forcing me to do it, I would be happy to. That would be a great service, but here's the thing, MS at this point have given no intention that they will sell the game for less. At this point it seems like they simply want to stop used game sales while at the same time sell online for the same price as retail.
Now there's the other big issue of people uploading the game to the console and then giving it to a friend to do the same. Well, that right there is a problem MS created on their own by giving the option to upload the game to your console. This right here was completely unessissary and created the whole used games fiasco to begin with. It's the dumbest shyt I have ever seen in console history.
All MS had to do to shift people to digital purchasing was make it worth it. Let people keep the option of buying, selling, swapping, trading physical copies but not let those physical copies be uploaded to the console. Then give people the option to buy online and download games to the console and have all those instant switch between games options for downloaded games. Just cut out the upload option and make the download option super appealing and value for money, then let the people decide which they prefer.
how could you remotely share a game if you couldn't upload it?
That looks pretty cool to me and it couldn't be done while worrying about swapping discs
hold up before jumping the gun.
ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.
For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.
Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.
This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.
EDIT: Heres a link from IGN that explains exactly what i'm talking about
ISP Data Caps in the Era of Downloadable Games - IGN

hold up before jumping the gun.
ISP's have set up bandwidth limit. With the household having at least 2 - 3 devices that connect to the internet, that bandwidth will get eaten very quick.
For everyone to go to the digital age, the bandwidth has to be unlimited. Most providers set at 250 gb.
Also how big will each file be? 10 gb minimum at least. And finally, how quick will the servers be? How will it take people to download a 20gb game? You think people will wait around 2 - 3 days to download games, while they can just get their ass up and go to the store.
This is just lazy practice. There are too many ifs involved. Mainly the bandwidth cap that limits what consumers can do with their internet.
EDIT: Heres a link from IGN that explains exactly what i'm talking about
ISP Data Caps in the Era of Downloadable Games - IGN
The upload option is what makes it so greathow could you remotely share a game if you couldn't upload it?
Also did you watch the Xbox E3 conference? The transition they did from playing Ryse to jumping directly into the a Killer instinct online match and recording the video then broadcasting it on twitchThat looks pretty cool to me and it couldn't be done while worrying about swapping discs
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This is why you can still go to the store and purchase discs, and you can physically pass them on to "friends"![]()

Easy, give you the option to remote share games you purchased online. Same for jumping from one game to another. Like I said, keep all that shyt intact for games you download. Make it appealing to buy games online. Let people continue to buy, swap, rent, loan, sell physicals if they choose to, just don't let them upload it.
Uploading is not what makes digital gaming great, downloading is what makes it great. Uploading just opens a whole can of unessissary worms and is fukking stupid.

but weren't you saying on the other thread that xbox is looking towards the future?
How can they be, when the current technology doesn't allow it?
They're making the same mistake Sony made last gen. Sony kept on boasting "oh, we're building for the future" "we don't want a gaming system, we want an entertainment system", "CELL is the future" ...
Sony quickly changed their tune once the sales took a massive. Just now they've recovered from it. Almost a decade later.
good off this game sharing and those Xbox One exclusives