Jesus, I should have known a thread with more than 10 replies was a lame argument between meech and fatboi
I actually agree with the concept of this thread though. As I get older and have less time I do appreciate a nice tight game with good pacing and rewarding gameplay. Now that's not to say I hate open world games, some of my favorite games are open world games but i do feel it can hurt the storyline and pacing of a game. Maintaining interest in a 2 hours movie is pretty standard, maintaining interest over 10-15hrs of gameplay is a hard but maintaining a good story through 40-100 hrs of gameplay is near impossible.
Let's take for example Witcher 3, the game i was most hyped about coming into this year. Prior to it coming out a beat witcher 2 twice and I REALLY enjoyed it.
Now Witcher 3 comes out and it's all about saving Ciri, but I get so side tracked with doing quest and finding gear that it took a toll on the pacing of the story. I want to be leveled up for my main quest and I want to have some fun hunting monsters/doing sidequest. I think it would have worked better if you got Ciri in act 1 and then built up your defense force in act 2 and then big final battle in act 3.
Now I think this sort of thing can be overcome but it's very hard to have a good story arc in a game that's completely open world.
I think the thing about most open world games that I like is that I'm not heavily invested in the story so it doesn't really matter, for instance watch dogs I could care less about what douche in a coat was doing I was just having fun, but in a game where the main appeal is story line and writing the open world hurts it.
Let's compare say MGSV to Splinter cell black list from last gen. Now MGSV is the better game, it has better controls and more open gameplay, but to me blacklist was more enjoyable because I could just go through and play a level without being gated off or having to wait twenty years to get some new fresh gear. I put it like 15 hours and I'm still on all the beginner gear, I'm trying to get some of the good stuff like rocket punches and being able to make D-Dog slit a nikkas throats but instead I have to sink a bunch of time in to get anything good. Now imagine if instead of how MGSV is now it's more like ground zeros where you have say missions in kabul, missions in.... whatever other place there is a afghanistan, missions in say lagos, nigeria, mission in whatever the capital of kenya is etc. You keep the sandbox gameplay but you cut down on boring filler. I'm not super into MGS games (i beat MGS 2, played a little of 3 and that's it) but when I played GZ I was like hell yeah this gameplay is really nice and responsive and I've been craving a good TPS but so far the game is kind of tedious.
To me that would be ideal.
I think there's room for straight up linear games like uncharted, sand box games like splinter cell or deus ex and open world games, but I just want more diversity from the triple A space.
I really hope that the next Deus Ex is still sandbox and not completely open world