There needs to be more linear games this gen!

Ciggavelli

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remember when people were saying MGSV was repetitive and @Fatboi1 was defending it? good times

this thread seems like strawman anyway. not every game is open world, and there's still plenty of linear games... like The Order 1866 and Knack :troll:
Yeah, he was defending the game left and right after me and others called it a bit repetitive. I guess he changed his mind. It happens :manny:
 

Dominic Brehetto

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Thats what happens in open world games.



I remember the first 10 hours of far cry 3 i was :gladbron:
Then the next 10 hours :manny:
Then the next 10 :beli:

Then i just hated it for being so repetitive.
 

Ice Cold

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Jesus, I should have known a thread with more than 10 replies was a lame argument between meech and fatboi :beli:
I actually agree with the concept of this thread though. As I get older and have less time I do appreciate a nice tight game with good pacing and rewarding gameplay. Now that's not to say I hate open world games, some of my favorite games are open world games but i do feel it can hurt the storyline and pacing of a game. Maintaining interest in a 2 hours movie is pretty standard, maintaining interest over 10-15hrs of gameplay is a hard but maintaining a good story through 40-100 hrs of gameplay is near impossible.

Let's take for example Witcher 3, the game i was most hyped about coming into this year. Prior to it coming out a beat witcher 2 twice and I REALLY enjoyed it.
Now Witcher 3 comes out and it's all about saving Ciri, but I get so side tracked with doing quest and finding gear that it took a toll on the pacing of the story. I want to be leveled up for my main quest and I want to have some fun hunting monsters/doing sidequest. I think it would have worked better if you got Ciri in act 1 and then built up your defense force in act 2 and then big final battle in act 3.
Now I think this sort of thing can be overcome but it's very hard to have a good story arc in a game that's completely open world.
I think the thing about most open world games that I like is that I'm not heavily invested in the story so it doesn't really matter, for instance watch dogs I could care less about what douche in a coat was doing I was just having fun, but in a game where the main appeal is story line and writing the open world hurts it.

Let's compare say MGSV to Splinter cell black list from last gen. Now MGSV is the better game, it has better controls and more open gameplay, but to me blacklist was more enjoyable because I could just go through and play a level without being gated off or having to wait twenty years to get some new fresh gear. I put it like 15 hours and I'm still on all the beginner gear, I'm trying to get some of the good stuff like rocket punches and being able to make D-Dog slit a nikkas throats but instead I have to sink a bunch of time in to get anything good. Now imagine if instead of how MGSV is now it's more like ground zeros where you have say missions in kabul, missions in.... whatever other place there is a afghanistan, missions in say lagos, nigeria, mission in whatever the capital of kenya is etc. You keep the sandbox gameplay but you cut down on boring filler. I'm not super into MGS games (i beat MGS 2, played a little of 3 and that's it) but when I played GZ I was like hell yeah this gameplay is really nice and responsive and I've been craving a good TPS but so far the game is kind of tedious.
To me that would be ideal.

I think there's room for straight up linear games like uncharted, sand box games like splinter cell or deus ex and open world games, but I just want more diversity from the triple A space.

I really hope that the next Deus Ex is still sandbox and not completely open world
 

Fatboi1

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Yeah, he was defending the game left and right after me and others called it a bit repetitive. I guess he changed his mind. It happens :manny:
Yeah, who would've thunk I could change my mind :troll:.
People change their minds everyday B. One day you're with AMD, the next your with Intel. :manny:
 

daze23

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Yeah, he was defending the game left and right after me and others called it a bit repetitive. I guess he changed his mind. It happens :manny:
the game is far from perfect, but I don't think it's issues are inherent in open world games. for instance it could have had better boss fights, and still be open world
 

Ciggavelli

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the game is far from perfect, but I don't think it's issues are inherent in open world games. for instance it could have had better boss fights, and still be open world
Yeah I agree. I have no problem with the open world aspect of mgsv. I just thought the tasks (rescue prisoners 1-10, extract high ranking soldier 1-16, etc.) were repetitive. That has nothing to do with the open world aspect of the game. You could still have repetitive tasks in linear games too (get key A, B, C...)
 

Fatboi1

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the game is far from perfect, but I don't think it's issues are inherent in open world games. for instance it could have had better boss fights, and still be open world
Oh no the issues are very inherent to open world games.

It's a fact that Uncharted, The Last of Us and other high rated linear games are better than most open world games. Why would someone play MGSV just to run around?? I can go outside for that.
 

Fatboi1

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Yeah I agree. I have no problem with the open world aspect of mgsv. I just thought the tasks (rescue prisoners 1-10, extract high ranking soldier 1-16, etc.) were repetitive. That has nothing to do with the open world aspect of the game. You could still have repetitive tasks in linear games too (get key a, b, c...)
Wasn't a problem in MGS1-4. Seems like as soon as Kojima hit the "Open world experience" button the shyt started. Open world games are becoming a problem. MGSV would've been a 11/10 experience had it kept it's original structure. As it stands, MGSV is simply a 7.5/10 game. You can thank Ubisoft for that.
 

Ciggavelli

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Wasn't a problem in MGS1-4. Seems like as soon as Kojima hit the "Open world experience" button the shyt started. Open world games are becoming a problem.
Nah, i disagree. I love big open worlds, with different areas to explore. Some do it poorly, true. But when done right, they are the best games. There are good and bad open world games, just like there are good and bad linear games. Don't "let one bad apple spoil the bunch."

We'll see what comes of fallout 4. I for one can't fukking wait.

Edit. Just saw your edit. 7.5? :laff: mgsv is a solid 9-9.5 game.
 

Fatboi1

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Nah, i disagree. I love big open worlds, with different areas to explore. Some do it poorly, true. But when done right, they are the best games. There are good and bad open world games, just like there are good and bad linear games. Don't "let one bad apple spoil the bunch."

We'll see what comes of fallout 4. I for one can't fukking wait.
I bet you Fallout 4 gonna shyt on MGSV.
 

Fatboi1

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I expect it too. Witcher 3 is currently goty. I bet fallout 4 will change that
GOTY for me right now is The Order 1886. Fallout 4 or Yoshi should change that.
:mjlol: I crack myself up man. Couldn't even contain my laughter.
MGSV my GOTY right now.
 

KushSkywalker

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I agree with the sentiment that a focused, cohesive narrative and level design with true purpose and not bloated mission zones with repetitive crap to fill it up is superior game design.

I love me some open world games, but there is definitely some fatigue from them.

MGSV was a great game, but could've used some focus. A lot of the missions were virtually the same objectives repeated and a lot of times there were very vague narrative reasons for where you were and why you were there. I enjoyed the emergent gameplay and thought it was a great game though.

I'd be lying if I said I didn't miss the more tightly focused narrative portion of other MGS games though.

If done right open world is great, but I don't think it automatically makes a game better and there is an argument to be made that some games can benefit from a little focus and linearity.

I do love exploration though.
 
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