There needs to be more linear games this gen!

AAKing23

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Rep to OP :salute: I'm getting tired of open world games, too much shyt to do and it's pretty overwhelming.:scust:So I lose interest.


This MG5 didn't really feel like the MG series of old with the classic fights and cuts scenes with a focused story which led me to being lost quite a few times while playing through it. Just doesn't feel cohesive. :manny:


I need my linear, spectacular story based games to come back. :blessed:
 

Fatboi1

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Rep to OP :salute: I'm getting tired of open world games, too much shyt to do and it's pretty overwhelming.:scust:So I lose interest.


This MG5 didn't really feel like the MG series of old with the classic fights and cuts scenes with a focused story which led me to being lost quite a few times while playing through it. Just doesn't feel cohesive. :manny:


I need my linear, spectacular story based games to come back. :blessed:
Oh you from East Orange breh? Didn't know that.
 

levitate

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I prefer linear games at this stage in my life. With a career, wife, and kid nobody has time to spend 40+ hours walking around a big ass virtual world.

I prefer games like TLOU. Games that can be picked up and put down with ease. A fairly linear storyline with some exploration elements and 12-15 hours to complete.

With that said, I totally see the appeal of open world games...they're just not for me.
 

GoldenGlove

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Y'all shyttin on OP and he's fukkin absolutely right and if nikkas even remember playing these classic games u would realize it. There is def a place for open world games. I just don't think it should be a fukkin standard . Especially with them tryna incorporate it in games that don't need it. MGSV is a perfect example. Everything that was in MGS that drew people in to the series in the first place was placed on the back burner. If u wanna make new open world series'.. Fine. If u wanna add sequels to existing ones. Fine. But don't fukk up the heart and soul of existing franchises in order to follow this trend. shyt. GTA even has a linear storyline in the midst of all the bullshyt u can do.

Yes. Main thing is the story. shyt was placed aside in favor of gameplay. If u were around when MGS came out and knew what drew people into it in the first place u understand what I'm saying.

I think you're getting "story" mixed up with "cutscenes". There's more "story" in MGS5 then any action game you can name. There's hours of backstory in the tapes that you listen to. The story was there, the story made sense, and the story put everything for the following games into perspective and the twist was dope in my opinion. But again, I didn't surf online and look into what people said about it. (Here's why I'm disappointed in MGSV blah blah blah)

I believe @FloorGeneral linked a breakdown on the story for MGS5 that IGN put out and it was amazing. People shytting on MGSV's story because it didn't have long drawn out hour long cutscenes are unbelievable to me when all the story is in the tapes, the content in the game is massive, I literally would just have the tapes playing in the background when I did side missions and be fully immersed in both the gameplay and the story.

And just because the game started one way, doesn't mean it needs to stay the same. And MGSV is still very much a Metal Gear Solid GAME, I can't agree with anybody saying otherwise. Name a game that plays out even remotely like MGSV?

I'll wait...
 

GoldenGlove

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:yawn:
That was the hottest part of the game except it was too drawn out. It could've been handled better such as the intro to TLOU but then again I guess that's a steaming pile of shyt too to you.

They could've handled it better. I have no idea why some of you think that for a game to have good gameplay it HAS to not have good presentation and story.

TLOU was some of the best playing TPS last gen and that had the best presentation by far.
The gameplay in TLOu was brutal, tense and just all out meaty. Bullets mattered, stealth was encouraged but when you got a pipe in your hand it was a wrap. TLOU was truly one of a kind.


Funny enough, Hideo Kojima HIMSELF said that TLOU was too impressive to him and that it wasn't scripted and shyt.







I'm telling ya'll nikkas.

Naughty Dog is gonna shyt on the industry with Uncharted 4. Gonna show y'all how you do a game with amazing gameplay AND make it beautiful without compromises.

:heh:

Uncharted 4 will be the same brain dead AI that Drake mows through like he's invincible. If there's one game that should look into going the MGSV route, it's the stale ass Uncharted series. TLOU better anyway.
 

Fatboi1

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:heh:

Uncharted 4 will be the same brain dead AI that Drake mows through like he's invincible. If there's one game that should look into going the MGSV route, it's the stale ass Uncharted series. TLOU better anyway.
Idk how you typed this with a straight face breh lol.
I mean did you have your eyes closed throughout the PSX demo?


And let's be real, TLOU AI was better than the AI in MGSV. Let's not confuse gameplay options and mission design with A.I. The AI in MGSV was nothing amazing. They were pretty much brain dead as you call it. You could crawl right next to these nikkas and they was just standing there.

You obviously don't know what you're talking about if you think Uncharted the way it is should go the MGSV route?? :wtf: You dudes be killing me. The same director behind MGSV said TLOU's AI was nothing short of amazing and y'all here talking some other shyt about it being something else.

"The most surprising thing at the Sony conference was The Last of Us", says Kojima, "I'm very interested in how the game was put together, like at what point do you get controlled by the AI, and when do you get control. The Last of Us is in a different direction to what I want to accomplish, but it was very impressive".

Minkoff returns the compliment. "It's cool since we all spent about a zillion hours on Metal Gear Solid, so it's good to see he's interested. It (The Last of Us) is fantastically complex, but it's finally coming together, and I think that's what Kojima is recognising. We have this intense game, with all this brutal combat and fascinating stealth that's being achieved at a level that has not yet been done, since we finally have the technology to do it."
Obviously we're off Uncharted 1-3 AI. TLOU was a start of something new. Idk where you got this idea that UC4 is going to be UC3.5.
 
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GoldenGlove

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I see the point he's making, but MGSV ain't the game to point out at being the reason for this.

Game is amazing, fukk the haters.
 

Fatboi1

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I see the point he's making, but MGSV ain't the game to point out at being the reason for this.

Game is amazing, fukk the haters.
I'm pointing it out because it's the most recent game and the most flagrant one since. It's an amazing game but damn breh there's somethings that ain't perfect about it. And son come on, why would I be hating on MGSV??? I was putting nikkas onto the shyt for weeks up to release. I BEEN on MGS breh. I'm not hating on MGS.
 

GoldenGlove

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Idk how you typed this with a straight face breh.
I mean did you have your eyes closed throughout the PSX demo?


And let's be real, TLOU AI was better than the AI in MGSV. Let's not confuse gameplay options and mission design with A.I. The AI in MGSV was nothing amazing. They were pretty much brain dead as you call it. You could crawl right next to these nikkas and they was just standing there.

Uncharted's campaign is brain dead shooting. They need a switch for the series. I've been calling this from the jump, IMO, Uncharted 2 is the only real game changing title in the series. UC1 was straight and UC3 is probably one of the most disappointing games that I've had, coming after UC2.

TLOU's AI is not better than MGSV's. Please stop it. In TLOU Ellie can walk around in clear sight of the enemies and they don't do shyt :heh:

In MGSV not only do they react to D-Dog and Quiet, but they'll fukk them up if you let them. Then on top of that, the game adapts to you're play style making it progressively more challenging to continue to rely on whatever crutch you've gotten comfortable with. Too many headshots? They start wearing more helmets... smoking/gassing too many dudes? They start wearing more gas masks. It's just a more dynamic experience.
 

Rain

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The AI in MGSV>>>TLOU. MGSV is not the game you need to be trying to go against with this argument. Enemies would start adapting to how you play. (ie. wearing helmets, night vision goggles, etc). It's on another level as far as gameplay goes from any Naughty Dog game. Let's not go there.
 

Dominic Brehetto

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I just tend to get overwhelmed with open world games. I didn't finish GTA V, Watch Dogs, Far Cry 3, Far Cry 4, Far Cry Blood Dragon, Witcher 3, Shadows of Mordor, Skyrim and probably a host of other games because you just end up getting distracted and/or overwhelmed. I just don't feel like putting in 70+ hours into these games unless I'm engaged from the start. I only finished MGSV because the core gameplay at least was great and when you get some story stuff going on it's good.
Most of these open world games youve already experienced everything in the first 10-12 hours. The rest of the game is spent repeating everything you did in the first 10 hours over and over and over.

You unlocked part of the map? Now do it 15 more times!
You took over a base? Now do it 20 more times!
You found a relic/orb/lint ball? Now do it 150 more times?
You helped someone get an inanimate object in a fetch quest? Now do it 60 more times!
 

Fatboi1

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Uncharted's campaign is brain dead shooting. They need a switch for the series. I've been calling this from the jump, IMO, Uncharted 2 is the only real game changing title in the series. UC1 was straight and UC3 is probably one of the most disappointing games that I've had, coming after UC2.
UC3 was disappointing in the sense that it was more of the same and didn't really do anything new. TLOU was much more impressive. UC4 from what we've seen and heard sounds like it'll be a big jump like how UC1 to 2 was.

TLOU's AI is not better than MGSV's. Please stop it. In TLOU Ellie can walk around in clear sight of the enemies and they don't do shyt
That's because had they programmed the AI to be reactive to Ellie, it'd be a long drawn out escort mission. You can't have a game like TLOU with a character following you around that'll break stealth for you. onto your next example..

In MGSV not only do they react to D-Dog and Quiet, but they'll fukk them up if you let them.
They react to D-Dog because the game is designed for them to be used in combat. In TLOU you don't command Ellie, she just does her own thing like stab a dude if he's caught slacking or she'll use her guns and shoot when you're in trouble. D-Dog and Quiet both actively engage the enemies because you can choose to have them engage the enemy. They're apart of your gameplay options. Imagine if you're trying to Stealth a mission with D-Dog in MGSV and if D-Dog runs somewhere without you doing anything and a guard reacts to it mission over. That'd be frustrating. Hence why it's apart of your loadout and not something built into the game all throughout the campaign.

Then on top of that, the game adapts to you're play style making it progressively more challenging to continue to rely on whatever crutch you've gotten comfortable with. Too many headshots? They start wearing more helmets... smoking/gassing too many dudes? They start wearing more gas masks. It's just a more dynamic experience.
That's a whole nother topic. For a game designed with side ops, free roam and open world design, those things make sense. You can't have something like that in a game with some stragglers and scavengers because it doesn't make sense at all. You're not fighting an army throughout the game. Just dudes tryna live.
 

Fatboi1

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The AI in MGSV>>>TLOU. MGSV is not the game you need to be trying to go against with this argument. Enemies would start adapting to how you play. (ie. wearing helmets, night vision goggles, etc). It's on another level as far as gameplay goes from any Naughty Dog game. Let's not go there.
No, let's go there.

Enemies don't adapt to how you're playing in real time. :stopitslime: Why y'all acting like the AI is doing that in real time?? All that shyt is a system in place for a game that's long and big as MGSV. I'm talking about AI during a general playthrough. They see you, it's time to start fighting. Enemies and tanks that never saw you in MGSV suddenly know exactly where you are even though you didn't shoot them. :stopitslime: Again, you're talking about gameplay. the A.I. in MGSV has nothing to do with your examples. You don't have enemies putting on gas masks or wearing night vision goggles in the middle of a skirmish. All that happens later on during the game depending on how you play and that's always something that loads into the game. Never a real time dynamic where trucks roll in with supplies.

Let's me refresh your memory. In TLOU if you're shooting an enemy and you take cover and you shoot and you're out of bullets and the gun makes that click sound, the enemies can hear that and react to it. They'll say "He's out of bullets!!!" and they'll charge at you. Enemies in TLOU can actually run away from you if they're out of bullets and they can flank you and come up with tactics on the fly. That is VERY different from what you're talking about with AI becoming different. They become different after the fact.
 
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