Rep to OP
I'm getting tired of open world games, too much shyt to do and it's pretty overwhelming.
So I lose interest.
This MG5 didn't really feel like the MG series of old with the classic fights and cuts scenes with a focused story which led me to being lost quite a few times while playing through it. Just doesn't feel cohesive.
I need my linear, spectacular story based games to come back.
I'm getting tired of open world games, too much shyt to do and it's pretty overwhelming.
So I lose interest.This MG5 didn't really feel like the MG series of old with the classic fights and cuts scenes with a focused story which led me to being lost quite a few times while playing through it. Just doesn't feel cohesive.

I need my linear, spectacular story based games to come back.




You dudes be killing me. The same director behind MGSV said TLOU's AI was nothing short of amazing and y'all here talking some other shyt about it being something else.
Why y'all acting like the AI is doing that in real time?? All that shyt is a system in place for a game that's long and big as MGSV. I'm talking about AI during a general playthrough. They see you, it's time to start fighting. Enemies and tanks that never saw you in MGSV suddenly know exactly where you are even though you didn't shoot them.