There needs to be more linear games this gen!

Fatboi1

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I could nicpick those fights as well :stopitslime:
Nah.. You couldn't. Those fights were meaningful and had purpose. What can you really say??"The gameplay sucked.."
Those fights had they been in MGSV would've been 1000000X better than what we got now.

You can nitpick all you want. MGS3 simply had better and more boss fights. You're really scrapping at the bottom of the barrel to name good boss fights in MGSV.
 

MeachTheMonster

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Nah.. You couldn't. Those fights were meaningful and had purpose. What can you really say??"The gameplay sucked.."
Those fights had they been in MGSV would've been 1000000X better than what we got now.

You can nitpick all you want. MGS3 simply had better and more boss fights. You're really scrapping at the bottom of the barrel to name good boss fights in MGSV.
nah those janky CQC centered fights were not the business. The fight with the white momba was similarly shytty to those.

it had a couple really good boss fights as did MGSV
 

Fatboi1

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people like it. doesn't change what it is:manny:
I mean it's just like Ryse amiright?
if the game didn't have 40+ hours of GAMEPLAY to go along with the cut scenes then I wouldn't play it[/QUOTE]

Most of that time was filler though. I bet the majority of that time was spent lollygagging around Africa.
 

MeachTheMonster

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Nah.. You couldn't. Those fights were meaningful and had purpose. What can you really say??"The gameplay sucked.."
Those fights had they been in MGSV would've been 1000000X better than what we got now.

You can nitpick all you want. MGS3 simply had better and more boss fights. You're really scrapping at the bottom of the barrel to name good boss fights in MGSV.
nah those janky CQC centered fights were not the business. The fight with the white momba was similarly shytty to those.

it had a couple really good boss fights as did MGSV
 

Fatboi1

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nah those janky CQC centered fights were not the business. The fight with the white momba was similarly shytty to those.

it had a couple really good boss fights as did MGSV
They were hot though. Fighting the boss wasn't nobody thinking of jankyness. It's only seemingly janky now because you played something that plays better a decade later. It's like if you go back to playing GTA Vice City, it'll feel garbage today when back then it was fire.
 

MeachTheMonster

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I mean it's just like Ryse amiright?
yes they were very similar in pacing. which is why I said fans of one should be fans of the other

Most of that time was filler though. I bet the majority of that time was spent lollygagging around Africa.[/QUOTE]
no I spent that time playing a game, not watching a movie
 

MeachTheMonster

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They were hot though. Fighting the boss wasn't nobody thinking of jankyness. It's only seemingly janky now because you played something that plays better a decade later. It's like if you go back to playing GTA Vice City, it'll feel garbage today when back then it was fire.
no CQC was always janky and frustrating. Those boss fights weren't great then, and they aren't great now.
 

Fatboi1

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yes they were very similar in pacing.

Most of that time was filler though. I bet the majority of that time was spent lollygagging around Africa.
no I spent that time playing a game, not watching a movie[/QUOTE]
Nah.. I can bet you spent the entire time running around Africa trying to get to one location because that's where the marker is. This was even more offensive in Afghan where at times you'd be in a the middle of nowhere and the objective is on the OTHER SIDE of canyon or w/e.
 

MeachTheMonster

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Nah.. I can bet you spent the entire time running around Africa trying to get to one location because that's where the marker is. This was even more offensive in Afghan where at times you'd be in a the middle of nowhere and the objective is on the OTHER SIDE of canyon or w/e.
That's what the helicopter is for. and that's why you destroy the anti air radars. once you start destroying them, and capturing outposts, then you can land pretty close to all the objectives. Theres also a fast travel system that you would have to figure out how to use.

And all of this is what makes the game great. Its up to you to do what you want, in order to play the game how you want. Almost nothing is dictated to you
 

Fatboi1

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no CQC was always janky and frustrating. Those boss fights weren't great then, and they aren't great now.
You can't even call those boss fights in MGSV legit. The Skulls can be avoided pretty much the whole time. I've seen it. They're not really bosses.
The Parasite Unit were basically a rehash of Quiet. Having Quiet with you made it easy mode. The Man on Fire was underwhelming as fukk.

There was barely anything that made me go :wow: in MGSV boss fights besides the last Metal Gear boss.
MGS3 boss fights were amazing because of the presentation, timing and impact. After fighting some damn tanks in MGSV how was that impactful?? You just basically entered horde mode.
 

Fatboi1

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That's what the helicopter is for. and that's why you destroy the anti air radars. once you start destroying them, and capturing outposts, then you can land pretty close to all the objectives. Theres also a fast travel system that you would have to figure out how to use.
That didn't solve anything for me. I destroyed pretty much every anti-air radar but there was still points DURING MISSIONS where I had to go somewhere far away and I had to literally travel a LONG ass distance to get to them. Several of them comes to mind like the mission near the end where you gotta assassinate some key soldiers. They're all over the place.
Even then if you're doing side ops, you'll most likely have to have been to that place first to even get a fast travel location and even then you HAVE to be near one to use it. That basically makes it null. If where I am isn't close to one, what's the point? I still have to reload back to ACC, choose mission, select location and then wait for a annoying cutscene to put me back to that spot. This is no Skyrim where you just choose something from the map and you're there.

And all of this is what makes the game great. Its up to you to do what you want, in order to play the game how you want. Almost nothing is dictated to you
All of that is what makes the design baffling. Other games handle fast travel well. MGS fast travel is just odd. There's too much time spent trying to move around no matter what. I did all that already and it still was a pain at times and if I'm in a mission I CAN'T fast travel in the middle of nowhere. What good is it if the nearest outpost is over 1000M from my location and then I might not even have a fast travel active for where I want to go? Man, I like MGSV but just because I like it doesn't mean I'm gonna sit here and pretend it's all good. And before you say "Well you seem to think UC is perfect or Persona." save it. I have lots of issues with those games despite me loving them.
 

MeachTheMonster

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You can't even call those boss fights in MGSV legit. The Skulls can be avoided pretty much the whole time. I've seen it. They're not really bosses.
no you have to fight them at the airport, and stealth is half the gameplay. Why shouldn't there be a boss you can beat with stealth?
The Parasite Unit were basically a rehash of Quiet. Having Quiet with you made it easy mode. The Man on Fire was underwhelming as fukk.
both man on fire battles were kinda shytty. but they made his power so great, that any type of real fight with him would have conflicted with the story. He took a rocket launcher to the chest within the first half hour of the game. Really wasn't nothing snake could do to him.

There was barely anything that made me go :wow: in MGSV boss fights besides the last Metal Gear boss.
MGS3 boss fights were amazing because of the presentation, timing and impact. After fighting some damn tanks in MGSV how was that impactful?? You just basically entered horde mode.
I think OG MGS had the best battles out of all of them:many:

but your original argument was that the boss battles were removed, not that they weren't as good as mgs3
 

MeachTheMonster

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That didn't solve anything for me. I destroyed pretty much every anti-air radar but there was still points DURING MISSIONS where I had to go somewhere far away and I had to literally travel a LONG ass distance to get to them. Several of them comes to mind like the mission near the end where you gotta assassinate some key soldiers. They're all over the place.
Even then if you're doing side ops, you'll most likely have to have been to that place first to even get a fast travel location and even then you HAVE to be near one to use it. That basically makes it null. If where I am isn't close to one, what's the point? I still have to reload back to ACC, choose mission, select location and then wait for a annoying cutscene to put me back to that spot. This is no Skyrim where you just choose something from the map and you're there.


All of that is what makes the design baffling. Other games handle fast travel well. MGS fast travel is just odd. There's too much time spent trying to move around no matter what. I did all that already and it still was a pain at times and if I'm in a mission I CAN'T fast travel in the middle of nowhere. What good is it if the nearest outpost is over 1000M from my location and then I might not even have a fast travel active for where I want to go? Man, I like MGSV but just because I like it doesn't mean I'm gonna sit here and pretend it's all good. And before you say "Well you seem to think UC is perfect or Persona." save it. I have lots of issues with those games despite me loving them.
again. travel issues can be alleviated through what you do in the gameplay. you claimed the majority of the time spent in the game was traveling. That's just not true unless you didn't use the tools presented to you.
 

Fatboi1

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no you have to fight them at the airport, and stealth is half the gameplay. Why shouldn't there be a boss you can beat with stealth?
That's it really. The other mission where you gotta extract that truck? You can just take it without really fighting them.

both man on fire battles were kinda shytty. but they made his power so great, that any type of real fight with him would have conflicted with the story. He took a rocket launcher to the chest within the first half hour of the game. Really wasn't nothing snake could do to him.
They could've came up with a way. I mean MGS isn't really "realistic" in the sense that they could've found a way to handle that.

I think OG MGS had the best battles out of all of them:many:

but your original argument was that the boss battles were removed, not that they weren't as good as mgs3
I think in overall quanity and quality MGS3 has better boss fights. Don't get me wrong MGSV's gameplay is better than MGS3.
 

Fatboi1

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again. travel issues can be alleviated through what you do in the gameplay. you claimed the majority of the time spent in the game was traveling. That's just not true unless you didn't use the tools presented to you.
It was spent traveling. Breh, if I'm in the middle of some outpost that doesn't have a fast travel location, I can't fast travel to somewhere else. Going back to ACC and reloading to a new spot was time consuming. Then again there are outposts where the fast travel thing is there but because of what's going around you, you end up missing it. Like the area where you first go to meet Emmerich. I missed that one because I was busy fending off Walkers and a enemy gunship. Next time I had to go back there I had to literally travel all the way out there. You end up getting more fast travel as you play but by the time you get them you're pretty much done with the game. That was my main gripe. The game gave me tools too late. Idk man, I just don't really like that loadout shyt. I rather just have mad weapons equipped.. Speaking of weapons.. what happened to that?? MGS1-4 you could have multiple weapons on you. In MGSV you're limited.
 
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