There needs to be more linear games this gen!

spliz

SplizThaDon
Joined
May 2, 2012
Messages
62,905
Reputation
9,645
Daps
209,709
Reppin
NY all day..Da Stead & BK..
Open world is boring stale game design.

Its just a checklist of time filler that usually makes no sense in the context of the narrative because they want to pad game time.

And who cares about exploring when you got studios like bethesda that reuse assets,npcs and everything else. Youre just seeing the same locations with slight differences over and over. Half your play time is running between objectives because they purposely place them far apart to pad game length

Games stories have no pacing anymore and often doesnt make sense.

Games like shadow of mordor are the lowest form of game to me. Just so generic and predictable. Just an open world snooze fest with 0 thought put into it.

Sandbox gameplay is dope. Open world game design is garbage.

Collecting orbs for no reason,climbing things to unlock a map,helping a sheep farmer find his pants in the village over while the game is pushing a doomsday narrative makes no sense and is just lazy filler.

Open world design is for casuals.
Open world is dope if it's done right. But it def shouldn't be the standard and I hate that they're trying to push that.
 

Pimp

Banned
Joined
Sep 28, 2012
Messages
13,717
Reputation
-1,844
Daps
32,734
Reppin
NULL
The first 60 minutes of MGS5 was crazy. I like linear games when you explore it doesn't seem fun.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
And Call of Duty did legendary numbers last gen and it's as linear as it can get.
As is Uncharted for a new IP and TLOU.
And Mario Kart Wii sold 35 Mill and it ain't never changed it's formula.
Compare racers and multiplayer shooters to action adventure games brehs :martin:



and it being "old school" didn't have to do with linearity.
yes, that's exactly why it was called old school.

If that was true then Hotline Miami would be a garbage game but we know that's not true.
Batman Arkham Asylum was one of the best games last gen and is considered by some still the best of the trilogy and that's as linear as it gets. :ohhh:


exactly..
Arkahm city was widley regarded as better. What was the big change? Open World/non-linearity


Is it really?? I mean Super Mario Maker still holds up and that's as archaic as it can be.
without nostalgia the few people that care about Mario maker, wouldn't care


Oh yeah?? How come I was forced to do side ops several times during the story?
only 'side ops' you were forced to do were integral to the story. Like fighting quiet

Why would I skip a cutscene in a MGS game? :mindblown: I can only judge it's importance AFTER it happens.
so this the first metal gear game with some usless cutsceses? :comeon:




:ohhh: Like what?
Because there was really NOTHING in MGSV that was as good as any past MGS game boss fights. Let's not even kid ourselves here. there was no Snake Vs The Boss or Liquid fights here.
The Man on Fire?? Sahelanthropus? The Skulls?? The same skulls YOU complained about being bullet sponges?? :stopitslime: Breh nothing in MGSV was memorable when it came to boss fights. Stop it.

You're being obtuse making it seems like so. I'm just using it as an example since it's the most recent offender.
The skulls were bullet sponges in the OPTIONAL purposely EXTREME replay of the mission. It was a great fight the first time around. as was the one with quiet and the metal gear.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
nikka MGS4 got criticized cause it went OVERBOARD with the cinematics. And rightfully so. This current game in turn went OVERBOARD with the gameplay and it abandoned the story. We all adults here I hope. So I'm pretty sure ur capable of seeing things beyond black and white. Just cause someone wants more of one thing doesn't mean u have to do away with the other. so of course the gameplay is what drew people in as well. shyt I used to play VR Missions all day. But it was the overall presentation that lured people into the series.
The story was not abandoned one bit. there's hours worth of cutscenes in the game. Plenty of loose ends were tied, and plenty of new questions were brought about just like the rest of the metal gear games.

Have you played MGSV?
 

spliz

SplizThaDon
Joined
May 2, 2012
Messages
62,905
Reputation
9,645
Daps
209,709
Reppin
NY all day..Da Stead & BK..
The story was not abandoned one bit. there's hours worth of cutscenes in the game. Plenty of loose ends were tied, and plenty of new questions were brought about just like the rest of the metal gear games.
Bro the way the story was developed. The pacing. The presentation overall could've been better. The beginning of the game was some of the dopest shyt I ever played. shyt felt epic. Game should've stayed down that route. And kept open world elements.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,213
Reputation
8,100
Daps
112,236
Compare racers and multiplayer shooters to action adventure games brehs :martin:
You compared a third person shooter to a hack and slash QTE game called Ryse. Don't smiley at me breh lol.
yes, that's exactly why it was called old school.

Arkahm city was widley regarded as better. What was the big change? Open World/non-linearity
Arkham City wasn't better SOLELY because it went open world. it was regarded as better because it actually improved loads of other things. It had better gameplay, more characters to choose, combat arenas and a better story. The open world wasn't as drastic. Besides, Arkham Asylum wasn't entirely linear, it just wasn't full blown yet.



without nostalgia the few people that care about Mario maker, wouldn't care
Sure.
I guess every game that's old is only bought by people who nostalgia I guess. Without nostalgia, those few people who care about Halo wouldn't care.



only 'side ops' you were forced to do were integral to the story. Like fighting quiet
So we gonna act like Chapter 2 wasn't forcing you to do side ops? ?We gonna act like side ops and shyt wasn't integral to the development of certain things in the game? So you skipped the legendary gunsmith side ops??

so this the first metal gear game with some usless cutsceses? :comeon:
That's not what I said.




The skulls were bullet sponges in the OPTIONAL purposely EXTREME replay of the mission. It was a great fight the first time around. as was the one with quiet and the metal gear.[/QUOTE]No it wasn't. it was bullet sponges the FIRST time. Besides, you got that memorable list of boss fights in MGSV yet?? because unless you got some secret mission 52-55 where it's boss fight galore, I'm gonna say that you're lying.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
Bro the way the story was developed. The pacing. The presentation overall could've been better. The beginning of the game was some of the dopest shyt I ever played. shyt felt epic. Game should've stayed down that route. And kept open world elements.
the beginning of the game was some of the boringest shyt ever. That's NEVER been what Metal gear is about. Basically watching a movie and being forced down a corridor to the next cutscene.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,213
Reputation
8,100
Daps
112,236
The story was not abandoned one bit. there's hours worth of cutscenes in the game. Plenty of loose ends were tied, and plenty of new questions were brought about just like the rest of the metal gear games.

Have you played MGSV?
The story's presentation and pacing was abandoned. Why the hell is some of the best bits of the story relegated to random tapes?? There was a few tapes that I honestly thought would've been better as cutscenes. Why is there no codec calls?? Sure there's tapes but what happened to the feeling of some random dude calling you poppin shyt? None of that happens in MGSV. Sure MGSV has cutscenes, it's just a lot of them are presented poorly. The jeep ride with Skullface... LOL are you serious?? Snake just chilling there in the same position as if he in the chopper with a freddy kreuguer lookin ass nikka talking to him. Talk about funny.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,213
Reputation
8,100
Daps
112,236
the beginning of the game was some of the boringest shyt ever. That's NEVER been what Metal gear is about. Basically watching a movie and being forced down a corridor to the next cutscene.
:yawn:
That was the hottest part of the game except it was too drawn out. It could've been handled better such as the intro to TLOU but then again I guess that's a steaming pile of shyt too to you.

They could've handled it better. I have no idea why some of you think that for a game to have good gameplay it HAS to not have good presentation and story.

TLOU was some of the best playing TPS last gen and that had the best presentation by far.
The gameplay in TLOu was brutal, tense and just all out meaty. Bullets mattered, stealth was encouraged but when you got a pipe in your hand it was a wrap. TLOU was truly one of a kind.


Funny enough, Hideo Kojima HIMSELF said that TLOU was too impressive to him and that it wasn't scripted and shyt.







I'm telling ya'll nikkas.

Naughty Dog is gonna shyt on the industry with Uncharted 4. Gonna show y'all how you do a game with amazing gameplay AND make it beautiful without compromises.
 
Last edited:

spliz

SplizThaDon
Joined
May 2, 2012
Messages
62,905
Reputation
9,645
Daps
209,709
Reppin
NY all day..Da Stead & BK..
the beginning of the game was some of the boringest shyt ever. That's NEVER been what Metal gear is about. Basically watching a movie and being forced down a corridor to the next cutscene.
So the hospital gameplay was NEVER what Metal Gear was about?!. nikka u talkin to a nikka who bought MGS at launch. Who's beaten the games countless times and has it as one of my favorite games series of all time. nikka u TRIPPIN. Where the fukk is all the epic boss fights in this game??. Cause that was a MAIN factor in MGS. nikka Metal Gear Solid was always considered an EXPERIENCE. If u gonna sit here and come out ya face and deny this u just wanna argue to argue.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
Arkham City wasn't better SOLELY because it went open world. it was regarded as better because it actually improved loads of other things. It had better gameplay, more characters to choose, combat arenas and a better story. The open world wasn't as drastic. Besides, Arkham Asylum wasn't entirely linear, it just wasn't full blown yet.
Oh so now it wasn't linear?:ohhh:

as I said people really love non-linearity. Most of the most popular games from last gen were non-linear. thanks for proving my point



Sure.
I guess every game that's old is only bought by people who nostalgia I guess. Without nostalgia, those few people who care about Halo wouldn't care.
yes, nostalgia is a huge factor. Halo has upgraded its design for new players though. Not the same as Mario maker




So we gonna act like Chapter 2 wasn't forcing you to do side ops? ?We gonna act like side ops and shyt wasn't integral to the development of certain things in the game? So you skipped the legendary gunsmith side ops??
I didn't skip them, but you had the choice to do so. the game is very completable without doing any of that stuff, and could be even more fun/challenging as evident by the hardcore missions where they send you out with nothing.


No it wasn't. it was bullet sponges the FIRST time. Besides, you got that memorable list of boss fights in MGSV yet?? because unless you got some secret mission 52-55 where it's boss fight galore, I'm gonna say that you're lying.
I just told you, can you read?
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
The story's presentation and pacing was abandoned. Why the hell is some of the best bits of the story relegated to random tapes?? There was a few tapes that I honestly thought would've been better as cutscenes. Why is there no codec calls?? Sure there's tapes but what happened to the feeling of some random dude calling you poppin shyt? None of that happens in MGSV. Sure MGSV has cutscenes, it's just a lot of them are presented poorly. The jeep ride with Skullface... LOL are you serious?? Snake just chilling there in the same position as if he in the chopper with a freddy kreuguer lookin ass nikka talking to him. Talk about funny.
just as easily as you could miss tapes, you could skip codec calls. the tapes helped the pacing in that you didn't have to stop playing in order to hear the dialog.

and plenty of Metal Gear cutscenes can be criticized over all 5 games.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,128
Reputation
4,019
Daps
112,729
Reppin
Tha Land
So the hospital gameplay was NEVER what Metal Gear was about?!. nikka u talkin to a nikka who bought MGS at launch.
in what metal gear game were you ever forced to walk in one direction, with no control over the pacing or what to do next?

That's some Uncharted shyt. Not Metal Gear
Who's beaten the games countless times and has it as one of my favorite games series of all time. nikka u TRIPPIN. Where the fukk is all the epic boss fights in this game??. Cause that was a MAIN factor in MGS. nikka Metal Gear Solid was always considered an EXPERIENCE. If u gonna sit here and come out ya face and deny this u just wanna argue to argue.
So the boss fight with quiet wasn't reminiscent of other boss fights in the series? How about the one with the Metal Gear?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
61,213
Reputation
8,100
Daps
112,236
Oh so now it wasn't linear?:ohhh:
It wasn't open world though. It was "open-linear"... The very same thing I told you countless times in this thread which I said is the best route. Games like Halo, TLOU, UC4 etc. THAT is much better than going the extreme and making open world.

as I said people really love non-linearity. Most of the most popular games from last gen were non-linear. thanks for proving my point
And most of the popular games from last game WERE linear. Thanks for proving my point.
Best games last gen?
Bioshock-Linear
Call of Duty MW-Linear
Uncharted 1-3-Linear
TLOU-Linear
Bayonetta-Linear
Ninja Gaiden-Linear

There's so much here. I get it, you hate linear games and you think Sony games suck.


yes, nostalgia is a huge factor. Halo has upgraded its design for new players though. Not the same as Mario maker
And is Halo 5 open world? Nope.




I didn't skip them, but you had the choice to do so. the game is very completable without doing any of that stuff, and could be even more fun/challenging as evident by the hardcore missions where they send you out with nothing.
So what about chapter 2?? Didn't you HAVE to do side ops??


I just told you, can you read?
I can't read what's not there. All I saw you mention was the Quiet Fight. That's it?? The Skulls fight weren't even like a boss fight, it was just some enemies. There was nothing like anything from the past MGS titles in MGSV. For every boss fight or even boss like encounter for MGSV, there's a bunch of em in past ones.
 
Top