There needs to be more linear games this gen!

Fatboi1

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Having just started playing the Nathan Drake Collection on PS4 and I can't help but feel "comfy" in how laid back and much more focused these games were. I miss these cohesive, focused games that seems to be sparse so far this gen where every game is bloated.

Now TLOU was an improvement in that you still went from A to B but the spot from A to B was like a little sandbox. I prefer this approach rather than full blown Open world for the fukk of it like how MGSV did. I'm sorry but despite that game having good gameplay and whatnot, the pacing and structure of the game was terrible. I didn't like choosing missions and just doing shyt unrelated to the story over and over. I would've preferred a game structured like MGS1-3 with sandbox levels over giant open worlds with nothing in it besides some random deers or wandering soldier. I see this sentiment expressed a lot online about how MGS:GZ design would've been better instead of the way MGSV is.

I hope this gen brings more linear games man. Linear isn't bad as I see cats keep thinking linear means terrible and boring. Linear games are dope man.

Give me more Max Payne, Uncharted, Bayonetta, Halo and RE4s over Ass Creeds, Far Crys, GTAs and MGSVs. MGSV imo would've been a better game if they cut half the fat out the game. Just beautiful A to B with big levels. There was too much open space that seemed like it was there for naught.

Open world games bring more harm than good. They're only fun in games like GTA where you can just do anything but that's outside of missions. Very few games do fun open worlds and again they just don't hold a candle to more linear games when it comes to a well paced story.

I hope they don't make Mass Effect:Andromeda or w/e open world.
 
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Mowgli

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Playing Uncharted over on PS4 just feels great and I really miss that point A to B gameplay. Now TLOU was an improvement in that you still went from A to B but the spot from A to B was like a little sandbox. I prefer this approach rather than full blown Open world for the fukk of it like how MGSV did. I'm sorry but despite that game having good gameplay and whatnot, the pacing and structure of the game was terrible. I didn't like choosing missions and just doing shyt unrelated to the story over and over. I would've preferred a game structured like MGS1 to 3 with open levels over giant open world with nothing in it besides some random deers or wandering soldier.

I hope this gen brings more linear games man. Linear isn't bad as I see cats keep thinking linear means terrible and boring. Linear games are dope man.

Give me more Max Payne, Uncharted, Bayonetta, Halo and RE4s over Ass Creeds, Far Crys, GTAs and MGSVs. MGSV imo would've been a better game if they cut half the fat out the game. Just beautiful A to B with big levels. There was too much open space that seemed like it was there for naught.

Open world games bring more harm than good. They're only fun in games like GTA where you can just do anything but that's outside of missions. Very few games do fun open worlds and again they just don't hold a candle to more linear games when it comes to a well paced story.

I hope they don't make Mass Effect:Andromeda or w/e open world.
Casual games we off that.
 

Fatboi1

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Open world >>>

I absolutely love the trend toward open world games. Exploring is so much fun
:scust:

Nah, I hate that trend. MGSV had a lot of filler content that honestly wasn't needed. They could've still had side ops and shyt but it didn't need to be at the expense of a well crafted narrative. Instead these nikkas went to the extreme and mad a big overworld that really didn't need to be there.

I can't tell you how many times I just wanted to play a well crafted mission instead of just being in the middle of nowhere and needing to run halfway across Africa just to start a mission. And no, pressing star, going back to ACC, watching a cutscene of the helicopter landing somewhere closeby wasn't good enough.

Idk man, MGSV despite me loving it had a lot of flaws and that open world was the main cause of that. It was too bland at times.

Edit: I don't mean they shouldn't make anymore open world games. I just want more linear games in contrast to open world games. There's just too many games becoming open world for the hell of it and it ruins it sometimes. MGSV is a prime example again. It took two steps forward and one backwards. Open world at the expense of pacing, mission structure and variety. Hell, it didn't even have good bosses.

There was no Psycho Mantis or The Boss type fights.
No Liquid vs Snake type fights.
psycho-mantis.jpg

liquid-ocelot.jpg

the-boss.jpg

metal-gear-rex-vs-ray.jpg


Instead you just destroy tanks far away. SMH.
 
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Fatboi1

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I like exploring :manny:

The first thing I do when I play a game is test the borders.
You guys don't get it. Linear games doesn't mean no exploration.

Let me rephrase it: Linear as in how the game progresses it's story and levels.

You don't have to be in a hallway. I don't mean Final Fantasy XIII linear. I'm talking about Halo, HL2, TLOU "linear". You get put in a level and it's big and wide and you can play how you want but usually there's a "exit" point somewhere. How you get to that is your choice.
I don't mean Gears of War campaign linear as in run forward, hide and shoot linear. I'm talking Resident Evil 2/3/4 "linear".

TLOU is a "linear" game yet there were lots of things you can do optionally like exploring a house or area and find things like optional storylines, secrets and whatnot.
I mean Linear as in the way the game paces it self.

1790014-box_re2.png


Is not open world yet it's not clearly a run from A to B affair. You had things that you can do in certain orders or whatnot.
Same with this.
You could do objectives in whatever order or how you want. It's just when you're done there was usually a path that continued the game. I can't become too engrossed in a game if I'm playing and the world is going to explode in 20 hours but I gotta go find a can of soup for some old lady back in town. It just takes me out the game.
 

MeachTheMonster

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I like exploring :manny:

The first thing I do when I play a game is test the borders.
I purposely go the opposite way from the objective.


shytty thread @Fatboi1 if wanted a movie I'd turn on Netflix. Games are about interactivity, the more the better.

You used MGSV as an example, but if you wanted to you could have just stuck to the story missions and played it as a "linear" game, but the gameplay would have still been open to plenty of choices, and interactivity.

Corridors and handholding are so last gen:scust:
 

Fatboi1

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I purposely go the opposite way from the objective.


shytty thread @Fatboi1 if wanted a movie I'd turn on Netflix. Games are about interactivity, the more the better.
Was Halo not about interactivity? Was RE4 an interactive movie?? Was Bayonetta not "interactive"? Was MGS1 a movie?? Was NG2 a Netflix alternative??
Of course you're just trying to turn this into a "Cinematic games are garbage and if I wanted to watch a movie I'd turn on Uncharted.."




You used MGSV as an example, but if you wanted to you could have just stuck to the story missions and played it as a "linear" game, but the gameplay would have still been open to plenty of choices, and interactivity.
nikka, no you couldn't. How many times would you finish a mission that seemed to have nothing to do with the story and Miller calls you like "Boss... there's something I need to tell you. Come to Motherbase..." You go to Motherbase just to greet a Cac and fart. Then you're left on a bland base out in the pacific with nothing to do.
You go back to your chopper and "Boss, go find this nikka and we'll let you know what's good.." and you do that and then a mission comes up. You're in a mission next thing you know there's a new objective that's 1000M away and all you got with you Is a dog. Now i'm running to an objective just to get a nikka that speak Spanglish. SMH.

Corridors and handholding are so last gen:scust:
Fetching water for Lady Antebellum while your comrades just told you someone got your Dad at gunpoint is so last gen. Like I said, corridors and handholding isn't synonymous with non open world games.

when I mean linear I just mean games NOT like Far Cry, Ass Creed, GTA, MGSV etc.

I consider games like Zelda OOT, FFVIII, Shenmue, Halo 1-4 "linear". They ultimately are more fun.

Halo 3>>>>>>>>>>>>>>>>>>>>>>>>Rage
Bioshock>>>>>>>>>>>>>>>>>>>>>>>Far Cry 3
Resident Evil 4>>>>>>>>>>>>>>>>>>>>>>Just cause
 
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MeachTheMonster

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Was Halo not about interactivity? Was RE4 an interactive movie?? Was Bayonetta not "interactive"? Was MGS1 a shytty game? Was NG2 a Netflix alternative??
Those games were great as they came out. But as you can see most of them have gone more into open design.

Games were limited/linear by technical necessity in the past. Now with more processing power there's no excuse for corridors and limited interactivity with the world.


nikka, no you couldn't. How many times would you finish a mission that seemed to have nothing to do with the story and Miller calls you like "Boss... there's something I need to tell you. Come to Motherbase..." You go to Motherbase just to greet a Cac and fart. Then you're left on a bland base out in the pacific with nothing to do.
You go back to your chopper and "Boss, go find this nikka and we'll let you know what's good.." and you do that and then a mission comes up. You're in a mission next thing you know there's a new objective that's 1000M away and all you got with you Is a dog. Now i'm running to an objective just to get a nikka that speak Spanglish. SMH.
The motherbass stuff is just cutscenes, all games have them. And you didn't have to go extract the translator. That was a choice you made.


Fetching water for Lady Antebellum while your comrades just told you someone got your Dad at gunpoint is so last gen.
Yes mindless fetch quests are last gen. Which is why games like the Witcher and MGSV are taking open world design to a new level :blessed:
 

Fatboi1

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Those games were great as they came out. But as you can see most of them have gone more into open design.
And it's funny how some of those titles seem to have become stale as they went for this new approach. Why is MGSV so divisive?? It's a great game but you see way more people annoyed by how it seems to have taken things that were great in the past and done away with it for something that isn't as fleshed out.

Games were limited/linear by technical necessity in the past. Now with more processing power there's no excuse for corridors and limited interactivity with the world.
You keep saying this when this isn't true. Mario 64 was done on a Nintendo 64. That wasn't "limited" back then. GTA 3 and San Andreas were crazy for PS2 as is RE4 and Zelda OOT. You keep saying "corridors" when you damn well there's no sense of claustrophobia in any Zelda game or Halo.


The motherbass stuff is just cutscenes, all games have them. And you didn't have to go extract the translator. That was a choice you made.
No it wasn't. You HAD to go to motherbase several times. You HAVE to go to Motherbase to see certain scenes. You HAVE to extract certain characters in missions to progress. Gone are the days of carrying a keycard and having it warm up to unlock a door or other quirky fun mission types in older MGS games. Now it's "Boss go get this guy.. He's valuable!"


Yes mindless fetch quests are last gen. Which is why games like the Witcher and MGSV are taking open world design to a new level :blessed:
Oh so extracting random breh/brehette #10 is taking things to a new level? And please the gameplay in The Witcher is absolute trash. shyt is a joke compared to smaller games like Bloodborne or MGS Rising.
 
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