Nah, they got stale which is why they changed. With any change you'll get a vocal minority complaining. But say uncharted 2 released today, it'd get slammed for its linearity and handholding.
Speak for yourself. They didn't get stale. Devs just saw GTA 3 numbers and wanted to chase the stars too. RE4 went in a completely different direction. It got less scary and became more action oriented. If Uncharted 2 released today, it wouldn't get slammed because games like Wolfenstein the New Order is linear and it wasn't slammed. I'm not even going to get into the whole Uncharted argument because you've proven time and time again that you're incapable of talking about that series without shytting on it and being extremely biased.
And Zelda is in no way a "linear" game. Halo is more a sandbox. RE4 while it was considered a good game that was the downfall of the franchise cause they replaced exploration and interactivity with linear movie type pacing.
It was the downfall because it went in an entirely new direction. It became too actioney and less scary. It just stopped being Resident Evil. RE4 in all it's "linearity" is considered one of the best games of all time so what exactly are you talking about??
You have to watch cutscenes in any game
But you said it was optional.. Now "You have to.." Which is it?? You said the issue I had was easily fixable by just doing missions but now "You gotta do that in any game...."
Tying those extractions to your characters progression, and giving you the choice of what/when/how to extract, is taking things to a new level.
Yeah.. That's the issue though.. That's pretty much the MAJORITY of the mission design in the game. There's no argument here. MGS1-3 had way more organic and varied mission types. MGSV mission types were very simple. Even though you had OPTIONS, you still ultimately did the same thing. MGSV has no equivalent Vulcan Raven fight, no The Boss Fight, No Gray Fox Fight, No Psycho Mantis fight no nothing. The game is great but it's not perfect man.