There needs to be more linear games this gen!

SupaHotIce

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Open world devil may cry :noah:

c1ymRW3.png
 

Why-Fi

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It pioneered because wasn't shyt else like it that did all that in one package. Hence why pioneer is fitting.
It's like Gears didn't pioneer TPS because there was literally other TPS out before it. It revolutionized it. Halo didn't pioneer FPS on consoles, it revolutionized it.

UC2's whole style wasn't done before. Notice I don't mention UC1. UC1 was just like a blueprint. It wasn't fully there yet. UC2 really got the ball rolling.
i get what you are saying. no they didnt do cinematic shyt first but they are the first to use it as a game mechanic. they did it in uncharted 1 too
 

Fatboi1

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i get what you are saying. no they didnt do cinematic shyt first but they are the first to use it as a game mechanic. they did it in uncharted 1 too
I think the semantics of the word "cinematic" differs among thieves I mean people.

When I think of cinematic, I think of UC2, TLOU, beyond 2 souls etc. Funny enough, I don't even consider Tomb Raider 2013 really cinematic because it doesn't do it good enough. :manny: idk. Same with UC1. It was still a game.
 
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Why-Fi

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i agree with the thread premise tho. you can always do point A to point B in an open world game but that still doesnt make it linear.
and linear games dont mean movie games or that would make shyt like super mario brothers a movie game
linear games tend to define everything. finite levels, obstacles, goals, areas etc.
open world games, the lines are blurred for just about everything. time and distance are employed as game mechanics
none of this applies to every single game but thats generally how it is
as always a matter of preference, there are more differences than just point a to b
 

Fatboi1

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i agree with the thread premise tho. you can always do point A to point B in an open world game but that still doesnt make it linear.
and linear games dont mean movie games or that would make shyt like super mario brothers a movie game
linear games tend to define everything. finite levels, obstacles, goals, areas etc.
open world games, the lines are blurred for just about everything. time and distance are employed as game mechanics
none of this applies to every single game but thats generally how it is
as always a matter of preference, there are more differences than just point a to b
I can't wait for 4 man. I know they feeling pressured because let's face it Uncharted is pretty much the benchmark for AAA games and people are clamoring for that next gen experience. I'm a little optimistic because dudes thought they were pretty much lucky with UC2 but then they turn around and drop TLOU.
Seeing this gets me excited.

 

Fatboi1

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I think I found @Fatboi1 review of the Uncharted Collection.:ohhh:

NZGamer
Oct 6, 2015


For all the game industry’s current obsession with open worlds and open-ended narratives, the Uncharted games stand as a shining example of the possibility for linear stories to be infinitely re-playable. They don’t need anything more.

Uncharted: The Nathan Drake Collection Review
bu bu bu linear games can only be played once! Bullshyt. This probably my sixth time going through this game.
 

Luke Cage

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graphics and effects are at their peak. A well done linear game feels like you are living in a movie.
I love them.
Favorites are God of War 2018, Uncharted 4, Jedi Fallen Order. Last of Us

One thing all great linear games have in common, are fleshed out relationships between the player character and his companions.
Kratos and Atreus
Nathan Drake and Sully/the rest of his crew
Joel and Ellie
Etc
Too many games have your main character marching solo for most of the playthrough, I like them to have other personalities to bounce off of.
Open world games usually have you exploring solo with no companions. except for certain story moments. Linear game will have your companion along for almost the whole ride.

Sad part is we haven't gotten many games outside of sequels and remakes on the level of the 4 i listed recently.
 
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