I'm seeing a lot of angry nerds in here, let me pose to you guys a theoretical (and i just graduated with a computer engineering degree, not that im trying to

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Most of you guys think that graphics is all about polygons, and it is, currently. But that isn't the only way. We're currently stuck on thinking that the only way to make things appear 3d is stitching a bunch of flat surfaces together.
[ame]https://www.youtube.com/watch?v=00gAbgBu8R4[/ame]
Now brehs, that link i saw a while ago is just about using particles to produce 3d rather than polygons.. but my point is, nobodies really interesting INVENTING new ways to display 3d yet. Maybe its cause the industry doesn't want to push past something that no longer relys on raw computation, but its not the only way.
Crysis engine came through and smashed the building on shaders and polygon count, but IMO, theres gonna keep being more and more efficient engines that wont require triple sli and what not. Give it ten years or so, i think we'll have photorealistic on our consoles.
And really, what qualifies as photo realistic? I remember playing games on ps2, fighters that still look better than shyt like gta4. Depending on the size of the environment you can make almost anything look photorealistic. Whats the pioint tho? The real test are the "boundless" sandbox games. Somebody just posted a video of a crown in photorealism, what is the point? That video doesn't prove shyt.