What do you expect from next gen consoles in terms of graphics?

MeachTheMonster

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Y'all have this conversation every generation. And every generation there is a big leap in the graphical performance of these games. There is no reason to believe this trend won't continue. Let these PROFESSIONALS :cook: so we can all :blessed: at the results.
 

Data-Hawk

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The leap is getting smaller each generation. I guess the only argument here is when we'll get to X and how. heres another thing lets say we reach real life graphics, how much do you think games are going to cost? I mean some games are taking 100-200 people to develop. wth real life graphics thing have just gotten even harder, are we willing to pay $99 for a game?:scusthov:
 

Malta

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Now who else wanna fukk with Hollywood Court?
Y'all have this conversation every generation. And every generation there is a big leap in the graphical performance of these games. There is no reason to believe this trend won't continue. Let these PROFESSIONALS :cook: so we can all :blessed: at the results.

The jump from PS1 to PS2 was larger than the one from PS2 to PS3.

Also, there were people back on :hamster: that didn't feel this was good enough to be considered next gen -



Keep in mind, they had to run that on 3 gtx 580s when it originally debuted, they cut back some effects and got it to run on 1 GTX 680. Neither next gen system will have the horsepower of 1 680, and all the optimization in the world can't make up for power.
 
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MeachTheMonster

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The jump from PS1 to PS2 was larger than the one from PS2 to PS3.

Also, there were people back on :hamster: that didn't feel this was good enough to be considered next gen -

Unreal Engine demo - Samaritan - YouTube

Keep in mind, they had to run that on 3 gtx 580s when it originally debuted, they cut back some effects and got it to run on 1 GTX 680. Neither next gen system will have the horsepower of 1 680, and all the optimization in the world can't make up for power.

:what: compare metal gear 1 to 2/3 and then compare those to 4. I'd say the jump from 2/3 to 4 was much bigger than from 1 to 2/3

The same holds for most other games. Compare uncharted to the best looking ps2 game, that's a huge leap.

Thinking back the improvements were more dramatic in previous generations. We were moving from the ability to only render in 2d to being able to render in 3d. So obviously that seems like a much larger leap than more recently. But if you really look at the graphical quality, and the detail and realism of environments characters animations and textures, the leap from last generation to this generation was amazing, and there really is no reason to believe this trend won't continue.
 

daze23

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:what: compare metal gear 1 to 2/3 and then compare those to 4. I'd say the jump from 2/3 to 4 was much bigger than from 1 to 2/3

The same holds for most other games. Compare uncharted to the best looking ps2 game, that's a huge leap.

Thinking back the improvements were more dramatic in previous generations. We were moving from the ability to only render in 2d to being able to render in 3d. So obviously that seems like a much larger leap than more recently. But if you really look at the graphical quality, and the detail and realism of environments characters animations and textures, the leap from last generation to this generation was amazing, and there really is no reason to believe this trend won't continue.

no one is saying graphics won't get better, just that people have their expectations set too high. there's been examples in this thread of more-or-less what 'next gen' will look like it, and people basically don't believe it. they think it's gonna be better than what we see today on a high-power PC, and we're just saying it's not really feasible given the costs
 

MeachTheMonster

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no one is saying graphics won't get better, just that people have their expectations set too high. there's been examples in this thread of more-or-less what 'next gen' will look like it, and people basically don't believe it. they think it's gonna be better than what we see today on a high-power PC, and we're just saying it's not really feasible given the costs

Well I think your wrong. The first set of games on the next gen systems will look like today's high end pc games. But later in the console cycle developers will be able to squeeze a lot more performance out of the systems.

For example around the time Xbox 360 came out Far Cry was one of the best looking games on the pc. The first couple 360 games were able to match this. By the time gears of war came out, 360 games were blowing far cry out the water. Now games like battlefield, crysis, and uncharted make far cry look :scusthov: in comparision.

I believe this generation will provide the same results. At first they will match high end pc's but the graphics will only improve from there.
 
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I just read a article yesterday from the makers of the new unreal engine and THEY say the games on HIGH END PCS right now are what to expect for the next gen consoles....I'll take their word for it over a random consumer or poster from this board.

Obviously that's not going to be the case for the entire gen but it sounds like the usual jump.

Remember...these are consoles...not PC's. Ask yourself...given the hardware the current Xbox and ps3 works with on paper...would you have imagined the games looking the way they do now for the past 3 or so years? We talking about systems with 512megs of ram (or is it 256?) With OLD GPUs and slow processors.....you gonna look at killzone/gears/uncharted/nba2k13 etc and tell me that doesn't look WAY better than the hardware on paper looks? Imagine that same hardware in your PC.....whit would run like stir fried shyt!

Sent from my Nexus 4 using Tapatalk 2
 

daze23

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Well I think your wrong. The first set of games on the next gen systems will look like today's high end pc games. But later in the console cycle developers will be able to squeeze a lot more performance out of the systems.

For example around the time Xbox 360 came out Far Cry was one of the best looking games on the pc. The first couple 360 games were able to match this. By the time gears of war came out, 360 games were blowing far cry out the water. Now games like battlefield, crysis, and uncharted make far cry look :scusthov: in comparision.

I believe this generation will provide the same results. At first they will match high end pc's but the graphics will only improve from there.

whatever happened previous generations is besides the point. it has little to do with where we're at right now with the hardware

Far Cry is from 2004. that's the first CryEngine btw. the second CryEngine was used for Crysis, and was no doubt already pretty far along when the 360 and Gears came out. Gears had pretty much the optimal situation, being the premiere game made by the authors of the Unreal engine specifically for the 360. but never the less, PC gamers were already playing at higher resolutions at that point, and had some pretty good looking games, like Medieval II Total War
 

MeachTheMonster

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whatever happened previous generations is besides the point. it has little to do with where we're at right now with the hardware

Far Cry is from 2004. that's the first CryEngine btw. the second CryEngine was used for Crysis, and was no doubt already pretty far along when the 360 and Gears came out. Gears had pretty much the optimal situation, being the premiere game made by the authors of the Unreal engine specifically for the 360. but never the less, PC gamers were already playing at higher resolutions at that point, and had some pretty good looking games, like Medieval II Total War

I'm not saying PC games won't evolve as well. I'm saying next gen console games will eventually exceed TODAY'S pc games. Obviously over time PC games will evolve more than the next gen consoles
 

Malta

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Now who else wanna fukk with Hollywood Court?
I just read a article yesterday from the makers of the new unreal engine and THEY say the games on HIGH END PCS right now are what to expect for the next gen consoles....I'll take their word for it over a random consumer or poster from this board.

John Carmack said not to expect a huge leap in the next consoles, he's not a random consumer or poster, and he sounds pissed about next gen console specs.

Also, PCs are being held back by current consoles, so expecting "high end" stuff as the next gen is going to be very disappointing.

Obviously that's not going to be the case for the entire gen but it sounds like the usual jump.

Remember...these are consoles...not PC's. Ask yourself...given the hardware the current Xbox and ps3 works with on paper...would you have imagined the games looking the way they do now for the past 3 or so years? We talking about systems with 512megs of ram (or is it 256?) With OLD GPUs and slow processors.....you gonna look at killzone/gears/uncharted/nba2k13 etc and tell me that doesn't look WAY better than the hardware on paper looks? Imagine that same hardware in your PC.....whit would run like stir fried shyt!

Sent from my Nexus 4 using Tapatalk 2

Hardware is hardware and the whole talk of optimization is really blown out of proportions. Last year when the Watch Dogs trailer dropped people didn't know if it was next gen or not, that should speak enough about what we're trying to say. The difference will be in the details, shadow and lighting, expecting some massive jump is going to leave people very disappointed. Also, Crysis 2 runs fine on a PC with the consumer equivalent of the 360's gpu.
 

daze23

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:ahh:

crysis2_2013_01_17_20zlk3s.png


yep, any excuse to post screenshots :lolbron:
 

courtdog

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I just read a article yesterday from the makers of the new unreal engine and THEY say the games on HIGH END PCS right now are what to expect for the next gen consoles....I'll take their word for it over a random consumer or poster from this board.

Obviously that's not going to be the case for the entire gen but it sounds like the usual jump.

Remember...these are consoles...not PC's. Ask yourself...given the hardware the current Xbox and ps3 works with on paper...would you have imagined the games looking the way they do now for the past 3 or so years? We talking about systems with 512megs of ram (or is it 256?) With OLD GPUs and slow processors.....you gonna look at killzone/gears/uncharted/nba2k13 etc and tell me that doesn't look WAY better than the hardware on paper looks? Imagine that same hardware in your PC.....whit would run like stir fried shyt!

Sent from my Nexus 4 using Tapatalk 2
And the graphics card in the ps3 is shyttier than the xbox one :manny:
Also, PCs are being held back by current consoles, so expecting "high end" stuff as the next gen is going to be very disappointing.


Hardware is hardware and the whole talk of optimization is really blown out of proportions. Last year when the Watch Dogs trailer dropped people didn't know if it was next gen or not, that should speak enough about what we're trying to say. The difference will be in the details, shadow and lighting, expecting some massive jump is going to leave people very disappointed. Also, Crysis 2 runs fine on a PC with the consumer equivalent of the 360's gpu.
PC's ain't being held back by shyt. Thats hyperbole bruh

And the hardware is hardware isn't really a reply to what you was replying to. You guys all day long talk all this shyt about how PC gaming is :ahh: yet here you are saying there won't be this huge jump ppl are expecting.
So then your saying PC gaming right now isn't really a big jump compared to current gen consoles?
Or did you just :ufdup:?
 

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I'm seeing a lot of angry nerds in here, let me pose to you guys a theoretical (and i just graduated with a computer engineering degree, not that im trying to :troll:)


Most of you guys think that graphics is all about polygons, and it is, currently. But that isn't the only way. We're currently stuck on thinking that the only way to make things appear 3d is stitching a bunch of flat surfaces together.

[ame]https://www.youtube.com/watch?v=00gAbgBu8R4[/ame]

Now brehs, that link i saw a while ago is just about using particles to produce 3d rather than polygons.. but my point is, nobodies really interesting INVENTING new ways to display 3d yet. Maybe its cause the industry doesn't want to push past something that no longer relys on raw computation, but its not the only way.

Crysis engine came through and smashed the building on shaders and polygon count, but IMO, theres gonna keep being more and more efficient engines that wont require triple sli and what not. Give it ten years or so, i think we'll have photorealistic on our consoles.

And really, what qualifies as photo realistic? I remember playing games on ps2, fighters that still look better than shyt like gta4. Depending on the size of the environment you can make almost anything look photorealistic. Whats the pioint tho? The real test are the "boundless" sandbox games. Somebody just posted a video of a crown in photorealism, what is the point? That video doesn't prove shyt.
 

Malta

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Now who else wanna fukk with Hollywood Court?
And the graphics card in the ps3 is shyttier than the xbox one :manny:

PC's ain't being held back by shyt. Thats hyperbole bruh

And the hardware is hardware isn't really a reply to what you was replying to. You guys all day long talk all this shyt about how PC gaming is :ahh: yet here you are saying there won't be this huge jump ppl are expecting.
So then your saying PC gaming right now isn't really a big jump compared to current gen consoles?
Or did you just :ufdup:?


:rudy:

DX11 cards been out for almost 4 years, PS3 and Xbox 360 are DX9, how exactly are PC's not being held back when Crysis 3 is the first game I can think of that requires a Dx11 card. The new engines being developed for the next gen consoles will be DX11 compatible. Negro, there are people in this thread expecting CG level graphics, that is why I say don't expect that big of a jump. Dudes expecting to fire up their PS4/720 and see Puss in Boots staring them in the face.

Keep your reply short, you know you're on a text per response limit with me :smugbiden:
 

daze23

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I also think people don't appreciate what they are gonna get:

1080p (1920x1080) is 2.25 times the pixels of 720p. and many of the games mentioned here don't even run at 720p on the consoles. again, it's hard to appreciate this if you've never seen a game running at pixel-for-pixel 1080p, but it's a pretty big difference

anti aliasing (AA), aka what gets rid of all the 'jaggies'. 'true' AA is a good example of 'diminishing returns': the difference between 4x and 8x AA might be slight to your eye (although definitely noticeable), but they're pretty great on your gpu. a lot of the dx11 effects are like that too. it's hard to put your finger on what 'tessellation' is, but it's easy to understand it eats up your gpu. but never the less, consoles will have access to these features that really do help with the overall 'immersion' of the games

it's easy to look at a screenshot, and say "that's not much better than consoles now :stopitslime:". but you have to realize how much these 'small' changes can really add to your overall experience. I've been replaying a lot of games since I got a new gpu, and I'm really surprised by the difference in many games, even though my old gpu was superior to current gen consoles
 
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