what happened with EAs Fight night serie??

krackdagawd

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Seriously, if you've never played it, you need to track down a copy of this game. It's a mix of japanese and english but it's worth wading through to play. The Career Mode is called Boxer's Road.

You have to set your schedule like this.

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You actually have to make weight for your weigh-ins and if you don't, you get penalized.

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More on the schedule

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There are multiple boxing federations with their own belts, like 12 in each division. You can move up and down in weight. You get ranked in different federations. I started at featherweight in my career and moved up to welterweight. My guy was fukking Amir Khan to a tee. At the lower weights, my speed and punching overwhelmed people, when I moved up to 147, I learned that my chin was some fukking Grade A China. :manny:



Watch this and look at how a small japanese company absolutely shytted on EA and their offerings in Career Mode. This is better than MLB's Road to the Show, NBA2K's My Career Mode and Fifa's My Player Career Mode. fukk, I am due for my new playthrough anyways here on the emulator. If someone wants to give it a whirl, I keep the ISO on deck on the PC at home.




:whoo: Hook me up with this breh


:scusthov: at making Amir Khan tho
 

The Guru

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Gawd damn that Ippo game was so intricate. The action was very varied like real life boxing. Your boxer would come out unique.
 

Pinyapplesuckas

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loved Fight Night Champion...still play it to this day...kinda ruined my online record tho lol

only real grips were Isaac Frost being OP and the fictional characters cluttering the roster...and Roy Jones being so weak as well as how easy it is to beat Tyson.
 

iamstr8fire

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I didnt say turn it into Punch Out, there needs to be a balance.

You have to remember that above all else a game has to be fun. Most people arent trying to in a manner that wont leave their fighter exhausted after the 5th round. We in there going for knockouts, not split decisions. People get pissed online when you start hugging them, although in boxing the fighters hug all the time.

How many people would be happy if in Madden they turned up the number of injuries to mirror a real NFL season? You know what im going to do if in my season Aaron Rodgers goes out for the season in week 3? Im gonna start a new season. fukk that.

I agree with you here. The sim community for any sports game is always the minority. For years in the hood I was the ONLY person ever using a team on madden that was rated below 90,using multiple plays/formations in the playbook, punting OR kicking field goals. Brehs in the hood used to look at me like :leostare: :huhldup:when I kicked a FG or punted. Playing a random in madden is literally a waste of time to the point where I haven't done it consistently since online came out.



The same is true with boxing games. The vast majority of folks that scoop that game up are trying to have fun outchea. For most of them that means throwing hella punches and having someone get their face re-arranged. It's the way casual fans watch boxing too so its not surprising. I can't count the number of times I've had to literally go in another room to watch boxing or just quit commenting b/c people call the fights 'boring'.

There is no balance, which is the point, the game is in no way a good representation of the sport. It trends more towards being all out arcade than any other sports game, Madden, the Show & 2k all lean heavily towards being sims because fans demand the accuracy. While Boxing on the flipside is basically an arcade fighter with some stamina thrown in.

A game that trends more towards being a sim would be fun, especially if it rewarded actual strategy and fight knowledge. Being able to punish someone that throws nothing but power punches early on while you're defensive would be great, actually having to think before you just go into a round flailing away on the sticks would be fun. Like I said, every other sport game trends towards being a sim first, not Boxing though, seems exempt from that for some reason.

I wouldn't really compare the other sports games to boxing though b/c boxing is at a disadvantage. Football, baseball, and basketball have a ton more free exposure. So by their nature more people will be looking out for the games. So just by sheer numbers EA stands to gain more from the games (SIM or not).

With boxing the number of people clamoring for the game is much smaller. The people clamoring for sim boxing is even smaller than that. I personally would enjoy a sim boxing game but most people aren't really looking for that. Unfortunately, when EA is making that game they aiming at the larger market.
 

Lord Piffington

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I agree with you here. The sim community for any sports game is always the minority. For years in the hood I was the ONLY person ever using a team on madden that was rated below 90,using multiple plays/formations in the playbook, punting OR kicking field goals. Brehs in the hood used to look at me like :leostare: :huhldup:when I kicked a FG or punted. Playing a random in madden is literally a waste of time to the point where I haven't done it consistently since online came out.



The same is true with boxing games. The vast majority of folks that scoop that game up are trying to have fun outchea. For most of them that means throwing hella punches and having someone get their face re-arranged. It's the way casual fans watch boxing too so its not surprising. I can't count the number of times I've had to literally go in another room to watch boxing or just quit commenting b/c people call the fights 'boring'.



I wouldn't really compare the other sports games to boxing though b/c boxing is at a disadvantage. Football, baseball, and basketball have a ton more free exposure. So by their nature more people will be looking out for the games. So just by sheer numbers EA stands to gain more from the games (SIM or not).

With boxing the number of people clamoring for the game is much smaller. The people clamoring for sim boxing is even smaller than that. I personally would enjoy a sim boxing game but most people aren't really looking for that. Unfortunately, when EA is making that game they aiming at the larger market.

Why is it unfortunate.. I´d rather them to "arcade" some stuff up and sell plenty of copys so they come out with a new game the year after than to make this ultra deluxe simulator that only maybe 5 000 would buy.. they are in this bussiness to make cash breh and if they dont get the payback then theyll just throw the whole series into the trash.. Just look at fight night, their prognosis showed that UFC was on the come up and they canceled the game allthough it sold well.. imagine if it sold a couple of thousand units? they would never make a boxing game again
 

threattonature

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What I don't get is why every other video game based on a sport strives for realism, yet in the boxing games we don't get any type of depth. Even the training games leading up to the fights are retarded, word you only get to train 4 times prior to your first mega fight, and some of that is weight lifting, word?
I've always thought they needed two sets of lobbies/sliders like in 2K. Have a sim set and an arcade set. They try to hard to cater to both crowds at once and end up completely pissing one off. So they released a slider set that was extra sim and pissed people off so then they went extra arcade and made stamina not matter much.

I did love playing online. I was able to play sim online though. I absolutely loved using strategy against randoms. If I played somebody that came out swinging too hard or throwing too many punches I would stick and move and keep them missing punches until they started tiring out and then go into overdrive once they tired. If they were too predictable I would just start setting traps and picking them off with counters for the early KO. I loved the matches going against another opponent using strategy. shyt could turn into a serious chess match. Had one dude that I just couldn't get the timing on at all and he was lighting me up. Finally figured his timing out late in the fight started catching him with counter straight rights loaded up. Dropped him twice in the last round then he was saved by the bell. One of the best gaming experiences I've had in years even though I lost.

The biggest problem I had was just how monotonous the career mode was. To me they either need to do something to make career mode more immersive. And more difficult. I basically had to find ways to not make it so easy. Even on G.O.A.T. difficulty I could win every fight in the career by KO.

I also think that having some sort of throwback to the past of where you can play through older fighters careers or something would be an idea too.

Through all the fight night iterations they've never quite got body punching right. They either made it overpowered or too underpowered. They also didn't add enough of a penalty for leaving yourself open while throwing them. Body punch spamming was a huge problem online especially for FN4 where there was a way for the other fighter to stick to you that kept you from moving away from it.

I really wish they differentiated between boxers and different punches and the like. Make each fighter feel completely different.
 

threattonature

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I still play fight night champion at least once a week :ahh:
I pop it in every couple of months. I'll start a new career in a new weight class and try to fight them in different styles. Body puncher for one guy, outside boxer, brawler, defensive specialist. Something to try and keep freshening up the game.
 

iamstr8fire

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Why is it unfortunate.. I´d rather them to "arcade" some stuff up and sell plenty of copys so they come out with a new game the year after than to make this ultra deluxe simulator that only maybe 5 000 would buy.. they are in this bussiness to make cash breh and if they dont get the payback then theyll just throw the whole series into the trash.. Just look at fight night, their prognosis showed that UFC was on the come up and they canceled the game allthough it sold well.. imagine if it sold a couple of thousand units? they would never make a boxing game again

I'm saying its unfortunate for ppl who want a pure sim. I understand why they have to do it breh.
 
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Honestly...my favorite fight night was 2004. The one that didn't have "haymakers". It was limited because you couldn't walk and block at the same time but as far as realistic boxing mechanics..it was the best and most realistic. Not having those ridiculous haymakers made it more realistic alone.

Everything was manual...you had to control blocking your upper body and lower body...and u had to block left and right for parryies. The counter punch only allowed you for ONE COUNTER and didn't make the other player stunned for a unrealistic amount of time.

It was a chess match when two great players played and stamina played a big part. The swaying was great too..if you had great reflexes you could fight Ali style with a lit of swaying... You could legit rope a dope..etc.

Obviously looking back at it now graphically its not the best but at the time it was one of the best looking games out. If that game simply added moving while blocking I would've been amazing.

Also...although the knockout animations looked unrealistic...I much preferred its rag doll physics based knockout system over what it is now...it was great in a goofy way lol
 
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