That's one gameThey are re-releasing Drive club and others for VR breh

That's one gameThey are re-releasing Drive club and others for VR breh

Prepare to be disappointed, according to Edge Magazine, which cites an anonymous industry source.
"PSVR was going to be terrible on a [launch] PS4," says an unnamed chief technical officer working in the industry and quoted by Edge. "It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this
Why should a flamebait thread and OP deserve much more respectful responses? What's with this "be respectful.." crap you typically say to obviously intellectually dishonest/troll threads?there isn't an issue. it's just a conversation about tech, and how it will work. but yall are so quick to get defensive about shyt
granted the OP and thread title are definitely bait. but some of the responses aren't much better. it actually had to be explained that 6 ft x 10 ft is 60 sq ft

Spew nonsense get nonsense back.
I'm done. a pussified unnamed source. That didn't specify if he played PSVR. I'm out
Damn you dudes are emotional he basically saying this is the reason why they created Neo. I want to see how Sony spin this shyt next year
970 is the minimum recommended card. but some people use lesser cards@daze23 correct me if I am wrong but one of the VR requires a 980 to even perform properly right? @Ciggavelli can you answer this
VR 'works' on cell phones. obviously it all come down to compromises in graphical fidelityNot emtional at all
Developers Debunk Rumor That PS4 Neo Exists Due To PlayStation VR’s Problems With Regular PS4
May 26, 2016 • By Alessio Palumbo
A nasty rumor regarding PlayStation VR was divulged earlier today by IBTimes.
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The article reported an anonymous quote taken from the latest Edge Magazine, issue 294. Allegedly, a Chief Technical Officer (CTO) who works in the industry said:
PSVR was going to be terrible on a [launch] PS4. It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this.
This statement spread like wildfire on the Web, until a bunch of game developers (including Just Add Water CEO Stewart Gilray) decided to debunk this on Neogaf.
-PSVR is fine on the regular PS4. Obviously things look better on Neo, but considering the performance requirements, the actual experience is largely the same.
-Gonna call this bullshyt.
I have a DVT psvr dev kit sitting right next to me. We’ve already got our game running smoothly with a few simple optimizations at native 90 fps. Running at 60 requires no changes, but because of the degree of our freedom of movement we settled on 90 for maximum comfort for the user.
If we didn’t have camera movement on multiple axes we could’ve left it at 60 and been done with it.
Granted, our game isn’t quite the looker like Dark Souls or Uncharted or something, it has fully realized visuals with physics heavy gameplay. It was a bit challenging to track down those elements which tend to hit performance in unpredictable ways in VR, but we are hardly seasoned developers here.
-Since we’re doing a launch PS VR title, I can say this is total shyte! We don’t have a problem running at full speed in our title on a regular PS4.
With E3 2016, we might get an announcement for the rumored PlayStation 4 Neo shortly. Stay tuned on WCCFtech to learn about all the news from the premier gaming convention in Los Angeles, starting from the first press conferences scheduled for June 12.
Now I'm out
VR 'works' on cell phones. obviously it all come down to compromises in graphical fidelity
that was last half-gen we off thatNo drops at all is what's needed for VR so you don't throw up. That's why the graphics are so basic on all the games.I played every last one of those games and ain't notice any significant drop off. And besides those games I mentioned are some of the most beautiful games graphics wise ever. So other games with not as much detail should have no problems at all. I have yet to hear from a credible source or any impression that PSVR games frame rates are awful. The only complaints I hear are the games are not great or graphics are mediocre
So this game looks basic?No drops at all is what's needed for VR so you don't throw up. That's why the graphics are so basic on all the games.

Xbox one S is more powerful than PS4 breh1. People aren't paying a premium for the higher resolution. (Xbox One S is still an Xbox One and is not stronger than a PS4)
2. A better gaming network? As long as cats can play online, they don't care.
3. Playstation Brand is arguably the strongest videogame brand in the world other than Nintendo and it's making money. VR won't take off fully until it's part of the console IMO.
Xbox one S is more powerful than PS4 breh