What is Sony doing with the Playstation brand

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
Supporter
Joined
Jun 17, 2012
Messages
46,903
Reputation
4,756
Daps
104,321
Reppin
Philly (BYRD GANG)
Prepare to be disappointed, according to Edge Magazine, which cites an anonymous industry source.

"PSVR was going to be terrible on a [launch] PS4," says an unnamed chief technical officer working in the industry and quoted by Edge. "It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this

Will Sony VR experience suck so much that the firm has to offer a souped-up console?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,615
Reputation
8,270
Daps
114,685
there isn't an issue. it's just a conversation about tech, and how it will work. but yall are so quick to get defensive about shyt

granted the OP and thread title are definitely bait. but some of the responses aren't much better. it actually had to be explained that 6 ft x 10 ft is 60 sq ft
Why should a flamebait thread and OP deserve much more respectful responses? What's with this "be respectful.." crap you typically say to obviously intellectually dishonest/troll threads?

Spew nonsense get nonsense back.

Please breh. :ld:
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,659
Reputation
2,755
Daps
45,473
Spew nonsense get nonsense back.
thecoli-gif.4958
 

Cladyclad

Veteran
Supporter
Joined
Jun 3, 2012
Messages
48,952
Reputation
5,505
Daps
124,523
Reppin
Detroit Lions, Michigan Wolverines & LWO
Damn you dudes are emotional he basically saying this is the reason why they created Neo. I want to see how Sony spin this shyt next year

Not emtional at all

Developers Debunk Rumor That PS4 Neo Exists Due To PlayStation VR’s Problems With Regular PS4
May 26, 2016 • By Alessio Palumbo

A nasty rumor regarding PlayStation VR was divulged earlier today by IBTimes.



The article reported an anonymous quote taken from the latest Edge Magazine, issue 294. Allegedly, a Chief Technical Officer (CTO) who works in the industry said:

PSVR was going to be terrible on a [launch] PS4. It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this.

This statement spread like wildfire on the Web, until a bunch of game developers (including Just Add Water CEO Stewart Gilray) decided to debunk this on Neogaf.

-PSVR is fine on the regular PS4. Obviously things look better on Neo, but considering the performance requirements, the actual experience is largely the same.

-Gonna call this bullshyt.


I have a DVT psvr dev kit sitting right next to me. We’ve already got our game running smoothly with a few simple optimizations at native 90 fps. Running at 60 requires no changes, but because of the degree of our freedom of movement we settled on 90 for maximum comfort for the user.

If we didn’t have camera movement on multiple axes we could’ve left it at 60 and been done with it.

Granted, our game isn’t quite the looker like Dark Souls or Uncharted or something, it has fully realized visuals with physics heavy gameplay. It was a bit challenging to track down those elements which tend to hit performance in unpredictable ways in VR, but we are hardly seasoned developers here.

-Since we’re doing a launch PS VR title, I can say this is total shyte! We don’t have a problem running at full speed in our title on a regular PS4.

With E3 2016, we might get an announcement for the rumored PlayStation 4 Neo shortly. Stay tuned on WCCFtech to learn about all the news from the premier gaming convention in Los Angeles, starting from the first press conferences scheduled for June 12.

Now I'm out
 
Last edited:

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,659
Reputation
2,755
Daps
45,473
Not emtional at all

Developers Debunk Rumor That PS4 Neo Exists Due To PlayStation VR’s Problems With Regular PS4
May 26, 2016 • By Alessio Palumbo

A nasty rumor regarding PlayStation VR was divulged earlier today by IBTimes.



The article reported an anonymous quote taken from the latest Edge Magazine, issue 294. Allegedly, a Chief Technical Officer (CTO) who works in the industry said:

PSVR was going to be terrible on a [launch] PS4. It was going to be truly awful. Something a bit more powerful starts to bring VR into range. If you want to deal with crazy requirements for performance in VR, you absolutely have to do this.

This statement spread like wildfire on the Web, until a bunch of game developers (including Just Add Water CEO Stewart Gilray) decided to debunk this on Neogaf.

-PSVR is fine on the regular PS4. Obviously things look better on Neo, but considering the performance requirements, the actual experience is largely the same.

-Gonna call this bullshyt.


I have a DVT psvr dev kit sitting right next to me. We’ve already got our game running smoothly with a few simple optimizations at native 90 fps. Running at 60 requires no changes, but because of the degree of our freedom of movement we settled on 90 for maximum comfort for the user.

If we didn’t have camera movement on multiple axes we could’ve left it at 60 and been done with it.

Granted, our game isn’t quite the looker like Dark Souls or Uncharted or something, it has fully realized visuals with physics heavy gameplay. It was a bit challenging to track down those elements which tend to hit performance in unpredictable ways in VR, but we are hardly seasoned developers here.

-Since we’re doing a launch PS VR title, I can say this is total shyte! We don’t have a problem running at full speed in our title on a regular PS4.

With E3 2016, we might get an announcement for the rumored PlayStation 4 Neo shortly. Stay tuned on WCCFtech to learn about all the news from the premier gaming convention in Los Angeles, starting from the first press conferences scheduled for June 12.

Now I'm out
VR 'works' on cell phones. obviously it all come down to compromises in graphical fidelity
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,992
Reputation
4,285
Daps
117,316
Reppin
Tha Land
I played every last one of those games and ain't notice any significant drop off. And besides those games I mentioned are some of the most beautiful games graphics wise ever. So other games with not as much detail should have no problems at all. I have yet to hear from a credible source or any impression that PSVR games frame rates are awful. The only complaints I hear are the games are not great or graphics are mediocre
No drops at all is what's needed for VR so you don't throw up. That's why the graphics are so basic on all the games.
 

Hiphoplives4eva

Solid Gold Dashikis
Supporter
Joined
Apr 30, 2012
Messages
42,422
Reputation
3,710
Daps
152,129
Reppin
black love, unity, and music
1. People aren't paying a premium for the higher resolution. (Xbox One S is still an Xbox One and is not stronger than a PS4)
2. A better gaming network? As long as cats can play online, they don't care.
3. Playstation Brand is arguably the strongest videogame brand in the world other than Nintendo and it's making money. VR won't take off fully until it's part of the console IMO.
Xbox one S is more powerful than PS4 breh
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
159,628
Reputation
31,727
Daps
542,129
Reppin
TYRONE GA!
Xbox one S is more powerful than PS4 breh

No it's not. Look up the specs.

Same overclocked CPU as the OG and the GPU got a 7% overclock. You see the TF performance go up a little over 7% with a slight bump in the ESRAM bandwidth. That's it.

Xbox One S performance boost revealed

ItSgdoZ.png


The 4K player/upscaler (with HDR) is what makes it special. If you got a 4K TV and OG XB1, it's a no brainer to cop/upgrade IMO unless you can hold out for 1 more year for the Scorpio.
 
Top