What's holding this gen back is publishers and developers playing it too safe

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Granted I know that development costs are an issue, but there is so much that has not been explored. There is some serious money to be made with a couple of games I would love to see. Here are three off the top.

A long running comic game (think Comix Zone)
Take a character such as Batman, Spider-Man, Superman...whatever and release "volumes" every couple of months or yearly to add on to the series. Maybe release it in 2 hour chunks for $10 each...I think the potential can be huge as long as a long fleshed out story can be made...or maybe each volume can be it's own contained story and the players navigate through cells just like Stretch does in Comix Zone.

A real WWII RTS
World War II had many battles...release a initial game which features 5 battles that take the players 2-3 hours to complete (10-15 hours total) and release battles later on via DLC. Map it out similar to how Rise of Nations did in the past...that shyt would be EPIC. Bethesda, Valve, or Blizzard can make this happen. WWII games do not have to be FPS

I would pay $1,000 over a generation for that shyt if all the battles outlined here are done:
List of World War II battles - Wikipedia, the free encyclopedia

A detective game
Again, a long and drawn out generation game which can be expanded by adding new cases throughout the years. Maybe get the community involved just like Fez had the whole internet going wild when the game was initially released in where it leaves people guessing as to what kind of case would be next. Murdered Soul suspect looks interesting, but its not enough IMO and will probably fall flat.

We need to stop looking at just multiplayer as the ultimate solution...single player games are more important than ever IMO. Titanfall got boring for many...who really wants to keep playing COD, BF, NBA 2K, or MLB The Show online year after year? We need different experiences...fresh new ideas that push the idea of what games are. I think that is what has pushed me away from PC and home console gaming these days.

Think of the best games last generation, IMO the single player games were still the most important.
Batman Arkham series - Great single player franchise, one of the most important games to be released in years IMO
Bioshock series - Storytelling at its best, I think the gameplay is a little overrated.
L.A. Noire - Great technology, I found it boring, but it was an important game to show what is possible
Max Payne 3 - Great shooting, great story that pushed forward. Unfortunately not much that can be added
Uncharted - (More specifically Part 2 and 3)
Tomb Raider - GREAT reboot
Assassin's Creed - Took historical elements and made it fun...the series was very important this generation
Mass Effect series - I don't need to expand on this...EPIC shyt
Fallout 3, New Vegas, Skyrim - Just like Mass Effect...I don't need to expand

Others:
GOW III
Borderlands
Heavy Rain (Was not explored enough, could have been that detective game)

Add more...I know you guys have ideas. The same old shyt is getting bored to some.

Oh and before @Wild self comes in with his Nintendo spiel as usual...NO. They have their own lane and do that great...we want more epic experiences. Fallout and Skyrim have proved this.
 

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Someone at epic said there is only a 3rd of the amount of AAA games in development now compared to this time last gen, but each of those games have 3 times the budget.

The investment is the same, it just gets you less games these days.
 

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Someone at epic said there is only a 3rd of the amount of AAA games in development now compared to this time last gen, but each of those games have 3 times the budget.

The investment is the same, it just gets you less games these days.

So the gaming industry is falling victim to the same shyt as the film industry :lupe:

Which is why I was saying that I believe indie titles are the key to restoring balance to console gaming. These AAA Budgets have gotten BEYOND rediculous. Bioshock Infinite going 4x Platinum and STILL leading to Irrational Games being shutdown? :wtf:

Games have got to become easier to develop with substantially less overhead. And going indy is one of the ways to do so.
 

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Which is why I was saying that I believe indie titles are the key to restoring balance to console gaming. These AAA Budgets have gotten BEYOND rediculous. Bioshock Infinite going 4x Platinum and STILL leading to Irrational Games being shutdown? :wtf:

Games have got to become easier to develop with substantially less overhead. And going indy is one of the ways to do so.
How do we fix it though...we still want the bioshock games...
 

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Which is why I was saying that I believe indie titles are the key to restoring balance to console gaming. These AAA Budgets have gotten BEYOND rediculous. Bioshock Infinite going 4x Platinum and STILL leading to Irrational Games being shutdown? :wtf:

Games have got to become easier to develop with substantially less overhead. And going indy is one of the ways to do so.
to keep it 100 with you I don't know where all that money went into making bioshock infinite. It was actually a step back and wasn't that big that bio 1
 

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to keep it 100 with you I don't know where all that money went into making bioshock infinite. It was actually a step back and wasn't that big that bio 1

The game was poorly managed. Thwy rebooted it at least twice I believe. An effeciant company would have had that done in half the time/budget.
 

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You can't fix it. EVERYTHING is more expensive now. Gamers are lucky the prices of games haven't gone up like everything else.
A model has to be established that can work. I find it hard to believe we won't have a good amount of AAA games out there. You are thinking a little too pessimistic IMO.

Chapters can be a model that works since people get all bytchy over games costing more than $60
 

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I like your first idea in the op.

Im surprised more developers havent adopted the walking dead style of releasing episodes.
 

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A model has to be established that can work. I find it hard to believe we won't have a good amount of AAA games out there. You are thinking a little too pessimistic IMO.

Chapters can be a model that works since people get all bytchy over games costing more than $60
I'm not being pessimistic, I think AAA gaming will be fine there will just be less games.

The only way to "fix it" would be getting more money in the hands of devs/publishers.

The only way to do that is to raise prices and/or get them some money off of used game sales.
 

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I'm not being pessimistic, I think AAA gaming will be fine there will just be less games.

The only way to "fix it" would be getting more money in the hands of devs/publishers.

The only way to do that is to raise prices and/or get them some money off of used game sales.
dead the used games argument...it's never going to work with retail discs. The last thing you want to do is piss people off and unfortunately the console market is not ready for an all digital solution just yet.

Chapters are a fix...establish a strong base and then expand it on that. Instead of releasing 3 huge titles in a series like BioShock...why not release a strong base game and release 10 shorter DLC's over a generation? That eliminates so much BS starting from scratch 3-4 TIMES and then charging $60 each. I think improvements on graphics are not as important if you can establish a strong base and expand from there...that is more important than anything IMO.

Now problems can arise from this model...for example Arkham Asylum could not turn into Arkham City this way, but that's something that should be thought about at the very start.

I think its easier to get $10-$15 for each DLC pack rather than $60 a pop 3-4x a generation
 
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