I remember growing up you had 3 lives ..etc... some games like ghouls and ghost you had armor then you lost the life..
A few games had the health bar but it wasn't many .. Now its like the health bar encompasses the 3 life aspect but without having ot start the board over unless you lost all your health and then game is over..
Now its the one health meter and you're done but I was just thinking the other day to myself as my kids was playing something ... when did this become the standard
i think why is the better question... and the answer is Arcades
you got 3 lives or shytty health cause they wanted your money.. 3 lives and game over, means put in more quarters and you can continue
since back then, most games were based on arcade games, they kept the same formula for at home. with some games giving you hidden codes, so you can enjoy it, without throwing it through a wall
as games got away from that, they got away from "lives" and just said fukk it, you bought the game, here's basically unlimited life (just rest)... and if you do die, just go back a few steps instead of the beginning
that's why games like dark souls are so hard... they take it back to that arcade shyt... if dark souls was in the arcade, you'd be paying out the ass to get anywhere... but you'd keep paying