When did the health bar become the norm?

GreenGrass

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Bruh if he can't play sonic, he aint gonna do shyt in streets of rage. What I was getting at is even though he was getting the hang of it as soon as he got to a part that wasn't even fukking hard he threw in the towel. And I'm trying to show him but it didn't matter. This wasn't the first time I seen this though, I got a bunch of little cousins and nephews and they all kind of do the same thing as he did. I'm like when I played this shyt and hell even my friends back then man we honkered down and powered through that shyt. /rantover
i guess you were called the plow king back in your days.

what games you play now?
 

daze23

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the concept of "hit points" comes from Dungeon & Dragons

I think Punch Out (arcade) was one of the first times I saw it in video games. Zelda also had the 'hearts' that worked like a health bar you could refill and upgrade
 

Black White Sox Hat

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The health regeneration mechanic initially appeared in action role-playing games, with early examples including the Hydlide series, the Ys series,[12][13] and Woody Poco.[14] In Woody Poco, the rate at which health recharges is based on food level.[14] In Hydlide and Ys, the player character has to stand still for their health to automatically regenerate.[15] This system was popularized in first-person shooters by Halo: Combat Evolved (2001),[3] though regenerating health in The Getaway (2002) has been cited to be more comparable to later use of the mechanic in first-person shooters.[12]

One of the first video games to use a visual health meter was Namco's 1984 video game Dragon Buster. This allowed players in action games to withstand multiple hits before losing a life and for different enemies to deal different amounts of damage.[5] A visual power meter representing stamina was also used earlier in Nintendo's 1983 arcade game Punch-Out!![6] and Data East's 1981 DECO Cassette System arcade game Flash Boy.[7]
 

llt23

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gfs_2366_2_4.jpg


Been around forever brehs
 

The Devil's Advocate

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Better to reign in Hell than serve in Heaven
I remember growing up you had 3 lives ..etc... some games like ghouls and ghost you had armor then you lost the life..

A few games had the health bar but it wasn't many .. Now its like the health bar encompasses the 3 life aspect but without having ot start the board over unless you lost all your health and then game is over..

Now its the one health meter and you're done but I was just thinking the other day to myself as my kids was playing something ... when did this become the standard
i think why is the better question... and the answer is Arcades

you got 3 lives or shytty health cause they wanted your money.. 3 lives and game over, means put in more quarters and you can continue

since back then, most games were based on arcade games, they kept the same formula for at home. with some games giving you hidden codes, so you can enjoy it, without throwing it through a wall


as games got away from that, they got away from "lives" and just said fukk it, you bought the game, here's basically unlimited life (just rest)... and if you do die, just go back a few steps instead of the beginning


that's why games like dark souls are so hard... they take it back to that arcade shyt... if dark souls was in the arcade, you'd be paying out the ass to get anywhere... but you'd keep paying
 

FlimFlam

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Got me thinking about when I hooked up my Sega for my nephew because he was bugging me. I put in Sonic 2 for him.. struggling with it! I tell him don't take damage if you have no rings... he dies like a fukking noob... "I don't wanta play this anymore :to:", "I wanta try this Streets of Rage game!", I :snoop: inside.

Lmfao im rolling cause i had that personality...bugging out like "you doing it wrong! Wtf'' frustrated impatient demeanor....but i kinda grew out of it

How old are you lol
Pause
 

ThatTruth777

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Lmfao im rolling cause i had that personality...bugging out like "you doing it wrong! Wtf'' frustrated impatient demeanor....but i kinda grew out of it

How old are you lol
Pause

A fairly newly minted 30. I kind of feel like I went a little too rough on my nephew, he started getting the hang of it.. sort of. He liked the fighting games a lot though :ehh:
 
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