Where winds meet(Another Chinese Wuxia game)PS5/PC

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Always said A.I. was up next for use with NPCs and here we Gen. Other games have attempted it but this was my first time. Just had my first conversation using it and it actually played out pretty smooth and realistic, even if it's bare bones. Going to be crazy to see this tech advance next gen.
Do you have a keyboard for console or are you typing on screen?
 

Hopeofmypeople

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Decided to roll with a new character, I can’t located where to change hair colours in the customisation section. Anyone know where you can do that?
 

Grand Conde

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Always said A.I. was up next for use with NPCs and here we Gen. Other games have attempted it but this was my first time. Just had my first conversation using it and it actually played out pretty smooth and realistic, even if it's bare bones. Going to be crazy to see this tech advance next gen.

Throw yourself out the nearest window.
 

rabbid

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played for like 5 hours. The combat is definitely fire. Seems to be modeled after Tsushima Legends x Wukong x Genshin. Ultimately I think if the combat remains interesting thru the level tiers then I’ll stick with it. These kitchen sink type F2Ps always run out of steam once you figure out the hamster wheel.

Definitely enjoyed the beginning of it though. I was looking for the next boss and ended up on the side of the road having a dungeons and dragons battle with an evil duck. smh. lots of random stuff in the game to keep you engaged… I just wanna deep combat system that I enjoy and isn’t just stat padding as you level up. That’s what took me off Withering Waves and this game seems very similar.
 

Hopeofmypeople

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played for like 5 hours. The combat is definitely fire. Seems to be modeled after Tsushima Legends x Wukong x Genshin. Ultimately I think if the combat remains interesting thru the level tiers then I’ll stick with it. These kitchen sink type F2Ps always run out of steam once you figure out the hamster wheel.

Definitely enjoyed the beginning of it though. I was looking for the next boss and ended up on the side of the road having a dungeons and dragons battle with an evil duck. smh. lots of random stuff in the game to keep you engaged… I just wanna deep combat system that I enjoy and isn’t just stat padding as you level up. That’s what took me off Withering Waves and this game seems very similar.
With constant upgrades you can only imagine , so guessing the move set will probably get crazier and crazier. I have seen one where the main splits space with his sword so yeah you can imagine.
 

☃ ೋ

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Things I don't like: Level/Time gated - Energy system - Obviously the cash shop with actual items that make you better than the people that dont have it(yes I looked - and it WILL get worse as time goes by) - You not being able to skip the long ass conversations you have with NPCs - It just has a mobile game feel about it, no matter how hard they try to dress it up. - The convoluted plethora of UI within the game that leads to other shyt, you had no idea existed; 'cause there was no direction leading towards it.(leads back to mobile game -esque feeling) - You having to log in Daily/weekly/monthly to complete reward quota quest; or you fall behind on that note.


I like that at the very least it LOOKS like a more upscale, polished, up-to-date mobile game at least. I have everything on the highest settings, and it runs well. The combat system is fire, seems like there are going to be a bunch of skills/classes to play with. I dabbled in one form of the multiple PVP aspects last night, it was fun, I wanna see how guild pvp is. The profession and faction system seem interesting; that also may be where the hidden grind lies. There are a bunch of things that arn't open yet, that we havent seen, so ill keep playing this between Arc Raiders to see where it goes.
 
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Animal House

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Things I don't like: Level/Time gated - Energy system - Obviously the cash shop with actual items that make you better than the people that dont have it(yes I looked - and its WILL get worse as time goes by) - You not being able to skip the long ass conversations you have with NPCs - It just has a mobile game feel about it, no matter how hard they try to dress it up. - The convoluted plethora of UI within the game that leads to other shyt, you had no idea existed; 'cause there was no direction leading towards it.(leads back to mobile game -esque feeling) - You having to log in Daily/weekly/monthly to complete reward quota quest; or you fall behind on that note.


I like that at the very least it LOOKS like a more upscale, polished, up-to-date mobile game at least. I have everything on the highest settings, and it runs well. The combat system is fire, seems like there are going to be a bunch of skills/classes to play with. I dabbled in one form of the multiple PVP aspects last night, it was fun, I wanna see how guild pvp is. The profession and faction system seem interesting; that also may be where the hidden grind lies. There are a bunch of things that arn't open yet, that we havent seen, so ill keep playing this between Arc Raiders to see where it goes.
Exactly this!

It’s not a bad f2p but maybe I’m not the target audience, the ui comment is spot on and I don’t like shyt like that. I can use to it but with all the games I got and/or want, this one just isn’t making me feel like the time required to enjoy is worth it right now :yeshrug:
 
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