With "The Cloud" on the horizon will the PS4 stifle innovation?

The G.O.D II

A ha ha
Supporter
Joined
May 1, 2012
Messages
86,887
Reputation
5,000
Daps
191,846
The troll thread should be shut down then fakkit

I see no troll thread. I see an informative discussion on cloud gaming betweek rekka and meach. You on the meanwhile, are bringing up sales figures and other irrelevant topics because you have nothing relevant to say. Hence @Liquid @GoldenGlove @Rain

#keepitgamingbrehs
#nostanzone
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,720
Reputation
4,074
Daps
113,601
Reppin
Tha Land
The crowd can be calculated with the in game hardware though. Most devs are not going to add something unnecessary if it can be done on the machines themselves. Esp something like crowd aesthetics. The costs just outweigh the benefits for that one man. Not worth it for that.

Tech becomes cheaper and more widespread as time goes on. You said yourself eventually local hardware won't even be needed.

There has to be a middle ground between now and then.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
154,605
Reputation
29,636
Daps
522,501
Reppin
TYRONE GA!
Tech becomes cheaper and more widespread as time goes on. You said yourself eventually local hardware won't even be needed.

There has to be a middle ground between now and then.

Not saying that cloud and/or streaming won't be a viable option in the future because I absolutely believe it will. How soon? A decade at the earliest IMO. Still will need some kind of set top box though.

What I'm saying is that strictly on peer to peer games, cloud computation is extreme overkill and waste of resources for what it will be used for. Current peer to peer gaming, esp on sports titles, is more than adequate. The additional computation for extra shyt is not necessary from a cloud environment. It's being done adequately now without it. Granted, there are things that the additional processing can help in for more eye candy, but no Publisher/Dev is going to want to spend the extra money for some bells and whistles breh for minor shyt. They just are not.

I'm very interested in this though for next gen shyt. Additional processing is cool, but if it's being used in games where nothing is really being pushed graphically, no one gives a fukk.
 

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,310
Reputation
2,725
Daps
44,794
I think what we've seen in Crackdown 3 has to prove it will work in 'real world' scenarios
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,720
Reputation
4,074
Daps
113,601
Reppin
Tha Land
Not saying that cloud and/or streaming won't be a viable option in the future because I absolutely believe it will. How soon? A decade at the earliest IMO. Still will need some kind of set top box though.

What I'm saying is that strictly on peer to peer games, cloud computation is extreme overkill and waste of resources for what it will be used for. Current peer to peer gaming, esp on sports titles, is more than adequate. The additional computation for extra shyt is not necessary from a cloud environment. It's being done adequately now without it. Granted, there are things that the additional processing can help in for more eye candy, but no Publisher/Dev is going to want to spend the extra money for some bells and whistles breh for minor shyt. They just are not.

I'm very interested in this though for next gen shyt. Additional processing is cool, but if it's being used in games where nothing is really being pushed graphically, no one gives a fukk.
Its not overkill in P2P games.

People are asking for it in single player games. The game doesn't even have to be multiplayer to benefit from it.

And no physics, lighting, ect isn't "good enough" now. Improving them beyond what can be done local is not extreme overkill.

And yes plenty of people give a shyt for it being used for things other than "better graphics"

You sound like a old dude mad a new tech. Literally every argument you are making here has been said in the past.

Hell, just 5 year ago people claimed the new consoles weren't needed cause graphics were "good enough"

Before that they claimed hard drives and Ethernet ports were "overkill"

There's already games being developed now using the tech. It will continue to grow. When gamers start to be able to compare games that use it to games that don't use it, they will demand it in there games.
EA can't even market levelution anymore once crackdown comes out.
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
154,605
Reputation
29,636
Daps
522,501
Reppin
TYRONE GA!
Its not overkill in P2P games.

People are asking for it in single player games. The game doesn't even have to be multiplayer to benefit from it.

And no physics, lighting, ect isn't "good enough" now. Improving them beyond what can be done local is not extreme overkill.

And yes plenty of people give a shyt for it being used for things other than "better graphics"

You sound like a old dude mad a new tech. Literally every argument you are making here has been said in the past.

Hell, just 5 year ago people claimed the new consoles weren't needed cause graphics were "good enough"

Before that they claimed hard drives and Ethernet ports were "overkill"

There's already games being developed now using the tech. It will continue to grow. When gamers start to be able to compare games that use it to games that don't use it, they will demand it in there games.
EA can't even market levelution anymore once crackdown comes out.

This isn't a case where it's a FPS and you want dedicated servers and shyt to reduce lag and host advantage.

There's a reason peer to peer sports games don't use dedicated servers to host games and haven't done so. It's supreme overkill man. But keep the dream alive because that shyt aint happening.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,720
Reputation
4,074
Daps
113,601
Reppin
Tha Land
This isn't a case where it's a FPS and you want dedicated servers and shyt to reduce lag and host advantage.

There's a reason peer to peer sports games don't use dedicated servers to host games and haven't done so. It's supreme overkill man. But keep the dream alive because that shyt aint happening.

The fukk?:dahell:

Who said anything about lag or dedicated servers?

I'm talking about improving physics, lighting and realism.
 

Mr. Togo

All Star
Joined
Dec 7, 2014
Messages
1,329
Reputation
-950
Daps
3,082
Reppin
Google
"Cloud computing" is Xbox One's "blast processing" if the cloud was even a little important to gaming you would have already seen it on PCs
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
71,720
Reputation
4,074
Daps
113,601
Reppin
Tha Land
flawed premise. the only thing stifling the cloud is microsoft's inability to sell it to enough people.
Its a hard sell to ask devs to exclude half their potential market.
"Cloud computing" is Xbox One's "blast processing" if the cloud was even a little important to gaming you would have already seen it on PCs
Have no idea what your talking about brehs :smh:
 
Top