What’s your issue with them because i definitely have a few
I'm only in chapter 2. My gripes:
1. The lore and design for the most part isn't very compelling or interesting.
2. Too reliant on dodging. I think on the final boss on chapter 1. I dodged like over 200 times.
3. The attack patterns going up to 7 or 8 combos is excessive and kind of boring. Just spamming moves and your constantly trying to dodge. This isn't fun to me.
4. Having to spend a significant amount of time finding the right boss for each boss is cumbersome. Would of been a great purpose for NPC to tell cryptic hints on weaknesses on bosses.
5. Parrying doesn't feel great. Quite loose and no stagger build on parries is ergeious game design. Completely devoid the value of having a parry.
6. Annoyingly slow player animation when knocked down or healing.
7. Clashing is fun, but I don't want to play that way with every sword weapon boss.
8. Bosses don't feel build friendly. Especially, if they have a sword or magic. I don't like basically being require to use a guide to get through a game and being required to change my build significantly to beat a boss that kind of feels cheap.
9. The boss run back are obnoxious sometimes.