Xbox One review - Hands on

Smooth3d

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http://www.expertreviews.co.uk/games/1302265/xbox-one-review-hands-on

We recently got our first hands-on session with the new console at its first UK outing. Seeing the hardware in the flesh and playing some of the launch titles with the new controller quick showed us that Microsoft has got an awful lot right with its new console.

In this hands-on article we'll be covering everything we saw on the day, which includes a lot of what the next-gen Xbox has to offer. However there are still elements of the console, such as the interface, that we haven't yet been allowed to get to grips with. Plus we can't yet compare cross-platform titles on the Xbox One and PS4.

For a full round-up of everything Xbox One related, including rumour and conjecture, see our Xbox One release date, price, DRM, controller & specs newsand for details of the PS4 try our PS4 release date, price, controller, PS Vita TV & specs news.



CONSOLE HARDWARE


All the games we played on the day appeared to be running on Xbox One hardware, with one console firmly bolted into place beneath each LCD TV. We're presuming that these were pre-production models and we couldn't get round the back to poke at the ports, but we did get our ears down onto the box and were impressed by the how quiet it is, though not surprised.

The Xbox One is quite large, bigger than its main competitor and predecessors. Half the top of the console is a huge air vent positioned just where you want it, which is directly the key hardware and a huge fan (that should push a lot of air even at low speeds). In fact Microsoft has been so confident of its thermal design that it has upped the processor speed (from 1.6GHz to 1.75GHz) and GPU speed (from 800MHz to 853MHz).


We'd take big and quiet over slim and loud any day, and our gut tells us the Xbox One will be ninja-like; but we'll have to get the competing consoles together to really judge whether the Xbox is quieter

Despite this, the Xbox One still looks to be behind the PS4 in terms of raw horsepower, with a GPU of 12 compute units, compared to 18 on the PS4. Some have argued that Microsoft may hit the ground running thanks to its excellent history of development tools for x86 platforms (both the Xbox One and PS4 use the same eight-core, 64-bit, X86 AMD processor). =Such conjecture aside, the PS4 has the more powerful hardware despite the recent tweaks.

The other big talking point on the Xbox One is its HDMI input. However, although Microsoft has demoed it onstage, there was no further demo or hands on of this functionality at the event (or at any other event to our knowledge). It should allow you to flick from Live TV to Xbox gaming in an instant, and also use functions such as Skype and a web browser in a sidebar while watching TV in a large window.

It could be a game-changer (excuse the pun) but we really need to get an Xbox One bedded in beside our TV (alongside the numerous other devices that fight to provide it with content) for a week or two before we can decide that.

Another big feature that we can't judge yet is Microsoft's commitment to a huge number of cloud computing servers to support the console. This will support new features and should mean that all big multiplayer titles will run on dedicated servers for a slicker and fairer experience.



NEW CONTROLLER


One area where the Xbox One does look to have an edge is its excellent controller. The Xbox 360 controller was a brilliant piece of design and we're still amazed that Sony hasn't also moved to a pad with asymmetrical stick positions. The new controller is simply an evolution of the current pad, a good thing in our book, but there are some great improvements still.

The pads we used felt a lot lighter than the current Xbox pads, but then these were harnessed to the consoles by cables and so didn't contain any kind of battery pack. The new pad is smooth on the rear and though it will accept AA batteries still, there will also be a play-and-charge pack with a rechargeable nimh battery pack. It charges over Micro USB, so smartphone chargers should work fine too.


The controller is brilliant, an all-round refinement of the 360 pad

The controls themselves are sublime. The sticks have just the right amount of resistance for precision and have a fine texture around the edges to help keep your thumbs on the sticks. The d-pad feels good too, with smooth circular motions easier than ever. The bumpers and triggers are more integrated into the shape of the controller, making it more comfortable to hold and use.

The triggers now have their own rumble system. Giving you micro feedback in the individual triggers. This allows you to feel the rumble of the road, individual gunshots and other highly located rumble effects. It's impressively tactile stuff, really adding to the experience in Forza 5.



NEW KINECT


The original Kinect didn't impress us, having failed in its original stated aim of being tightly integrated with, and enhancing of, traditional game experiences. Yes, there was some fun to be had from dedicated Kinect titles, mainly dancing titles, but it never became a must-have for most game genres.


You'll have to find space for this under your TV

The new Kinect looks to be a huge step up technically. We didn't get to play any actual games using it, but the technology demos are fantastic. It has 3x the resolution of the first Kinect, with the depth-based sensor picking up details as small as creases in clothing and individual fingers. This is combined with a 1080p HD colour picture, plus an IR sensor that helps filter out visible light sources, so changing lighting conditions shouldn't throw it off.

The sensor creates a virtual skeleton with more joints than before, such as joints in the hand, spine and hips, helping it track your motion and stance more precisely. It uses this additional data to help it predict the force inherent in your movements and where your centre of balance of lies. The new sensor can even pick up your heart rate through fluctuations in your face colour and read basic expressions on your face and tell if you're engaged with the game or looking elsewhere in the room.


It picks up an impressive level of detail, note the open mouth

It's all very, very clever, however we're not yet convinced that it will be key to playing traditional games, or being more open minded that it will create new genres of games that are played while sitting down, as opposed the relative niche of standing up and jumping about games.

Microsoft have given it the best possible chance of success by bundling it with every console, giving developers a huge motivation to support it, and we really hope that it proves us wrong and becomes truly groundbreaking.
 

Smooth3d

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This is just for info for anybody who is interested. It seems plenty fair and unbiased, No stanning please. Thanks!
 

Smooth3d

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The Games:

LAUNCH GAMES


There were a bunch of games to play at the event, some were rather-limited demos, others appeared to be finished and one they wouldn't let us play ourselves. Here's a quick rundown of stuff you'll be playing come November 22nd.

FORZA 5 - THE FULL MONTY?

Anyone who's played one of Microsoft's straight-laced supplications to car culture will know what to expect here. The next-gen grunt has allowed for incredibly realistic-looking, detailed car models and the tracks look stunning too. The gameplay is still essentially the same deal, driving cars in circles, which is either something you love or bores you senseless.

The graphics are genuinely impressive though and the audio too, if you have the kit you'll also get 7.1 Dolby True HD audio, which we can't wait to hear in our own living room. As mentioned above the additional rumble in the triggers really adds to the experience here too, we're also expecting the Kinect-based head-tracking feature in Forza 4 to make a return too (one of the far too few examples of the device being used in mainstream genres).



In terms of a complete next-gen experience then, Forza 5 is sitting pretty, with HD graphics, HD audio plus physical feedback and interaction all covered. In addition it's one of the first titles to make use of the Xbox One's cloud, with a cloud-based AI system. Each player will have a 'Drivatar' (driving avatar) in the cloud that learns from your driving style. These player-formed AI's are then used as opponents for other players, earning you little rewards in the process.

Speaking of playing online, the matchmaking in Forza 5 looks great. You can set the game to try and match you up with your friends for a race and then carry on watching the TV, playing another game, or whatever you fancy. Once a match is found, you can switch into the game practically instantaneously. Now that's next-gen.

RYSE - BLOCKBUSTER ACTION

Ryse plays fast and loose with its Roman Empire setting to bring you a bombastic action games full of blockbuster set pieces. Its had a long and troubled development, originally devised as a Kinect game for the Xbox 360, it's now a standard controller-driven experience for the Xbox One.

On the plus side it all looks very slick and your sandal-wearing alter ego moves with a powerful and realistic heft. Combat felt satisfying, once we got used to the timing of the various moves, but it does feel a little constrained, kind of like a series of QTE button presses, when compared to the more fluid combat of say God of War or Bayonetta.

There's a good-looking multi-player survival mode, where you team up with a friend to survive arenas full of enemies and traps. It has integration with Xbox Smartglass, so you can view your progress and stats on your tablet or handset - but it's far from an essential use for the tech.

We came away feeling that Ryse is the sort of game you'd quite liek to borrow off a friend for an evening (a shame Microsoft backtracked on its game sharing ideas) rather than one you'd want to pay full whack for, but we may be proved wrong.

KILLER INSTINCT - FREE-TO-PLAY

Our short time playing Killer Instinct taught us that we're not very good at fighting games beyond Street Fighter. That said many of the inputs are familiar quarter circles and the like from the biggest brawler of all. We can't comment on the gameplay really, except to say that the animations were slick, the controls were responsive and the graphics looked great. Although sometimes we struggled to see what was going on past the myriad of particle effects.



More interesting possibly is the way that Killer Instinct is being sold. The game will be free-to-play with a single character, starting with the Ryu-like Jago. This character will rotate periodically though, so players will get the chance to try (and be tempted to buy) other fighters. You can buy a characters for permanent use for $5 or pay $20 for all the characters, for $40 you all the characters plus all the alternative outfits and other extras.

Free-to-play games in all their varied forms are looking to make a big splash on next-gen consoles, and Killer instinct should benefit from it, becoming the de facto fighting game on the console. Add in the fact that you can dive in and out of a game from the interface in an instant (or even keep an eye on the TV while playing).

DEAD RISING 3 - EPIC CARNAGE

The first Dead Rising 3 trailer we saw had us deeply worried. It looked too grey, too serious and too much like every other zombie game (or TV series) around. Thankfully, having watched (but not been able to play) an extended playthrough of the game, we are happily assurred that the preposterousness of previous titles is still present.


Dead Rising lets you keep track of missions via Smartglass and there's even bonus missions that are 'phoned in' to you via a mobile device

The area in the game has been vastly increased, more like GTA than the previous close confines of previous iterations. This makes vehicles a big deal, but zombies will grab on as you drive by and attempt to claw their way inside, masses of them will affect the vehicle physics and handling severely. Vehicles, like weapons, can be customised to add awesome zombie-killing capabilities such as flamethrowers, steam rollers and the like.


Medieval armour and a lightsabre, liking it

With equally silly customisable weapons, ridiculous outfits to wear and even air strikes to call in, you shouldn't lack for something to cackle at as you wipe out huge mobs of undead. It's impossible to say how well the structure of the game and the the escalation of hostilities is managed but as the only free-roaming game on either next-gen console at launch, this could be a massive hit.



CONCLUSION


Both next-gen consoles use similar technology, though the PS4 looks to have the edge in that department, but they have different outlooks as to when, what and how we play. With PS4 there's been a lot of talk about playing remotely on a PS Vita handheld or using a PS Vita TV device, plus Sony looks to have a bigger range of indie games lined up.

Microsoft meanwhile has positioned the Xbox as an accompaniment to TV content, with its clever HDMI input, and a great choice for family gaming with the Kinect sensor in the box. It's also done deals to bring exclusive, or timed exclusive content for big titles such as Call of Duty: Ghosts and FIFA 14, the latter of which is provided for free with pre-ordered consoles. Its use of dedicated servers for multiplayer games should also be a big selling point for sofa-based warriors - though we're yet to see how Sony responds to this on PS4.

At present that's how the competitors shape up. Which will 'win' this console war isn't a big deal here, as both these platforms look to be strong enough to last for many years, in the same way the PS3 and Xbox 360 co-existed, and we can't see anyone buying a turkey out of the pair. It's all a matter of which box appeals to you, and we can see the Xbox One selling a lot based on its TV-friendly design and big franchise bonus content.
 

King Sun

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Nah man, the PS4 looks MUCH better than that VCR microsoft is selling

Microsoft took a step back with the design. I think all the 360 models look better than the xbox one.
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xb done :camby:












































:troll:
 

Smooth3d

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i think the ps4 is quite the looker

small and sleek

Nah man, the PS4 looks MUCH better than that VCR microsoft is selling

Microsoft took a step back with the design. I think all the 360 models look better than the xbox one.
Look yall are trying to bring deflection into this thread. If you don't have anything to say about the review good or bad please keep it moving. Who cares about how two black boxes look.
 

ridge

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Look yall are trying to bring deflection into this thread. If you don't have anything to say about the review good or bad please keep it moving. Who who cares about how two black boxes look.
if design doesnt matter, why the fuss about the iphone 5c
 
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