It's all on what you do with it. If multiplats were made to the strengths of each system, and not made to appease the console makers/let the devs be lazy, systems In almost every generation would get exposed. Like the 900p debacle last gen. There's no way going from 9 to 12 TF can't produce VERY tangible differences.again, the difference between both the alleged 9TF and 12TF is even smaller than the PS4 and Xbox One.
FOV is always the same on both consoles. That from what I've seen never been changeable for console games so that's not even worth bringing up. It's going to be very negligible. People just love to over exaggerate online because of fanboyish reasons. I already game on PC and seen the differences and once you're up past 1440P the differences start to get smaller.
Games on PS4 Pro like Spider-Man or God of War or UC4 has looked as good or even better than games I've played on PC. The power differences even there resulted in from CPU and higher res which cleans up the image which will not be an issue for next gen.
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we've known this for how long? And because you're a fanboy you figured the ps5 base model will be just as powerful? That's an amazing feat, nah, you don't have blinders on...




I'M the one usually telling people it's more to graphics than resolution. I'll be the one lamenting the frame hit enabling ambient occlusion and subsurface scattering or how SMAA Tx2 looks blurry in Modern Warfare.

