You know... we probably don't need to worry about hard drive space much longer

courtdog

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People have been talking about upgrading their HDD in there consoles, PC's and even cell phones.
What people don't talk enough about is how we won't need to worry about this stuff sooner than later. Microsoft hinted at this, and has taken steps to what I'm about to share with you. But I understand if these companies drag their feet. Its not really a subject the masses talk about enough for them TO push the envelope. An always online XB1 would had ushered in what I'm talking about.

Online/Cloud storage. With the cloud, we don't even need games anymore. Or systems. We can just stream the games like OnLive does. Thats the future. Before we go that far, this gen, hard drives will be obsolete.
Well, they can be. The main factor that keeps us using physical hard drives is convenience. Nobody wants to download large files over and over again. What everyone forgets to factor is the increased internet speeds we keep getting. Whats the point of having faster speeds? Your online gaming for instance only needs about 1.5mbps to play online relatively lag free. We reaching GBPS speeds. At those rates, it wouldn't take long at all to redownload files we consider large today. Soon, online storage solutions would make more sense than using physical HDD's. Skydrive gives out 100gb for free if you buy a windows phone. How much free space will they give away in 2020?

What do you see prospering.. Spotify or your old library of CD's? And while things like Spotify wont have EVERYTHING you may have loved in the 90's per say, it should have most things from 2010-2020. Moving forward, a younger person won't have that issue. They'll be like "Spotify has everything" and things like that will become the new standard. The new normal. HDD is old skool technology and will be obsolete before you know it imo... DIscuss
 

Geek Nasty

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I'm sure vendors would love that, but if you've ever had a network outage you'll see why it's such a horrible idea. Never mind security. Never mind privacy. Never mind resale. Personal storage isn't going anywhere for a LONG time.
 

Liquid

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Good to know that Microsoft is going to be giving 1-4TB of always accessible storage to every user to do as they please. Then worry about security of even more personal info, then possibly face an extended period of downtime when a team like lizard squad decides to DDOS attack the networks again.

Why not just release a streaming device and call it the xbox one then? You Microsoft employees really need to stop with this "Power of the Cloud" BS that I have been exposing in my thread.

:comeon:
 

StatUS

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MS gives away unlimited cloud storage. I'm not quite ready to run games from it yet.
 

Arcavian

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Data caps from internet service providers will keep this from happening. And to be honest with you I cant trust Microsoft to hold my games and give them back after the bullshyt II had to go through with my 360 to get my games back when something happened to my xbox.
 

Rigby.

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The premise of your thread is acceptable, but just like Spotify hasn't beat out people downloading music, personal storage is something we all enjoy. A certain exclusiveness that you have. Plus the fact, that if your Internet fukks up, you're done.

I see Microsoft going with online only, DRM shyt next gen, and Sony will probably get called outdated and likely introduce a PS5 that will phase out the CD
 

rapbeats

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Good to know that Microsoft is going to be giving 1-4TB of always accessible storage to every user to do as they please. Then worry about security of even more personal info, then possibly face an extended period of downtime when a team like lizard squad decides to DDOS attack the networks again.

Why not just release a streaming device and call it the xbox one then? You Microsoft employees really need to stop with this "Power of the Cloud" BS that I have been exposing in my thread.

:comeon:
now i gotta jump in. i see you dont understand the cloud at all.

let me explain.

The old cloud was - things stored on servers, that you could access like its your hard drive if you had a fast enough internet( we didnt use to have that speed before). so only companies could make really good use of servers. there were some companies that would allow you to run extensions of actual programs on the server. meaning, the software is on the server side. so a website can say have something embedded thats coming from a particular software program. so its seen the same way by every person on the site. vs only those who have that program can see it.

But now the CLOUD has expanded this things. the cloud today is something that only scientists for elite schools that do a lot of research were capable of doing for awhile now.

thats called sharing an extreme amount of data at high speeds, but also sharing the power of super computers.

This my friends is what the REAL cloud is all about.

For those who are into 3D modelling. where you need to render super large files. You know how much processing power it can take. well now due to the cloud. you can purchase the use of processors(or other computers). to assist in that rendering process.

for example. lets say you had an old school Duo Core processor.2 cores or 2 processors. But now you can use the cloud. lets say you paid $20. and that gave you 12 processors. You can use those 12 processors via Azure(Microsoft's CLoud). to render your project. when you project probably would frozen your old school computer to the point of it never being able to move again until you force shut it down. or were it would've taken 2 hours to render your project. due to you using the 12 processors. you rendered it in 10 mins.

Yes friends. even you, the regular joe has the ability to tap into the power of a super computer. Scientists and other data crunchers use this now to run all sorts of stats for very huge data sets that cant be done on a regular PC even a PC with a top notch processor. you need more power.

This is why MS told you portions of these games can be offloaded into Azure(the cloud). . it means if the xbox is using 8 cores to run certain things. the CLoud can use an additional 8 cores to other things that you may not need right at the moment but it will be pre-rendered in the cloud and downloaded to you when you need it. vs only your system being able to do it. This is another reason the xbox folks were not going hard trying to make the most powerful machine. they knew they had a shady idea on the side. lets use the cloud's power on top of our machine. no one can match that in a one box machine.

now to court's point. eventually the cloud storage will get so large and our speeds will be so fast. 100% of gaming will be online.

to the idea of "but but what if the servers go down then what? " well you do realize a ton of these games are either for the most part multiplayer games(online only). or they are always online games like destiny or 2k15. these games dont work all to well offline or at all offline RIGHT NOW. So be prepared for more of the same in the near future.

the more games they make where it sends a call in message back to the server to make sure you're online. they might as well put the entire game online.
 

rapbeats

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The premise of your thread is acceptable, but just like Spotify hasn't beat out people downloading music, personal storage is something we all enjoy. A certain exclusiveness that you have. Plus the fact, that if your Internet fukks up, you're done.

I see Microsoft going with online only, DRM shyt next gen, and Sony will probably get called outdated and likely introduce a PS5 that will phase out the CD
like i said above. its about the game devs. if they keep making more and more games always online type of games where you cant use most of the game OFFLINE or you cant use any of it while offline(destiny). then what difference will it make? so you got a disc or its stored on your hard drive. if their servers die. YOU STILLLL CANT play the game. you're just fooling yourself into believing its better if that were to happen.

the only thing holding us back from not having to have a giant system box to begin with is the lack of internet speed. lets say for instance. we were at speeds 10 times what we are today( could easily happen, i got upgraded 2 years go with 5 times my current speed. and others are still faster than me. if we had those kinds of speeds. you could run everything thru the cloud. the game, , your apps, etc. and it would seem for the most part seamless.
 

Liquid

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now i gotta jump in. i see you dont understand the cloud at all.

let me explain.

The old cloud was - things stored on servers, that you could access like its your hard drive if you had a fast enough internet( we didnt use to have that speed before). so only companies could make really good use of servers. there were some companies that would allow you to run extensions of actual programs on the server. meaning, the software is on the server side. so a website can say have something embedded thats coming from a particular software program. so its seen the same way by every person on the site. vs only those who have that program can see it.

But now the CLOUD has expanded this things. the cloud today is something that only scientists for elite schools that do a lot of research were capable of doing for awhile now.

thats called sharing an extreme amount of data at high speeds, but also sharing the power of super computers.

This my friends is what the REAL cloud is all about.

For those who are into 3D modelling. where you need to render super large files. You know how much processing power it can take. well now due to the cloud. you can purchase the use of processors(or other computers). to assist in that rendering process.

for example. lets say you had an old school Duo Core processor.2 cores or 2 processors. But now you can use the cloud. lets say you paid $20. and that gave you 12 processors. You can use those 12 processors via Azure(Microsoft's CLoud). to render your project. when you project probably would frozen your old school computer to the point of it never being able to move again until you force shut it down. or were it would've taken 2 hours to render your project. due to you using the 12 processors. you rendered it in 10 mins.

Yes friends. even you, the regular joe has the ability to tap into the power of a super computer. Scientists and other data crunchers use this now to run all sorts of stats for very huge data sets that cant be done on a regular PC even a PC with a top notch processor. you need more power.

This is why MS told you portions of these games can be offloaded into Azure(the cloud). . it means if the xbox is using 8 cores to run certain things. the CLoud can use an additional 8 cores to other things that you may not need right at the moment but it will be pre-rendered in the cloud and downloaded to you when you need it. vs only your system being able to do it. This is another reason the xbox folks were not going hard trying to make the most powerful machine. they knew they had a shady idea on the side. lets use the cloud's power on top of our machine. no one can match that in a one box machine.

now to court's point. eventually the cloud storage will get so large and our speeds will be so fast. 100% of gaming will be online.

to the idea of "but but what if the servers go down then what? " well you do realize a ton of these games are either for the most part multiplayer games(online only). or they are always online games like destiny or 2k15. these games dont work all to well offline or at all offline RIGHT NOW. So be prepared for more of the same in the near future.

the more games they make where it sends a call in message back to the server to make sure you're online. they might as well put the entire game online.
Breh, I know all of the benefits of "the cloud" stop talking down on people like they don't know the potential benefits. The problem is that for gaming it is not worth the hassle because internet connections in this country are just not reliable enough to consistently provide a good experience. Input lag is still there, any drop and your game doesn't play as well as a result. It MIGHT be a huge factor towards the end of this generation and possibly the NINTH generation. Not in 2013, 2014, or even 2015.

The idea of not worrying about hard drive space is foolish (the point of this stupid ass thread) because the extra variables that are involved aren't always best for the consumer. Does it help rendering projects for scientists? Sure, NOBODY is disputing that. For gaming? When the experience is the #1 priority? Why add an extra variable to the mix when the tech is simply not ready for prime time just yet? How did that work out for OnLive? How is the Gaikai service working out for Sony in 2015? I used both services, NEITHER provide better experiences than pushing local hardware.

I understand that it's a marketing gimmick that Microsoft jumped on, but I wish you guys would stop being so gullible in thinking that it's a necessity or that users are seeing the benefits of it right now. I love the XBOX One, it's my favorite console this generation, but I am not falling for marketing gimmicks. Your response is full of examples that have nothing to do with gaming, which has been my point ever since Mattrick and the crew were making it seem like local hardware is almost irrelevant...clearly it was/is in 2013 to NOW.

Biggest benefit that I have seen so far? Ghost data, saved games...really? You have got to be kidding me with this BS.
 

MeachTheMonster

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Biggest benefit that I have seen so far? Ghost data, saved games...really? You have got to be kidding me with this BS.

So you just gonna ignore all that fun you're having with titanfall?:comeon:


As for the premiss of this thread. There will always be a place for local storage, but more and more things will be relegated to "the cloud"as the infrastructure gets better
 

Liquid

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So you just gonna ignore all that fun you're having with titanfall?:comeon:


As for the premiss of this thread. There will always be a place for local storage, but more and more things will be relegated to "the cloud"as the infrastructure gets better
Titanfall is fun because of its great gameplay mechanics and tension, not because it is "cloud powered"

If it was another COD title released by them without the cloud gimmick it would be just fine.
 

MeachTheMonster

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Titanfall is fun because of its great gameplay mechanics and tension, not because it is "cloud powered"

If it was another COD title released by them without the cloud gimmick it would be just fine.
They have repeatedly said that the cloud is what allowed them to put all of that into the multiplayer.

Some of the animations, the grunts, some of the stuff I the skybox, all enabled by the cloud.

Sure a similar game could have been made without it, but it wouldn't be the same.

Its a new way of making games, obviously the first couple attempts won't be the best examples. How long did it take 3d games to stop being a ugly clunky mess?
 
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