Same goes for shooters were enemies always pop up at the same spot retry after retry. Like there were games in the 00's that pulled off more dynamic AI, why the fukk are we still dealing with that super basic scripted shyt in 2014?
you could do more when most of the games budget and resources wasn't being wasted on purty hd graphics.
I know people are just gonna call me a fanboy for saying it, but these are the exact types of things Microsoft is talking about with "the cloud"
Dynamic and persistent A.I. and worlds. That's one of the things insomniac talks about with sunset overdrive. Being able to adapt the A.I. And the world on the fly as people play and learn new strategies.



when they finished watching the demo.
