Cliff Bleszinski: “AAA is a nearly unsustainable model”

Dominic Brehetto

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compare call of duty 4 maps $9.99 DLC to expansions that take 2 years of development brehs

this forum confuses DLC with expansion.. they are 2 different things.. you are already my WOAT 2017 poster just off this thread
He's an idiot in every section.

Has almost as many negs as posts lol
 

Maximus Rex

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compare call of duty 4 maps $9.99 DLC to expansions that take 2 years of development brehs

this forum confuses DLC with expansion.. they are 2 different things.. you are already my WOAT 2017 poster just off this thread

IW/Raven Software made maps that didn't value their worth equally for the remaster 10 years ago oh no?!

nobody gives a fukk but you bum ass gamers who think companies should cater to your every whim just because

take your fukk ass on somewhere
 

itsyoung!!

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IW/Raven Software made maps that didn't value their worth equally for the remaster 10 years ago oh no?!

nobody gives a fukk but you bum ass gamers who think companies should cater to your every whim just because

take your fukk ass on somewhere

what the fukk are you referencing here :wtf:
 

Mowgli

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If he had crack creating abilities on speed dial bet he wouldn't be bytching.

Lawbreakers looks like a fake ass Overwatch/Titanfall. Nice polish but been done and Boring looking.

CLIffy b-ach is finished and has now turned into a doomsday developer looking at the glass ceiling in development instead of being the one who's always on the cutting edge to dictate the culture of gaming.

fukk out my face Clifford.

Tired of these Cliffy b speaks interviews.

He hasn't made anything hot in ages
 

Ice Cold

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Wow some of these post are bordering on severely mentally handicapped.
The triple A space is definitely shrinking, because of the rising cost of development and the demands on triple A games, eg high end 3d graphics, voice acting, online components.
Back in the PS2 days because of it's dominance and low cost of development you could release anything really and still eat well as a developer/publisher, however with the PS3 and 360 era you had the bottom fall out and developers like THQ were shuttered and as it stands now, launching a new AAA franchise is very hard.
There have been big closures of game studios in this generation: Lionhead, Evolution (though they got reopened under code master), Avalanche (they got reopened as well) and it's because gaming has gotten so big, the investors and there fore the companies don't want to spend 50 million to make 60 million they'd rather spend 100 million to make 150 million.
This becomes problematic when the game companies themselves are beholden to the stake holders and become increasing risk averse.
If game companies were happy making a 30 million dollar game and making 40 million it wouldn't be a big deal but if you insist on making 100 million dollar games then yeah you're in for it if you miss.
The Gaming industry is incredibly top heavy, just look at NPD, digital sale charts etc, the same games pop up again and again. Companies like activision/blizzard, EA, Sony, WB, UBI eat good on the lack of competition but we as consumers lose choices.

The bottom line is that the top heavy industry makes companies more risk averse and so we got sequel after sequel and reused assets so companies can make a buck or two and we the consumer get stuck with too many games that play it safe.

I see a lot of people talking about marketing doesn't matter...and I whole heartedly disagree
Not to say you can't overspend on marketing or waste money marketing something that's not wanted but unless you hit some specific check marks your game will likely flop.
There are legions of good to great games that didn't sell well, just last year Watch dogs 2 flopped compared to part 1, Dishonored 2 barely charted, Deus Ex was flopzilla, all 3 of those games are excellent but just being good wasn't enough.

As far as charts are concerned then yeah companies that don't provide data won't show up EG blizzard has their own distribution and don't submit to NPD, but more and more companies are giving NPD data, even MS is starting to give digital data starting next month which should make the charts even stronger.
 

Cladyclad

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Wow some of these post are bordering on severely mentally handicapped.
The triple A space is definitely shrinking, because of the rising cost of development and the demands on triple A games, eg high end 3d graphics, voice acting, online components.
Back in the PS2 days because of it's dominance and low cost of development you could release anything really and still eat well as a developer/publisher, however with the PS3 and 360 era you had the bottom fall out and developers like THQ were shuttered and as it stands now, launching a new AAA franchise is very hard.
There have been big closures of game studios in this generation: Lionhead, Evolution (though they got reopened under code master), Avalanche (they got reopened as well) and it's because gaming has gotten so big, the investors and there fore the companies don't want to spend 50 million to make 60 million they'd rather spend 100 million to make 150 million.
This becomes problematic when the game companies themselves are beholden to the stake holders and become increasing risk averse.
If game companies were happy making a 30 million dollar game and making 40 million it wouldn't be a big deal but if you insist on making 100 million dollar games then yeah you're in for it if you miss.
The Gaming industry is incredibly top heavy, just look at NPD, digital sale charts etc, the same games pop up again and again. Companies like activision/blizzard, EA, Sony, WB, UBI eat good on the lack of competition but we as consumers lose choices.

The bottom line is that the top heavy industry makes companies more risk averse and so we got sequel after sequel and reused assets so companies can make a buck or two and we the consumer get stuck with too many games that play it safe.

I see a lot of people talking about marketing doesn't matter...and I whole heartedly disagree
Not to say you can't overspend on marketing or waste money marketing something that's not wanted but unless you hit some specific check marks your game will likely flop.
There are legions of good to great games that didn't sell well, just last year Watch dogs 2 flopped compared to part 1, Dishonored 2 barely charted, Deus Ex was flopzilla, all 3 of those games are excellent but just being good wasn't enough.

As far as charts are concerned then yeah companies that don't provide data won't show up EG blizzard has their own distribution and don't submit to NPD, but more and more companies are giving NPD data, even MS is starting to give digital data starting next month which should make the charts even stronger.
where is this 100 million number to make a AAA coming from?
 

Dominic Brehetto

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Now we are attacking cliff instead of listening to his words :dead:

Cliff could walk into almost any AAA studio and be handed a job. The man's resume speaks for itself.
 

Ice Cold

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where is this 100 million number to make a AAA coming from?
That was the budget for Gears of War 4 according to epic
Gears of War 4 would have cost over $100M to make — and could have killed Epic Games
"The very first Gears of War game cost $12 million to develop, and it made about $100 million in revenue," he said. "It was very profitable."
Yet that profit was later mitigated by increasing development costs. 2011's Gears of War 3 cost "about four or five times more" to make than Gears of War did in 2006. According to Sweeney, the way Epic Games was going, the fourth game would have boasted a more than $100 million budget.
 
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