did you walk away from your chairI ain't reading all that shyt

did you walk away from your chairI ain't reading all that shyt

That's cool, just look at the pretty pictures and put your faith in Tony RomoI ain't reading all that shyt

And this is why on Xbox, games such as Quantum Break and Halo 5 have been pushed back. Cuz this stuff won't be ready til next yearDirectX 12: A game changer for Xbox One
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This week at Build, Microsoft unveiled their new graphics stack, DirectX 12, which was demonstrated to more than double performance on existing hardware and work on all Microsoft platforms.
Earlier this year, AMD's new Mantle platform demonstrated what was possible if the graphics stack could effectively utilize all the cores on modern CPUs. The result was a massive boost in performance in Mantle enabled games with very little developer effort as shown by Oxide Games and Battlefield 4. The challenge for AMD is that Mantle is currently PC only and restricted to recent AMD video cards. If only there was a graphics stack that supported multi-core processing that worked on all video cards...
Xbox One gets a major upgrade
Meanwhile, Microsoft's Xbox One has been well received but has been criticized for being measurably behind Sony's Playstation 4 in terms of game performance. Microsoft has responded with DirectX 12. With relatively little effort by developers, upcoming Xbox One games, PC Games and Windows Phone games will see a doubling in graphics performance.
Suddenly, that Xbox One game that struggled at 720p will be able to reach fantastic performance at 1080p. For developers, this is a game changer.
The Secret Sauce
Microsoft was able to achieve the performance breakthroughs through two major changes to DirectX 12:Most of the performance gain is a result of DirectX 12 making full use of multiple CPU cores. For example, on DirectX 11 a typical game would perform like this:
- Bundles
- Parallel rendering
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As you can see, thread 0 (the starting thread for the game) is doing most of the work. In fact, DirectX 11 is barely being utilized by the other threads.
But on DirectX 12, the situation changes dramatically:
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Not only is DirectX 12 more efficient in its own right but the interaction with the GPU is evenly spread between each CPU core.
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The results are spectacular. Not just in theory but in practice (full disclosure: I am involved with the Star Swarm demo which makes use of this kind of technology.) While each generation of video card struggles to gain substantial performance over the previous generation, here, the same hardware will suddenly see a doubling of performance.
XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.
No free lunch
There is a downside for all this power. DirectX 12 games will be the first games to fully utilize the powerful graphics cards gamers have been buying for the past few years. DirectX 12 won't require a new video card for GPUs that already support DirectX 11. As a result, that GPU will be getting pushed twice as hard as it previously was which means more heat on cards that might have only barely been cool enough when they were only being commanded by a single CPU core. We expect to see many marginal video cards setup to experience over heating issues as DirectX 12 suddenly pushes these cards beyond what the IHV had anticipated.
In addition, while DirectX 11 was a relatively plug and play experience for developers, DirectX 12 puts a much greater emphasis on developer control. Developers can and are expected to manage conflicts and low level pipelining to make the most of the new platform. This is a good thing for experienced graphics developers but will put less experienced developers at a disadvantage.
DirectX Unleashed
Not content to merely double performance, Microsoft also announced that they were going to make DirectX 12 available on Xbox One, Windows Phone and Windows PC. This means a single graphics API for multiple platforms. In addition, Microsoft indicated that they were making DirectX 12 their go-to solution for all graphics intensive tasks -- not just games.
Microsoft hasn't provided a release date for DirectX 12 but we expect to hear more at E3 this Spring.


do read or understand what you post? btwThe next lie I will demolish, and I know it will do that because the locals will continue to stand clear.
How impactful Direct.x.12 will be for Xbox One
This is straight from a developers mouth, not a translation from neogaf...
And this is why on Xbox, games such as Quantum Break and Halo 5 have been pushed back. Cuz this stuff won't be ready til next year
But next year![]()


If you can read the bold, make sure you ALL pray for King Sun, Master Retard.do read or understand what you post? btw
No free lunch
There is a downside for all this power. DirectX 12 games will be the first games to fully utilize the powerful graphics cards gamers have been buying for the past few years. DirectX 12 won't require a new video card for GPUs that already support DirectX 11. As a result, that GPU will be getting pushed twice as hard as it previously was which means more heat on cards that might have only barely been cool enough when they were only being commanded by a single CPU core. We expect to see many marginal video cards setup to experience over heating issues as DirectX 12 suddenly pushes these cards beyond what the IHV had anticipated.
In addition, while DirectX 11 was a relatively plug and play experience for developers, DirectX 12 puts a much greater emphasis on developer control. Developers can and are expected to manage conflicts and low level pipelining to make the most of the new platform. This is a good thing for experienced graphics developers but will put less experienced developers at a disadvantage.
red light 2.0 coming to a flabbox near you![]()



You're doneIf you can read the bold, make sure you ALL pray for King Sun, Master Retard.
Before I destroy him for making the dumbass comment I bolded. Lets revisit another time King Sun actually got involved in talking. And I guess you can see why he usually doesn't
http://www.thecoli.com/threads/xbox...r-imagined-in-a-good-way.126854/#post-4699288
Dis nikka tried to tell me how Microsoft only cares about America and didn't have things like Soccer for Euro fans
As for today's topic, The XB1 is designed for this shyt. This isn't some last second add on bruh
The acticle is clearly talking about people with Older PC's
The XB1 is a brand new piece of hardware that won't suffer like an older PC would/could
You acting like that is the case, then the comment you made = You fukking moron![]()

I'm doneYou're done![]()

Its in the first line of what you boldedNo free lunch
There is a downside for all this power. DirectX 12 games will be the first games to fully utilize the powerful graphics cards gamers have been buying for the past few years.
I don't think the XB1 has been out for the last few years bruhSince you a PC gamer, this stuff would apply to you if you ever wanted to play manly games outside of the Dota/etc.this mafukka just be typing out the longest fukkin posts on this forum only rivaled by @really
literally years of this shyt

One thing is clear, if you a sony fan. You only listen to what you want to hearFact of the matter is, the PS division is one of Sony's divisions that are actually doing OK. Its expected for an operating loss early into the console launch, and plus it has been reported that they are actually making a profit on PS4 systems now. When the shyt hits the fan the PS division will likely remain intact.




In the year ended March 31 2014, it earned ¥979.2 billion in revenue ($9.5 billion), up 38.5 per cent year-on-year thanks to strong sales of the PlayStation 4. But it still lost ¥8.1 billion ($78 million), which Sony attributed to PS4 launch costs and the closure of several Sony Online Entertainment games.
For the year ending March 31 2015, Sonys rebranded Game & Network Services division is expected to earn ¥1.22 billion in revenue, and turn a small profit of ¥20 million.
Despite the lingering losses, Sony's Game division remains a relatively bright spot on an otherwise troubling balance sheet.
Rather, the problems stem from Sony’s lingering involvement in the home PC game, a space it is rapidly trying to eject itself from, and also from a downturn in its disc-manufacturing business, which faces an uphill climb as physical media becomes less and less prevalent.

dont worry breh no one ever doesI ain't reading all that shyt
The reason your threads get no traction is because, youre usually full of shyt
As per your linked article..
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ALSO the PS4 being profitable occured AFTER the fiscal year ended..therefore it is not reflected in the articles you posted. .
Sony: PS4 already profitable just six months after launch | BGR
All of which supports my statement: The PS division itself is doing FINE. Only ya ignorant fangirl lookin ass posts articles to twist shyt around...![]()