"The core audience from the original game has had a 'slightly lukewarm' response"
www.gamesradar.com
well it’s nice to know he knows what sucks about ds.
For better or worse, I don't think I did a single delivery on foot in DS2.
As far as part one, what made me take a break from the game was the sections where you had to make deliveries through BT territory.
For the majority of gamers, walking slowly, directly through a powerful enemy's territory is counter intuitive, but once you realize that that's exactly what you have to do, the game becomes way more enjoyable, and the world makes more sense.
I made the mistake of trying to outrun BTs- instead, the game wants you to be crippled in fear by them. You're supposed to inch forward holding your breath every few steps. Once that clicked, the entire theme of the world become addictive to me and I felt like I had to see the story all the way through.
I still stand by the thought that the game really isn't for everyone and I don't get upset if someone thinks the game sucks because I understand the criticism, but this game is one of those ones that I do wish people approached with an open mind and allowed themselves to get engrossed in the story and environment because the pay off of part 2 is one of the best in gaming.