Eurogamer: XboxOne Esram Underestimated Signficantly More Powerful 192GB/s

Mowgli

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:pachaha: this thread. xbots are so lost even the corp heads are spinning out of control

News: Xbox One exec says Sony PS4 tech specs are "meaningless", games more important - Xbox 360 - The Official Magazine




also to add injury to insult to prove xbots don't even read

Bandwidth is at a premium in the Xbox One owing to the slower DDR3 memory employed in the console, which does not compare favourably to the 8GB unified pool of GDDR5 in the PlayStation 4. The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.


:heh:
Look at the xbots. Tryin to get where we're at, theoretically. Bless their hearts. :heh:
 

Mowgli

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i'm going to keep saying this until the soldiers on both sides stop shooting.

this happens every single new console release.

sony has the better tech specs
but MS ends up coming out the game faster with how devs will use their system to develop games. and its execution of the game when played by a gamer.

in a couple of years or so, the ps4's hardware will be truly realized. then you will start to see games where in your opinion you will have to lean towards ps4 as far as which version of the same game is the best.


xbox comes out swinging,
ps4 keeps it steady and stutters a little.


xbox takes rounds 1-6, ps4 takes rounds 7-12. at the end of the fight its even.

Its not even because its not about how you start, people only remember how you finish. We will crush xbots this gen from the beginning to the end. :ufdup:
 

Lord Scion

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....and it will be able to render 4D.... :laff:


And Xbots say Sony always selling dreams.
 

Lord Scion

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.....and they are saying MS on the bullshyt again :laff:

They are saying that it can only read/write at 96 GB/s but doing it both actions at the same time gets you at 192!!

:laff:


One exec actually did say something I agree with... though we all know that was his way of masking that MS had the weaker system.

He said something along the lines of "it's not about the hardware... it's about the games" which I fully agree with. So we'll see come launch.
 

Rekkapryde

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.....and they are saying MS on the bullshyt again :laff:

They are saying that it can only read/write at 96 GB/s but doing it both actions at the same time gets you at 192!!

:laff:


One exec actually did say something I agree with... though we all know that was his way of masking that MS had the weaker system.

He said something along the lines of "it's not about the hardware... it's about the games" which I fully agree with. So we'll see come launch.

Yeah, MS execs still haven't learned to shut the fukk up I see. They wanna impress? Get rid of that damn DDR3. Let the OS use the DDR3 and use the GDDR5 for the games. They already splitting the ram anyway with ESRAM (not even faster EDRAM). Glad Sony and Cerny Da Gawd didn't go that route throwin some duct tape on the shyt trying to be too cheap. You still have to create games with the ESRAM in mind and the bottlenecks it creates vs not having to do so on the PS4. No amount of spin will change the fact they have the weaker system. That's exactly why they came back out talkin about " it's the games, not the hardware. "

Just :snoop:
 

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Don't delete it now. Lets see what this dude is talking about.

I think these are the two most important things. Right?

For higher frame rates you need both higher bandwidth and lower latency. Ps4 has higher bandwidth Xbox has lower latency. I'm sure system architecture has been set up to adress the deficiencies in both memory setups, so it's safe to assume that both can do high frame rates.

For larger worlds. The most important thing is the amount of available ram. In this instance the ps4 would have a clear advantage since it does have more usable ram. The concern comes in when you anylize the ps4 GPU's ability to use all of that ram in an efficient way. We won't really know the answer to this until some games start coming out. As of now, similar off the shelf GPUs can't efficiently manage over 4 gb ram.

Also current games are not using anywhere near the 5 GB of ram that the Xbox one has. Maybe somewhere far down the line the extra 2gb of ram will come in handy for ps4. In my opinion it will probably come down to developer optimizations. It may take them to jump through a couple technical hoops to get the most out of the Xbox ram in order to match performace with the ps4.

As for the ps4 gpu being 40% more powerful. Yes that is a true statement if you look at the on paper specs. But that doesn't mean your gonna get 40% better performing/looking games. For one, system architecture and dev tools are very important when it comes to performace on these closed systems.

And for 2 in real life performance terms the difference just isn't that much. These systems are 10 times as powerful as last gen systems, yet they still can't guarantee 1080p 60fps performace. So the idea that the ps4 is just gonna severely outperform the Xbox because the gpu is .4 times as powerful, is just not based in reality.

In conclusion. Toward the end of the generation if devs want to push the ps4 to the brink of its capabilities, they may have to make some minor cut backs for the Xbox version. But for the most part performace will be equal. At the beginning of the generation Xbox might even have the edge due to microsofts history of quality dev tools and support.
Only thing you forgot to factor in was the Cloud. And by the end of this gen, the Cloud will make up MUCH MORE THAN THE .4 DIFFERENCE :manny:
This is where some clown who spends all day on THIS WEBSITE tells you how the Cloud can't even benefit the Xbox One by that much. Like, can we at least get a .3 boost in ratings nikkaz?
You do realize that Microsoft still hasn't put out full detailed specs for the
XB1 like Sony has? That speaks volumes. They'll probably do like Nintendo has done with the Wii U & never release them.
The PS4 isn't gonna launch this year, wtf you talking about :stopitslime:
Microsoft didn't JUST ADD 4GB of RAM. The secretive stance on the specs is so that SONY doesn't go "Uhhhp... we need another muligan on that PS4 design dawg!"
yeah but not that $100.
Me: But we get a camera that is essential to the entire Xbox Experience that you cant get anywhere else.
You: But I don't want the camera
Me: You don't have to
You: Well the PS4 is still $100 cheaper :umad:
Me: Because I'm getting a system that is better in literally every way? Has its own console version of Siri, Fantasy football and coming soon other sports? Online gaming backed by dedicated servers and the Cloud plus the "secret sauce" that will allow the Xbox to produce graphics way more advanced than it could normally if you based it just off of "specs"? I'm mad at that :heh:

If you say so bub...
most of these xbox were shyttin on xbox one until they changed the drm policy
No, that was more of YOU guys. But they did change it, so if that was enough to get ppl back on the bandwagon then so be it
:umad:
i'm going to keep saying this until the soldiers on both sides stop shooting.

this happens every single new console release.

sony has the better tech specs
but MS ends up coming out the game faster with how devs will use their system to develop games. and its execution of the game when played by a gamer.

in a couple of years or so, the ps4's hardware will be truly realized. then you will start to see games where in your opinion you will have to lean towards ps4 as far as which version of the same game is the best.


xbox comes out swinging,
ps4 keeps it steady and stutters a little.


xbox takes rounds 1-6, ps4 takes rounds 7-12. at the end of the fight its even.
I see it this way, and I'm going by history with my prediction.
PS2 sold 140mil and was on top of the foodchain
PS3 sold less than xbox and til this day no longer reports systems sold and groups shipped numbers of PS3 and PS2 systems together to create a number that is still LESS than xbox 360's. Shipped does not = sold, so that real number is much LESS. It just has to be unless they have every system sold. Looking at sales PS3 loses, fanboys from everywhere in the world except Europe claim how PS3 is dominating over there. But Xbox game sales dominate WORLDWIDE (minus japan) so either PS3 gamers in europe don't play games or what? What is the other option? You can let a fanboy from this site tell it, but they are not unique either. So its hard to get a straight answer from the majority of people who stan on the internet. Tru Story
Its not even because its not about how you start, people only remember how you finish. We will crush xbots this gen from the beginning to the end. :ufdup:
The Xbox360 is the only system EVER to increase its sales total year after year for every year it has existed. Sony's numbers drop year after year according to them, then they turn around and say "but we still neck n neck with xbox"
Sony Fanboys never seem to notice this discrepancy :dwillhuh:
.....and they are saying MS on the bullshyt again : laff:

They are saying that it can only read/write at 96 GB/s but doing it both actions at the same time gets you at 192!!

:laff:


One exec actually did say something I agree with... though we all know that was his way of masking that MS had the weaker system.

He said something along the lines of "it's not about the hardware... it's about the games" which I fully agree with. So we'll see come launch.
Are you even qualified to speak on this matter, or are you just assuming Microsoft would say something that actual developers wouldn't then say "BULLshyt!!!"

There must be a gag order out there, huh man?
Yeah, MS execs still haven't learned to shut the fukk up I see. They wanna impress? Get rid of that damn DDR3. Let the OS use the DDR3 and use the GDDR5 for the games. They already splitting the ram anyway with ESRAM (not even faster EDRAM). Glad Sony and Cerny Da Gawd didn't go that route throwin some duct tape on the shyt trying to be too cheap. You still have to create games with the ESRAM in mind and the bottlenecks it creates vs not having to do so on the PS4. No amount of spin will change the fact they have the weaker system. That's exactly why they came back out talkin about " it's the games, not the hardware. "

Just :snoop:
Yes, because any dev will tell you, YOU GOTTA HAVE GDDR5 FOR GAMING.
Even tho the PS4 is pretty much the only place you can find that does that. And games on PS4 have looked like dung thus far. But as long as you know what your talking about I'll just sit here and learn :eek:
 

el_oh_el

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Don't delete it now. Lets see what this dude is talking about.



I think these are the two most important things. Right?

For higher frame rates you need both higher bandwidth and lower latency. Ps4 has higher bandwidth Xbox has lower latency. I'm sure system architecture has been set up to adress the deficiencies in both memory setups, so it's safe to assume that both can do high frame rates.

For larger worlds. The most important thing is the amount of available ram. In this instance the ps4 would have a clear advantage since it does have more usable ram. The concern comes in when you anylize the ps4 GPU's ability to use all of that ram in an efficient way. We won't really know the answer to this until some games start coming out. As of now, similar off the shelf GPUs can't efficiently manage over 4 gb ram.

Also current games are not using anywhere near the 5 GB of ram that the Xbox one has. Maybe somewhere far down the line the extra 2gb of ram will come in handy for ps4. In my opinion it will probably come down to developer optimizations. It may take them to jump through a couple technical hoops to get the most out of the Xbox ram in order to match performace with the ps4.

As for the ps4 gpu being 40% more powerful. Yes that is a true statement if you look at the on paper specs. But that doesn't mean your gonna get 40% better performing/looking games. For one, system architecture and dev tools are very important when it comes to performace on these closed systems.

And for 2 in real life performance terms the difference just isn't that much. These systems are 10 times as powerful as last gen systems, yet they still can't guarantee 1080p 60fps performace. So the idea that the ps4 is just gonna severely outperform the Xbox because the gpu is .4 times as powerful, is just not based in reality.

In conclusion. Toward the end of the generation if devs want to push the ps4 to the brink of its capabilities, they may have to make some minor cut backs for the Xbox version. But for the most part performace will be equal. At the beginning of the generation Xbox might even have the edge due to microsofts history of quality dev tools and support.

Dap/rep breh. This is one of the most unbiased posts I've seen you make.
 

el_oh_el

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Same with the 176g/s in the ps4. The sweet spot for both will be around 130 I bet. The real difference is honestly gonna be in efficiency because numbers leave too much to theoretical thinking. Just like ps4 uses gddr5 ram ms uses ddr3 in conjunction with move engines which we don't know how much faster that makes the ram. Also supposedly they both use a similar gpu except the ms gpu is custom, meaning it may be more optimized for console usage, but it could be weaker. There's too much guesswork to say which system will be better until we actually see. I say this because from what we've seen so far, there isn't a difference except for what developers themselves are limiting themselves to do.


Every system since the Nintendo 64 or so have move engines...just a fancy name for compress/decompress hardware. Won't make anything faster or slower. There is no secret sauce. The Xbox gains will be in how efficient they utilize the esram. The gpu is weaker, period. This is further pointed out by the tdu of the system. The Xbox uses less watts. It has 6 less compute units. Not being biased, this is fact.
 

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Every system since the Nintendo 64 or so have move engines...just a fancy name for compress/decompress hardware. Won't make anything faster or slower. There is no secret sauce. The Xbox gains will be in how efficient they utilize the esram. The gpu is weaker, period. This is further pointed out by the tdu of the system. The Xbox uses less watts. It has 6 less compute units. Not being biased, this is fact.
Its also fact that your not taking into account how the entire system works. Everyone speaks on things liek ESRAM but reality is 99% of people have no idea what ESRAM really is, or how it can benefit anything.

But here you are sounding like Dr.Phil out this bytch :bryan:

You say there is no secret sauce? Well you heard about it, and since you have a bias you deject it just like The Cloud and anything else Xbox says they have. Here's that sauce again, you still wanna say its not true when its right here for you to look at? Or you gonna run with that lie somebody said about "PS4 has that tooo" :sadbron:


^^^ Last 10 seconds he says where it is only possible on, he does say next gen console machine like the Xbox One ^^^
The PS4 doesn't have a windows kernel in it bruh :umad:
 
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Heretic

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Every system since the Nintendo 64 or so have move engines...just a fancy name for compress/decompress hardware. Won't make anything faster or slower. There is no secret sauce. The Xbox gains will be in how efficient they utilize the esram. The gpu is weaker, period. This is further pointed out by the tdu of the system. The Xbox uses less watts. It has 6 less compute units. Not being biased, this is fact.

That's not true because the ps4 doesn't use them, nor does it need to. The xbox is using them as gpu accelerators to compensate for the slower ram. Actually only one of 4 accelerators handles compression, the other 3 are for dma and esram usage. Keep in mond that most people say xbox and ps4 has the same gpu and the move engines were placed by ms by design which gives it performance levels beyond what it was designed to do. The ps4 can't use them that way because of how it's designed. Whether that actually makes up the speed difference in the ram, we don't know until ms releases exactly what kond of gpu it's using.
 
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