This may have been true in the past when hardware was very different. Today it’s pretty much all PC parts and as you said games are very expensive to make. Exclusive games can’t be too unique or innovative cause they gotta sell to their fan base.
“exclusives” have been the least creative most rehashed shyt lately.
Recently it’s been 3rd party games doing all the creative/innovative stuff
True but software is all that matters anyway whether it's the game or OS. If I'm buying a Playstation I want Sony Playstation shyt. If I wanted a PC, I'd get that. So in a way that's an exclusive too and that's kinda the point. Exclusives have a very clear point for existing, for the same reason certain Dior products and Walmart clothes are obviously exclusive in how they're viewed. Even though it came out Dior's been using chinese factories for manufacturing for some time and most likely right next to Walmart clothes. I'm buying Dior because I want "Dior", same reason anybody's buying Playstations or Switchs over PC at this point in the game. Even if the luxury brands use chinese sweatshops, certain things still wouldn't exist without them, which is what that clip in the OP was saying. Luxury puts it out, everybody else regurgitates it until "it" is at the lowest common denominator.
Which brings me into them not wanting to be innovative because innovation costs money like we've said. If consumers were open to developers interpretations we would see different things done. But because we're knee deep in multiple generations of people that each individually think they're more important the sum it's difficult to make moves without bending the knee completely
Just as much as cost is inhibitor an to innovation, consumers rejecting anything other than their "preferences", what they want to play on, how they want this & that is at fault. How did consumers get these preferences in games in the first place? Developers & corporate marketing. Now developers can't develop anymore, they're manchildren babysitters barely keeping above water re-remaking the same shyt
Again Xbox has removed itself from the competition as Microsoft is no longer interested in exclusives.
Nintendo and Sony target different primary customers and the overlap doesn't negatively impact either. So between Switch 2, PS5, and PC is there really any competition at a meaningful level?
If you want a high end console you're pretty much looking at a PS5. The Switch 2 isn't going to run those very high end games. If you value portability and flexibility you're looking at a Switch 2.
Even then Sony has shown a partial willingness to put a game on Switch. Exclusive games don't exist for competitive sake anymore really. The nature of the platforms separate them now.
The platform should be considered an exclusive as well. Steam is an exclusive and a selling point for a few. And of course exclusives are still for competitive advantage, otherwise Sony wouldn't be pulling strings for titles to release later on Xbox. The point of an exclusive will be competition at some level, if it's not, then what's the point wasting time leveraging the userbase to push back releases for years?
Now that Xbox's gone and since Sony/Nintendo don't overlap on the venn diagram, until somebody else enters the market, you should see even more PS titles elsewhere. That doesn't mean they'll be the exact same or come out at the same time because Sony's in this to make money. And how do they make the most off each game, when they don't have to split any profit with Nintendo or other platforms. Sony/Nintendo will always have exclusives on some level and as a consumer you should want that competition for your money