Far Cry Primal OT

We Ready

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anyone finished the game on PS4 and want to sell it for about $20 or trade it for Fallout 4?
 

feelosofer

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Game is fire, imo. I like that it didn't go for the typical bang, bang shoot em up type of game. I also like that you have to plan your attacks a lot more carefully because you're so much more vulnerable.
 

Supreme

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Game is fire, imo. I like that it didn't go for the typical bang, bang shoot em up type of game. I also like that you have to plan your attacks a lot more carefully because you're so much more vulnerable.

Exactly breh. Growing tired of the same ol' routine shooters. shyt is dope​
 

Kamikaze Revy

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You always have to roll with a group of people to complete most of the missions?​
Not at all. That's what makes The Division a great game, and a definite must have game this gen IMO.
Unlike Destiny, which had missions that simply could not be done alone, The Division is set up in a way that playing 100% solo is as much an acceptable option as it is to roll with a group. I've played both ways and have had fun. The edge goes to multiplayer because the social aspect makes it more enjoyable, but the game does not penalize you at all for playing solo.
 

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Not at all. That's what makes The Division a great game, and a definite must have game this gen IMO.
Unlike Destiny, which had missions that simply could not be done alone, The Division is set up in a way that playing 100% solo is as much an acceptable option as it is to roll with a group. I've played both ways and have had fun. The edge goes to multiplayer because the social aspect makes it more enjoyable, but the game does not penalize you at all for playing solo.

Thanks for the info. I'll jump back into The Division when I finish with this​
 

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Bruh, that's the only animal champ I want. :mjlol:
Just upgraded my traps last night so I could start hunting the rest. I honestly don't think they're going to be as good as Bloodfang, though.

I don't plan on using snowblood or great scar either just going to go through the hunts anyway cause those joints are fun​
 

daze23

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new Survivor Mode coming April 12th

Steam Community :: Group Announcements :: Far Cry Primal

FCP_Survivor_Logo_Final_245485.jpg


Far Cry Primal is about to become a lot more ruthless. A brutal new way to play, Survivor Mode, will arrive as a free patch on April 12. Included with this update will also be a high stakes permadeath option. Enabling permadeath means your game is over the first time you die.

FCP_Primal_Mode_concept1_small_245487.jpg


Permadeath is only the beginning. Survivor mode adds a stamina gauge, the minimap is now turned off by default, and the fog of war has been strengthened. Even fast travel is a little tougher, as it now consumes stamina and food.

To top it all off, taming beasts is becoming much more difficult. Some animals will need to be brought down to half-life before they can be baited and tamed. Make sure to take care of your pets since animals who die are gone for good. While you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth can't ever be brought back once lost.

FCP_Primal_Mode_concept2_small_245488.jpg


If you go for the ultimate challenge – activating Survivor mode, playing on expert difficulty and activating permadeath – you have the hardest and most insane challenge possible for the game. There's a special reward at the moment you complete the game for anyone insane enough to complete this challenge. Survivor mode will be available as a free patch for PlayStation 4, Xbox One and PC on April 12th.

Tune in on April 7th to watch the exclusive first look at the survivor mode onhttp://www.twitch.tv/ubisoft

Can you survive?
Click to expand...​
"me too" ass MF's :skip:
 
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daze23

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Steam Community :: Group Announcements :: Far Cry Primal

Fellow Wenja,

We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.

Patch 3 download size:
- PC (1.1 GB)
- PS4 (849 MB)
- Xbox One (817 MB)

A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game. :win:

HD Texture Pack download size:
  • PC only (3.5 GB) :win:
  • Separate download available on Steam or Uplay

Patch Notes – Patch 3

1. NEW – Survivor Mode
  • Available in New Gameplay Options when starting a New Game

b. NEW – Stamina Bar added
  • Stamina depletes slowly during gameplay
  • Stamina depletes faster when walking/running/being in combat
  • Fast travel consumes stamina
  • Stamina can be regenerated by sleeping and eating food
  • Manual heal and fast travel costs stamina
  • Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.


c. Tamed Beasts
  1. NEW – Permadeath for Tamed Beasts
    • If a Beast dies, the player must find and tame a new one
    • This also applies to Legendary Beasts, they can never be found again if they die
    • Skinning a Beast after they die gives you a skin
  2. NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
  3. In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
  4. Non-legendary tamed Beasts health has been reduced
  5. Owl attacks and bomb drops have been disabled


d. World/Resources
  • Less natural resources are available in the world and less are looted when gathering
  • Less daily resources added to the Reward Stash from Wenja population level
  • Resources in the Reward Stash can only be withdrawn at the Village Stash
  • Night lasts longer and is darker
  • Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire


e. Skills
  • XP Curve has been adjusted to be more progressive
  • Certain “over-powered” skills have been removed:
  1. Player skills:
    • Extra Health II
    • Primitive Heal II
    • Extra Health IV
  2. Gatherer skills:
    • Show Plants
    • Show Resources
    • Beast Reviving
  3. Hunter skills:
    • Craft Arrows III
  4. Shaman skills:
    • Owl – Weapon drop
    • Owl – Attack I
    • Owl – Attack II
    • Owl – Cooldown I
    • Owl – Cooldown II
  • Effects of other skills have been re-balanced
  • Skill points cost has been rebalanced
  1. Player skills:
    • Primitive Heal I: 2 points instead of 1
    • Extra Health I: 3 points instead of 1
  2. Gatherer skills:
    • Skinning II: 3 points instead of 2
    • Find Resources I: 3 points instead of 1
    • Skinning I: 3 points instead of 2
    • Find Rare Plants: 3 points instead of 2
    • Find Resources II: 4 points instead of 2
    • Find Rare Resources: 3 points instead of 2
  3. Crafter Skills:
    • Double Clubs: 3 points instead of 2
    • Double Spears: 4 points instead of 3
    • Double Traps: 3 points instead of 2
    • Double Sting Bombs: 4 points instead of 2
    • Double Bait: 2 points instead of 1

  4. Hunter skills:
    • Craft Arrows I: 3 points instead of 1
    • Craft Arrows II: 5 points instead of 2
    • Tag Enemies: 2 points instead of 1
  5. Shaman skills:
    • Tame Wildcats: 2 points instead of 1
    • Tame Apex Predators: 3 points instead of 2
    • Tame Cunning Beasts: 4 points instead of 3
  6. Warrior skills:
    • Heavy Takedown: 4 points instead of 3
    • Extra Health III: 6 points instead of 4
f. Gameplay
  • Bow tension added requiring players to pull back the arrow all the way to get maximum impact
  • Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
  • Weapons are consumed more quickly by fire
  • The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
  • Crafting ammo in the Weapon Wheel now requires a hold to craft
  • Most bag capacity has been reduced
  • Player’s health regen speed has been reduced
  • Some healing recipes now require red leaves in addition to green leaves
  • Cold depletion rate has been increased
  • Fully upgraded Winter Clothes no longer offer total protection from the cold
  • Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
  • Fast Travel now costs Stamina and Meat, proportionally to distance
  • Mini-map has been removed
  • Shaders on tagged enemies have been removed, making them more difficult to spot
  • Several UI options have been set to off by default to increase immersion (but can be re-enabled)
  • Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
  • Fog of war reveal radius has been reduced
  • Can only Save & Quit when not in Combat
  • Game difficulty cannot be changed once started in Survivor Mode with Permadeath
  • Requirements for rare animal skins have been reduced when upgrading huts
  • Reduced health for Legendary Beasts, Batari and Ull



g. AI/Wildlife
  • Enemies are more reactive and aggressive in combat
  • Wildlife detects you more easily
  • Blood trails from wounded animals are harder to track
  • Reduced overall animal density during the day, and increased density of predators at night
  • Reduced human density and frequency of Wenja events
  • Wenja fighters are less resilient
  • Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast

2. NEW – Permadeath
  • Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
  • Three Options Available – Off, On, Second Chance
    1. Off – You respawn when you die
    2. On – The game is over when you die
    3. Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
  • Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)

3. Stability and Performance
  • a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
  • b. Fixed some specific, low occurrence crashes

4. Gameplay
  • New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
  • New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
  • Fixed melee damage resistance skill also affecting ranged damage
  • Increased critical health in hard/expert difficulty modes

5. Lighting and FX
  • Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
  • Minor fixes to clipping issues

6. Wildlife and AI
  • Various bug fixes

7. Missions/Activities/World
  • Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
  • Fixed an issue where players could exit the map in the mission – Vision of Ice
  • Fixed an issue where players could exit the map in Shayu’s Cave
  • Fixed a couple issues where players could get stuck in the Dangu Cave
  • Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
  • Fixed some resources that would cause the player to become stuck in the map when gathering them
  • Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
  • Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland

8. Menu/UI/Map
  • Fixed an issue that would cause one of the life bars to flicker in specific conditions
  • Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
  • Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu

9. NEW – 4x Achievements and Ubisoft Club badges
  • Achievement #1: TOP OF THE FOOD CHAIN
    • Finish the game in the Survivor mode (Any difficulty).
  • Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
    • Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
  • Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
    • Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
  • Achievement #4: SURVIVAL OF THE FITTEST
    • Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.

10. NEW – PC fixes and support for Ultra-HD Texture Pack
  • NEW – Support for ultra-HD texture pack :win: (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
  • PC-specific fixes:
    • Add option to turn off mouse deadzones
    • Interface and input tweaks
    • Various minor bug fixes
 
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