Games with Gold April

NotAnFBIagent

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Long post coming. Feel free to skip if you got a short attention span.


Locke has plenty of potential, a cool voice, a strong presence, and top 3 spartan armor that I've been trying to unlock since day one for multiplayer (Emile from reach is up there with him and the chief), but they explored his motivations so poorly that it made him unrelatable. Halo 5 gets hate due to its changing of the art style in my opinion for one. The elites look and walk and talk more like brutes now.

There are too many Spartans now. We went from the chief being the last one left in halo 3 to now there's at least 9 between palmer and the two fire teams. This also meant no marines you fight alongside in the campaign too.


The weapon sounds changed, most notably the battle rifle, the pistol, the shotgun, the sword, and the rocket launcher. They changed the look of weapons when people didn't want them. The storm rifle, the battle rifle, the fuel rod cannon, and the smg. Aiming down the sights and sprint and thrusters and clambering and the charge and ground pound are cool features, but they don't belong in a halo game. This makes it feel more like call of duty or destiny than it does halo just as much as the change of art style does. There was no reason to change what the scorpion and wraiths looks like.


The campaign was a mess too. Who is the main character? Locke never feels like that guy, but you play as him in 12 of the 15 missions. The warden isn't really the main antagonist is he? He exists solely to prolong the campaign. You fight seven wardens in the campaign. The levels are too linear with no room to explore and be amazed at the scenery like you were in the first three and even in halo 4 to an extent when you were outdoors. You have to read way too many books and watch too many short films separate from the game to know who these people are and what's going on. None of the characters get fleshed out because there are too many of them. Even the dialogue is bad in this game compared to how people talk in the previous 4 games. Halo had the chief, Cortana, captain Keyes, and Johnson. That's it. Halo 2 had chief, Johnson, Cortana, Keyes, the arbiter, Tartarus, the prophets, and hood while managing to flesh out all of them. Halo 3 had chief, Johnson, Keyes, the arbiter, and truth. Halo 4 explored the dynamic between chief and Cortana. Laskey got a little bit of depth at least. Back to halo 5 now. Who in the campaign did anything of importance or felt essential? If you removed palmer or Halsey or Roland (the AI of the infinity) or the arbiter, what does this game miss out on? If you remove buck and vale and Tanaka from fireteam Osiris and remove Fred and Kelly and Linda from blue team (once again buck was the only one who made his debut in a halo game as opposed to a book or movie), what does the game lose?

Does anyone like the idea of Cortana being the villain now? Halo 4 had its problems but I thought it told a great story and that Jen Taylor really knocked it out of the park with her performance in halo 4. This cheapens everything her character has done to this point. Why not have jul mdama be the main bad guy instead of kill him off in the first level? Why is so much of the story explained in dialogue between the characters in levels instead of cutscenes to make things carry weight? Cutscenes should never be action sequences like the openings of each of the first two levels?

Why are the prometheans still here and what are they fighting for if the didact is gone (side note I'm still skeptical that he's dead. We saw him fall into that thing but we didn't see him die)? Worst of all, is that the marketing of this game lied to us. They gave us the okie doke, the hesitation stop and go move, the double move on the post route, the UTEP two step killer crossover.

It was marketed around the conflict between Locke and the chief. That he had gone awol or turned and Locke was supposed to hunt him down and we didn't know the backstory behind this to add to the mystery. We weren't supposed to know what the deal is with the guardians so early in the game and chief wasn't supposed to go absent in such an anticlimactic fashion. The final mission didn't have an exciting climax either. Think about what all the ads gave us and what we actually got. Locke was supposed to be boba fett chasing his target and instead we got a short conversation with a poorly coordinated fight and then right afterwards it becomes a rescue mission to save the chief. 343 really fukked up the campaign badly. Go back and play the campaign of the first 4 games and see how much better each is in regards to the story it tells. I'm almost certain at some point they switched up what they were doing late in the development of the game. No other explanation makes sense. :salute: if you stuck it out and read this whole thing.
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Heelmatic

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Let's see
Xbox one has always been the better more innovative media player
More apps than ps4 and growing
Ea access and game pass
Got the most powerful console of all time about to drop
Is consistently getting better every month with updates and added features

All facts, no debating

Media Player? Lol These are gaming systems not media players.


EA Access is trash with no games. Got the most powerful console of all time coming out with nothing to play on it :wow:
 

Hypris

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Looks like one of the better Games with Gold months.
 

NotAnFBIagent

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Bruh :stopitslime: Lets take away the games. System vs System alone xbox is like a high end phone while a PS4 is like a mid tier phone. FACT. If you didn't know this, go do some research. Xbox won best new tech device in 2013 and 2014. Sony didn't, but was in the same tech category. Its not my fault that fanboys ignore the truth and will actually omit FACTS :snoop:

Exclusive games. We are entering year 4, each year sony drops some shyt in the spring, xbox dominates the fall. Has happened every year, nothing is gonna change moving forward. So the question is which exclusives were the better games. Sony has a larger install base so they should sell more copies of their exclusives. But the only important thing is which GAMES ARE BETTER. If you did a head to head, it wouldn't even be a comparison. Halo vs Killzone, Halo 5 is the best Halo in the series and adds new content weekly. Just dropped some new maps and modes recently. One of the deepest online shooters in the history of the genre.
Killzone... I can't even tell you if the servers still up :mjlol:

Forza Horizon 3 is this epic game that was made even more epic because it was built in 4KHDR and it looks amazing.
Driveclub was a game hyped up by the internet and never lived up to the hype. Was killed in reviews by all media as being inferior to Forza Horizon 2 let alone FH3

Xbox Live has expanded with windows apps, we got bootleg movie apps in our store. We have gamepass, our games with gold is better. We got EA Access. The web browser can handle anything from streaming to whatever which the PS4 browser cannot do nearly as well. So the only way the PS4 is better is if you bought it to play Nier and Nioh and Knack and Driveclub. Those games do not trump every other xbox advantage. FACTS

Nah breh none gaming features don't matter now its all about games
Not all games though just exclusives

These ps4 stans never use the bluray player, YouTube or spotify app either, its 100% gaming over there :wow:


Media Player? Lol These are gaming systems not media players.


EA Access is trash with no games. Got the most powerful console of all time coming out with nothing to play on it :wow:
 
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MeachTheMonster

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Long post coming. Feel free to skip if you got a short attention span.


Locke has plenty of potential, a cool voice, a strong presence, and top 3 spartan armor that I've been trying to unlock since day one for multiplayer (Emile from reach is up there with him and the chief), but they explored his motivations so poorly that it made him unrelatable. Halo 5 gets hate due to its changing of the art style in my opinion for one. The elites look and walk and talk more like brutes now.

There are too many Spartans now. We went from the chief being the last one left in halo 3 to now there's at least 9 between palmer and the two fire teams. This also meant no marines you fight alongside in the campaign too.


The weapon sounds changed, most notably the battle rifle, the pistol, the shotgun, the sword, and the rocket launcher. They changed the look of weapons when people didn't want them. The storm rifle, the battle rifle, the fuel rod cannon, and the smg. Aiming down the sights and sprint and thrusters and clambering and the charge and ground pound are cool features, but they don't belong in a halo game. This makes it feel more like call of duty or destiny than it does halo just as much as the change of art style does. There was no reason to change what the scorpion and wraiths looks like.


The campaign was a mess too. Who is the main character? Locke never feels like that guy, but you play as him in 12 of the 15 missions. The warden isn't really the main antagonist is he? He exists solely to prolong the campaign. You fight seven wardens in the campaign. The levels are too linear with no room to explore and be amazed at the scenery like you were in the first three and even in halo 4 to an extent when you were outdoors. You have to read way too many books and watch too many short films separate from the game to know who these people are and what's going on. None of the characters get fleshed out because there are too many of them. Even the dialogue is bad in this game compared to how people talk in the previous 4 games. Halo had the chief, Cortana, captain Keyes, and Johnson. That's it. Halo 2 had chief, Johnson, Cortana, Keyes, the arbiter, Tartarus, the prophets, and hood while managing to flesh out all of them. Halo 3 had chief, Johnson, Keyes, the arbiter, and truth. Halo 4 explored the dynamic between chief and Cortana. Laskey got a little bit of depth at least. Back to halo 5 now. Who in the campaign did anything of importance or felt essential? If you removed palmer or Halsey or Roland (the AI of the infinity) or the arbiter, what does this game miss out on? If you remove buck and vale and Tanaka from fireteam Osiris and remove Fred and Kelly and Linda from blue team (once again buck was the only one who made his debut in a halo game as opposed to a book or movie), what does the game lose?

Does anyone like the idea of Cortana being the villain now? Halo 4 had its problems but I thought it told a great story and that Jen Taylor really knocked it out of the park with her performance in halo 4. This cheapens everything her character has done to this point. Why not have jul mdama be the main bad guy instead of kill him off in the first level? Why is so much of the story explained in dialogue between the characters in levels instead of cutscenes to make things carry weight? Cutscenes should never be action sequences like the openings of each of the first two levels?

Why are the prometheans still here and what are they fighting for if the didact is gone (side note I'm still skeptical that he's dead. We saw him fall into that thing but we didn't see him die)? Worst of all, is that the marketing of this game lied to us. They gave us the okie doke, the hesitation stop and go move, the double move on the post route, the UTEP two step killer crossover.

It was marketed around the conflict between Locke and the chief. That he had gone awol or turned and Locke was supposed to hunt him down and we didn't know the backstory behind this to add to the mystery. We weren't supposed to know what the deal is with the guardians so early in the game and chief wasn't supposed to go absent in such an anticlimactic fashion. The final mission didn't have an exciting climax either. Think about what all the ads gave us and what we actually got. Locke was supposed to be boba fett chasing his target and instead we got a short conversation with a poorly coordinated fight and then right afterwards it becomes a rescue mission to save the chief. 343 really fukked up the campaign badly. Go back and play the campaign of the first 4 games and see how much better each is in regards to the story it tells. I'm almost certain at some point they switched up what they were doing late in the development of the game. No other explanation makes sense. :salute: if you stuck it out and read this whole thing.
I agree the story wasn't the strongest, but I personally never expect a vide game story to be good anyway:manny:

It was fun to play through(except for that same dumb ass boss 37 times:beli:) and I was cool with the changes to art style. We are far removed from halo 1 and I think some aesthetic changes were warranted.
 

Mantis Toboggan M.D.

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I agree the story wasn't the strongest, but I personally never expect a vide game story to be good anyway:manny:

It was fun to play through(except for that same dumb ass boss 37 times:beli:) and I was cool with the changes to art style. We are far removed from halo 1 and I think some aesthetic changes were warranted.
Oh the gameplay is fun for sure. That was never the issue. The problem is feeling more like call of duty or destiny than the og trilogy. Some art changes are ok, but so many things changed. Even how the promethean weapons work changed. The elites and grunts should not have changed. The grunts being humorous and non threatening is a key part of what made them memorable. The elites being elegant and sleek while speaking and fighting in a dignified manner is a big part of their characteristics. There's some things that there was no reason to change. Think about the two scenes in mcc with Locke and the arbiter. His elites had the halo 1-3 armor and spoke in a very eloquent manner. There's some things that don't need to be changed because they're good the way they are and there's little if anything to be gained from changing them.
 

MeachTheMonster

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Oh the gameplay is fun for sure. That was never the issue. The problem is feeling more like call of duty or destiny than the og trilogy. Some art changes are ok, but so many things changed. Even how the promethean weapons work changed. The elites and grunts should not have changed. The grunts being humorous and non threatening is a key part of what made them memorable. The elites being elegant and sleek while speaking and fighting in a dignified manner is a big part of their characteristics. There's some things that there was no reason to change. Think about the two scenes in mcc with Locke and the arbiter. His elites had the halo 1-3 armor and spoke in a very eloquent manner. There's some things that don't need to be changed because they're good the way they are and there's little if anything to be gained from changing them.
I played with the party celebration for headshots, so the grunts were still humorous to me(yaaayy:mjlol:)

And I thought the elites were a good challenge.

Maybe I just wasn't invested in the series enough to notice the suttle changes.

And I vehemently disagree with the game feeling like cod. You can't have played COD in a while to make that statement. Even the changes they made that are similar to cod. Sprint, ADS, etc. Work/feel very different than COD.
 

Heelmatic

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Nah breh none gaming features don't matter now its all about games
Not all games though just exclusives

These ps4 stans never use the bluray player, YouTube or spotify app either, its 100% gaming over there :wow:

Uh yeah I use them to play games. That's what I bought them for.
 

Mantis Toboggan M.D.

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I played with the party celebration for headshots, so the grunts were still humorous to me(yaaayy:mjlol:)

And I thought the elites were a good challenge.

Maybe I just wasn't invested in the series enough to notice the suttle changes.

And I vehemently disagree with the game feeling like cod. You can't have played COD in a while to make that statement. Even the changes they made that are similar to cod. Sprint, ADS, etc. Work/feel very different than COD.
I think advanced warfare was my last. This has been my favorite series since 2001 so I've notice the changes more than if you play as casually as it sounds from that post. Grunt birthday party is such an underrated skull :heh:. The elites are still a challenge. It's more an asthetic change than anything I was referring to.
 

Kamikaze Revy

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You can say that for any series. There will be a group of people who say the original can never be topped, and they spend their time dissecting the game for what's different than the first. Sure those people exist.

That's very different from saying the game is "Widley hated by fans" especially when comparing to Titanfall 2 which also has its share of "purests" that hate any/all changes to the formula.

And if you've put any significant time in the game there's no way you could say it's COD in space. That argument has been debunked since the beta.
Ive beaten every single halo campaign twice on hard when they first came out and again on the master chief collection. (Solo and co-op) I'm very familiar with how much the series has changed.
The halo multiplayer community is still large, but it isn't what it used to be. This has been documented.
This only becomes a subject for debate on the coli because the xbot claim is that on xbox, sequels get better, and on PS4 sequels get worse.
When both consoles were releasing games within the same time frame the argument was about which games were better. Now since this is the dry season for Xbox the argument is "who has time to play all of the games that are out anyway?"
But I digress. XBLGWG this month is pretty dope, and that was the point of this thread to begin with.
 

MeachTheMonster

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Ive beaten every single halo campaign twice on hard when they first came out and again on the master chief collection. (Solo and co-op) I'm very familiar with how much the series has changed.
The halo multiplayer community is still large, but it isn't what it used to be. This has been documented.
Change=/=COD in space.

Each post you say some hyperbolic shyt, then try to walk it back later :francis:

Everything peaks and comes back down. Halo's heyday can't be matched by any game in 2017. It was that successful.

And this convo started with a comparison between Halo and Titanfall. Halo's online community on Xbox is still much stronger than Titanfall.


This only becomes a subject for debate on the coli because the xbot claim is that on xbox, sequels get better, and on PS4 sequels get worse.
Who says this? Link?

When both consoles were releasing games within the same time frame the argument was about which games were better. Now since this is the dry season for Xbox the argument is "who has time to play all of the games that are out anyway?"
But I digress. XBLGWG this month is pretty dope, and that was the point of this thread to begin with.
fukk does this have to do with you saying "fans hate halo 5"

:martin:
 
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Kamikaze Revy

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Everything peaks and comes back down. Halo's heyday can't be matched by any game in 2017. It was that successful.

And this convo started with a comparison between Halo and Titanfall. Halo's online community on Xbox is still much stronger than Titanfall.



Who says this? Link?


fukk does this have to do with you saying "fans hate halo 5"

:martin:
You've never seen anyone on the coli state that Xbox sequels get better and PS4 sequels get worse?
Have you beaten halo 5 and Titanfall 2?
 
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