Based on the Sierra 117 level we can show you at this point, Halo 3 is the surprise package. While it takes a while to get used to the angular, low-poly models, the sheer quality and style of Bungie's original art shines through and is presented without compromise: the sub-HD 1152x640 framebuffer(s) of the Xbox 360 original simply can't compare to the pristine 1080p offered by the new game. In addition to that, the anti-aliasing technique works beautifully in smoothing off the distracting upscaled jaggies of the original.
Frame-rate, too, is pretty consistent, sticking closely (but not perfectly) to the target 60Hz refresh. This is actually a double win - not only do we benefit from a 2x boost to temporal resolution, but it also sees the elimination of the odd frame-pacing issues seen in the original game. Both of these elements see the extra power offered by the Xbox One technology providing a tangible boost to gameplay - the raw playability of the experience is almost on another level compared to the original game. It's early days, of course, but we'd love to file Halo 3 alongside Bluepoint Studios' work on Metal Gear and God of War as a game where the quality of the original graphics and gameplay attain a new level running on more powerful hardware.