Halo Master chief collection has severe framerate issues.

ORDER_66

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wait hold on, all along this is just the collection of Halo games ?

Its not even a new Halo game? Just old Halo games upgraded for the xbox 1 ?

my mind is completely fukked right now... I thought this was a whole new game and just bundled the old halos into it :mindblown:

YOU DIDNT KNOW????? :mjlol: of course they are remasters it was even promoted at E3... halo 5 will be the newest halo for xbox one. lol....

have you been under a rock?
 

dBoyFresh*212

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Yes that's halo 2.

Halo 1 has issues just cause it is so old and everything was built around 30fps.

Once again there plenty of explanations out there as to why its difficult or almost impossible to get a smooth 60 out of older games built around 30.

But you'll pretend you don't understand for trolling purposes so troll on brother :cheers:

there are plenty of explinations to why a fukkin xbox game cant run at 60fps on the xbox one?? :mjlol:

how the fukk does the OG xbox play halo better than the one
 

Loose

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What a terrible thread H2A averages high 50s

 
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Fatboi1

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What a terrible thread H2A averages high 50s


That's terrible for a several generation old Xbox game.

:mjlol:

Edit: I saw it tank to 47fps :damn:.

If old Halo games are stuttering this bad, Halo 5 will probably dip into the teens :wow:.

Smooth 30>>>>>jittery 60 especially if the extra power is used to improve graphics. It's difficult to call out a 30fps game if its super smooth like Driveclub. It's very easy to notice inconsistent drops from 60 for a game built around that speed. But y'all already knew that and would rather come in here and try to attack me instead of talking about the topic at hand.

If the Halo devs could add more graphics, A.I. Ect, at 30fps. Then the game would be better for it.

As it stands they're stuck chasing these arbitrary standards and the experience is less because of it.



This thread is obviously a parody thread of that COD thread Reach made :russ:.
 

Loose

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That's terrible for a several generation old Xbox game.

:mjlol:

Edit: I saw it tank to 47fps :damn:.

If old Halo games are stuttering this bad, Halo 5 will probably dip into the teens :wow:.

Smooth 30>>>>>jittery 60 especially if the extra power is used to improve graphics. It's difficult to call out a 30fps game if its super smooth like Driveclub. It's very easy to notice inconsistent drops from 60 for a game built around that speed. But y'all already knew that and would rather come in here and try to attack me instead of talking about the topic at hand.

If the Halo devs could add more graphics, A.I. Ect, at 30fps. Then the game would be better for it.

As it stands they're stuck chasing these arbitrary standards and the experience is less because of it.



This thread is obviously a parody thread of that COD thread Reach made :russ:.
Not sure how you playing, tlour killzone, second son or 90% of console games. Games essentially 60fps 90% of the time while sporting two games at the Same time. But let's :troll:
 

Fatboi1

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Not sure how you playing, tlour killzone, second son on 90% of console games. Games essentially 60fps 90% of the time whike sporting two games at the Same time. But let's :troll:
I don't even play games that dip below 60fps. I bought a 8GB PSGGDR5 GTX TITANFALL EX OC EDITION to play games on my super fast HTPC. 60fps locked :win:.
 

Loose

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I don't even play games that dip below 60fps. I bought a 8GB PSGGDR5 GTX TITANFALL EX OC EDITION to play games on my super fast HTPC. 60fps locked :win:.
:win:I hope you copped a I9 extra edition with it :wow:
 

BasedPrime

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That's terrible for a several generation old Xbox game.

:mjlol:

Edit: I saw it tank to 47fps :damn:.

If old Halo games are stuttering this bad, Halo 5 will probably dip into the teens :wow:.

Smooth 30>>>>>jittery 60 especially if the extra power is used to improve graphics. It's difficult to call out a 30fps game if its super smooth like Driveclub. It's very easy to notice inconsistent drops from 60 for a game built around that speed. But y'all already knew that and would rather come in here and try to attack me instead of talking about the topic at hand.

If the Halo devs could add more graphics, A.I. Ect, at 30fps. Then the game would be better for it.

As it stands they're stuck chasing these arbitrary standards and the experience is less because of it.



This thread is obviously a parody thread of that COD thread Reach made :russ:.

343 will crush buildings :ufdup: you already forgot Halo 4 huh. The best looking game on 360 :ohlawd:
 
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Not gonna entertain this thread but why couldn't OP post this thread under his real account :sas2:
:what:

And why aren't you entertaining factual facts? Stop being such a fanboy.


As for Halo..

Oh god.. More terrible news. First missing content, blurry resolution framerate problems and now glitches are running rampant? :snoop: Jesus Christ is 343 incompetent.
Warning: Long read!
Hello everyone.

This thread is intended to bring attention to multiplayer bugs and problems with Halo PC that were not in the original Xbox version of Halo 1, but are confirmed to be present in Halo 1 MCC after the 20 gig patch. The end goal is to generate support so 343 fixes them. 343 has recently stated they are actively improving Halo 1 and interested in our feedback, so this is an attempt to organize community feedback.

I know that many Halo 1 complaints are met with responses such as "This doesn't bother me so I don't think this is a big issue," but please hear me out. The issues I am about to outline significantly affect gameplay and strategy, and as such change the way Halo 1 is played. Halo 1 MCC should be respectful to the original to be "as we remember it" as we've been promised. The gameplay of Halo 2, 3, and 4 are virtually untouched and if they were changed, there would be mass outrage from players. Halo 1 deserves that same respect. So even if you don't care about Halo 1 or these particular issues, please support Halo 1 players in getting these problem fixed.

*Starting Grenade Count Broken in 2v2
Status: Confirmed in MCC, Unfixed

In Halo PC, players always spawn with 2 grenades, unlike Halo Xbox which changes starting grenade count based on the number of players in the game. In 2v2, players should start out with 4 Frag grenades each. MCC Halo 1 uses the PC system, with absolutely no option to use the original grenade settings.

Why it’s a problem:
This is a big issue because Halo 1’s 2v2 meta revolves around the frequent use of powerful grenades to control space, move power items from their spawns, bunker-bust defensive opponents, etc. Using Halo PC’s grenade settings is a huge nerf to the 2v2 meta specifically because it halves the number of grenades teams are supposed to spawn with.

We ask 343 to provide the original Xbox grenade settings for the sake of Halo 1 2v2.
*Hitmarker Sounds on Grenades
Status: Confirmed in MCC, Unfixed

Halo PC was intended to work on dial-up connections. Because shields can flicker without actually taking damage (in PC and MCC), there is a hitmarker sound to confirm shots hitting targets online. Fair enough. The problem is that these hitmarker sounds also apply to grenades. Note that so far, MCC appears to have an EXTREMELY WELL-IMPROVED version of Halo PC’s netcode. False shield flicker can still happen, but it's much less laggy.

Why it’s a problem:
With hitmarker sounds on grenades, players can casually toss precautionary nades as they wander by, hearing a beep or no beep fundamentally changes his or her next move. That kind of information should not be made available to a player due to a design element that was put there help people understand lag. It allows a player to essentially see through walls in a limited way and this is in no way beneficial to gameplay.

We ask 343 to globally disable hitmarker sounds for anything that uses explosive splash damage, for all players.
*Bugged Weapons and Powerups Respawn Times
Status: Confirmed in MCC, Unfixed

There is a known bug in Halo PC that causes weapons and powerups to spawn at arbitrary delayed times. In the original Xbox version, items spawn at fixed intervals, and spawn together when those intervals line up. This means that players earn different weapons and powerups depending on what areas of the map they control when weapons spawn.

Why it’s a problem:
In the PC version, weapons and powerups are all delayed by different amounts and therefore do not spawn in sync with each other. Here is a spreadsheet of the respawn delays on Halo PC. This means that all of the map and weapon control strategies players have been developing for the past 13 years will not work in MCC as weapons spawn at increasingly scattered times as the difference between delays compound. We are still testing every map, and it seems that MCC weapons are delayed slightly less, but nevertheless still delayed.

We ask 343 to fix the weapons and powerups to spawn as they did in Halo 1 Xbox.
*Bugged Weapon On-Map Locations
Status: Confirmed in MCC, Unfixed

In Halo PC, some weapons spawn at slightly different locations than in the Xbox version. It is my understanding that this is because the process of spawning weapons is different in Halo PC, causing weapons to spawn facing in different directions than on Xbox, somehow causing them to behave differently.

(Note that the Rocket Launcher does not spawn on the asymmetrical version of Derelict at all, even when “Classic” weapon settings are used. Also note that empty weapons drop to the ground and can be picked up.)

Why it’s a problem:
Some weapons are spawned in this bugged way, therefore some common grenade tricks that use grenade explosions to blow weapons cross-map to players are not working properly. This means that some important strategies used to acquire power weapons for the past 13 years no longer work. Note that this is not all power weapons, just some.

We ask 343 to move weapon and powerup spawns back to their original locations.
Here is a copy of the Google Doc being used by the community to track these issues.

Note that this is just a copy and I'll update it periodically.

It's worth stating that the Halo 1 competitive community is interested in 2v2 Team Slayer Pro with no Radar and no Suicide or Betrayal Penalty.

The following are NOT in MCC:

*Splitscreen field of view too small (incoming patch confirmed)

*Overshield shield flicker bug

*Weak Plasma Rifle stun

*180 glitch

*Infinite ammo glitch

There is no posititve or negative connotation to this small list, I'm simply confirming/deconfirming for those concerned. The split screen fix is a huge positive though and we're very grateful.

Please know that there is a huge appreciation for 343 and those responsible for making Halo 1 what it is in the MCC. The fact that Halo 1 is on Xbox Live with a functioning netcode is incredible and I cannot stress enough how happy the Halo 1 community is surrounding me. The 2v2 playlist and intent to continue working on Halo 1 are also awesome and appreciated.

To support these issues, please upvote and comment to keep this thread hot. Also, please tweet these Halo PC issues and this thread to 343 employees such as:

@danayoub - executive producer

@Brav - community manager

@Halo - official Twitter

@Franklez - Frankie!

Shortened link to this page: http://redd.it/2lpo4f

Thank you very much for supporting Halo 1!

I have it too. Man the framerate drops can be brutal. Sometimes tons of action and no drops other times there is zero action yet it stutters.


Enjoying Halo ce quite more than i expected.
:snoop:

I knew this was too good to be true... Guess I'll just continue playing my 360 and Reach. My Xbox One has been letting me down since November. I paid $500 for this thing and people were buying them for less than $300 this week :snoop:. I should have listened to my friends and bought a PS4.
 
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StarClout

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:what:

And why aren't you entertaining factual facts? Stop being such a fanboy.


As for Halo..

Oh god.. More terrible news. First missing content, blurry resolution framerate problems and now glitches are running rampant? :snoop: Jesus Christ is 343 incompetent.



:snoop:

I knew this was too good to be true... Guess I'll just continue playing my 360 and Reach. My Xbox One has been letting me down since November. I paid $500 for this thing and people were buying them for less than $300 this week :snoop:. I should have listened to my friends and bought a PS4.

The gall of fatboi calling somebody else a fanboy :heh:


I aint gonna blow your alias up too bad but make sure you're finally ready to be smacked around by @AkaDemiK on Tuesday
 
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