Initial release date: 2007
(within last decade)
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Movement and feel of UT99 ...with the scope of UT2004.
Great blend of both worlds in my opinion
Only thing I wish they had done was keep all the game modes like assault and bombing run from earlier games....and the tournament mode in UT2004. Actually anyone who goes back and plays the single player mode in UT2004 will see what I think all online lobby & matching systems should be structured like. The single player mode in UT2004 should've been the permenat structure of the UT online lobby system from that point forward. It was the perfect blend of in game skill talked about by the OP and "modern day" progression in games.
The money earned in game wasn't used to buy game breaking perks that unbalanced the in game fighting dynamics. The money was made to buy your way into matches, wager on teammates, buy/pay teammates, enter contest, etc. I.E. you can be constantly working towards something in terms of meta goals while not doing so in a way that throws off the skill based aspects ...which is what came about with Modern Warfare 2.
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this game killed the franchise

