Graphics look good. Gameplay looks like classic infamous for better and worse
for me, that's for better...the gameplay for infamous has been good so far, no need to change it just cause...
Graphics look good. Gameplay looks like classic infamous for better and worse
These graphics are amazing to me. The lighting effects are just. The gameplay look much refined over Infamous 1 but I never really played Infamous 2 so I can't speak to how it compares to that. Either way, it looks really good. I'm looking forward to reading reviews.
Prototype is more of your thing eh?I don't know what it is, but Infamous really does nothing for me. I played the first one on the PS3 and literally turned it off after a few hours. Game was just way too repetitive. This game looks better, but will likely be copped once it hits the bargain bin for me.

In infamous 2 I spent most of my time in combat running in circles and spamming the attack button. Looks like this game will be the same.
I enjoyed Prototype more than infamous 1, no doubt about itPrototype is more of your thing eh?![]()

I don't know what it is, but Infamous really does nothing for me. I played the first one on the PS3 and literally turned it off after a few hours. Game was just way too repetitive. This game looks better, but will likely be copped once it hits the bargain bin for me.
I disagree. I think there are varying levels of repetitiveness and even if some basic action is fun you may only want to repeat it so many times. For example, more maps in a shooter or more tracks on a racer means more variety - does it not? And there are ways you can make individual maps more varied than just being "different". You can alter how much verticality there is, or how much asymmetry there is, or you can add/remove key features like snipers nests, camping spots and chokepoints. And I'm just talking about maps in shooters. I'm not talking about adding mechanics, I'm not talking about different genres. There are so many ways to add variety that to say every game is repetitive is reductive and really... it's bullshyt.people need to stop saying this shyt cause every game is repetitive...it just boils down to whether you have fun or not...you say you didnt, ok...
if that's what you did, you limited the game for yourself, and that has nothing to do with the devs/gameplay...cause you could do a lot more in infamous 2 than 'running in circles and spamming the attack button'....
infamous 2 had more precise and smoothier gameplay than part 1...it improved on what was in 1...if this plays like like infamous 2, that will be great...
Which one, the 360 version?
https://www.google.com/url?sa=t&sou...QQFjAA&usg=AFQjCNGo5qjJHCzHs-THjaQZoNpNRnYTAg
Which one, the 360 version?
https://www.google.com/url?sa=t&sou...QQFjAA&usg=AFQjCNGo5qjJHCzHs-THjaQZoNpNRnYTAg

I disagree. I think there are varying levels of repetitiveness and even if some basic action is fun you may only want to repeat it so many times. For example, more maps in a shooter or more tracks on a racer means more variety - does it not? And there are ways you can make individual maps more varied than just being "different". You can alter how much verticality there is, or how much asymmetry there is, or you can add/remove key features like snipers nests, camping spots and chokepoints. And I'm just talking about maps in shooters. I'm not talking about adding mechanics, I'm not talking about different genres. There are so many ways to add variety that to say every game is repetitive is reductive and really... it's bullshyt.
Lame nikkas stalking my profile, unhand my balls kind sir
Not really. That's what the combat consists of. That's exactly what dude did in the video in the op.