How the Persona series surpassed Final Fantasy in quality

Deafheaven

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Nah Persona 5's soundtrack is heat




It also manages this feat without relying on ominous latin chanting songs.


is it posed to get brownie points for this :hhh:

last track is nice af. previous two was meh, like I've been saying. I could pick out like a dozen tracks on ff15 that shyts on these lets be real.
 

Grand Conde

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is it posed to get brownie points for this :hhh:

last track is nice af. previous two was meh, like I've been saying. I could pick out like a dozen tracks on ff15 that shyts on these lets be real.

Go ahead breh.
 

Dwolf

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You justu said you watched a playthrough, you should know the answer to that.

Idk why some of you Persona dissenters try so hard to make it seem like your opinion is above the prevailing consensus. "guns nikka? guns?"

Yes, guns.
So whats in 5 thats not in 4 that makes the gamplay better?
Besides guns of course.
 

Fatboi1

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So whats in 5 thats not in 4 that makes the gamplay better?
Besides guns of course.
Stop it.
These type of questions rarely are sincere and you'll just go "besides that" attempting to cherry pick what you deem suitable. I know that's not what you wanted to hear.
 
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firemanBk

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That's by design though. The battle system in Final Fantasy X, XII, XIII, and XV are all completely different yet they are all in the same series. In Persona they added some more elements and guns but overall yeah it's the same core battle system. Like I said this isn't a series that takes risks. These are the same core games with some minor additions and a different cast of characters and story following similar themes.

Think about it these games aren't really that connected. The story lines are stand alone. They don't have to all be the same core game with the pieces shuffled.

In something like Trails of Cold Steel it would be completely weird if in Trails of Cold Steel II which stars the same cast of characters in the same world and continues the same story if you had a completely different battle system between sequels. In Persona they could completely revamp the battle system and still have the Persona aspect in some form like Final Fantasy's summons.

I guess the question becomes as this series gains mainstream popularity how long can they keep releasing the same core game before they catch shyt for it? I'm not a long time fan of this series. I only picked it up a bit after Persona 3 came out and got into it but I've even noticed that 3,4, and 5 are the same core game with some additions and new cast / stories. For many people Persona 4 was their first Persona and when they went back and played 3 they saw just how much things improved between 3 and 4 so it got a pass and now 5 is their first sequel they're playing. Personally I think 4 and 5 are almost too similar. 5 really follows 4's blueprint. while 3 and 4 were less similar than 4 and 5 are.
I don't see what the issue is with making the same type of game and just refining the core mechanics with each entry. Pokemon is a lot like this, correct?
Especially when there was such a big gap between 4 & 5.
And the series does take risks. They just do it with spinoffs. P4: Dancing All Night and P4: Arena ring a bell
 
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