really? Cause KZ 2 was lackin in servers when 3 dropped![]()
might need to boot it back up one of these days.
make sure you make it 'World Wide' and not U.S. you will find plenty of games to choose from
really? Cause KZ 2 was lackin in servers when 3 dropped![]()
might need to boot it back up one of these days.
make sure you make it 'World Wide' and not U.S. you will find plenty of games to choose from
good looks, never did that.I can't get excited about a new killzone game, I've been fooled twice already
Sent from my ADR6400L using Tapatalk 2
your loss. 
your loss.
Let us who enjoy the series![]()

Now the cat is out of the BAG, one of the Devs over at Beynod3d said just up until recently the dev kits where only letting you use 1.5gigs of ram and wonders if the demo was made with that dev kit.
Beyond3D Forum - View Single Post - KILLZONE SHadow Fall (Playstation 4 Exclusive)
Originally Posted by Averagejoe
I was wondering in which devkit this games was particularly demo,did we have any confirmation that 4GB devkit actually hit developers.?
Because i think this game could have been running on the 2.2GB of ram devkit.
_phil_
Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics


Guerrilla Games is crafting what, to me, is most reminiscent of what a game would look like if Killzone collided with something more akin to Crysis. No, Shadow Fall doesn’t take place on a single wide open map that can be explored at will, but it does take place on a series of large, non-linear maps that encourage you – and outright require you – to tackle concurrent objectives in any order of your choosing. As a result, Shadow Fall is immediately deeper and more tactical than any of the core Killzone titles that came before it.
Immediately, Shadow Fall felt unlike any Killzone game that came before it, not only because of its non-linear mission structure and wide-open, fully explorable maps, but because it’s also a technically deeper experience from a gameplay perspective. This isn’t just a shooter anymore; it’s far more complex, so much so that I handed the DualShock 4 over to a guy from Guerrilla after being ruthlessly massacred several times so I could at least see the proper experience.
The most immediate impact that Shadow Fall makes is with its graphics. All the hardware that's packed into a PS4 makes for a hell of a visual experience. The game is simply stunningly beautiful in the one outdoor environment that I was able to play. It was hard not to sit still at moments to take in the skyline, water, and cliffsides.
Fortunately, the excellent graphics are backed by what appears to be an enticing game design. It seems that every level will be open-ended, with different objectives scattered throughout. This leaves the player in the position of being able to methodically approach levels as they choose. However, it's not immediately clear whether these objectives will always be clearly laid out, or if it will require familiarization with the level to know where to go.
The other takeaway from the demo was that it was fairly difficult. A run-and-gun approach certainly won't suffice. Particular care needs to be taken to constantly minimize the number of enemies that show up, and to dispose of them while utilizing the environments as best as possible. It's nice that it's not just another mindless shooter.
Killzone: Shadow Fall - E3 2013 Stage Demo - YouTube
Very Crysis 1 /Far Cry type of gameplay, go where you want, complete objectives when you want.
Only 30fps though![]()






