Let's settle this... FF VI Vs FF VII

Oville

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People always knock FF7 by saying it was all nostalgia and the marketing that made people love the game. I honestly feel that the same could be said about FFVI which didn't get as much notoriety as VII but had gotten a lot notoriety nonetheless and was probably the most acclaimed rpg of its time and I'm sure for a lot of people it was their first rpg as well. I don't see how anyone can still say today that VI's storyline holds up with some the storylines we have today. The level of sophistication and detail in stories today completely blows VI out of the water.

People love the fact that all the characters get an equal time to share there story but the lack of character focus really just gives you a bunch of simple small stories that lack depth. I mean Barret's story of how he allowed shira to come in and destroy his town and the guilt he has for that which fueled his hate for shinra is a much better story than most of the collection of side stories all throughout VI. Red XIII finding out that his father had been a hero the whole time when he grew thinking he was a coward is better than most of the stories in VI. VII has the lifestream which takes on the role of how we see oil today and blends it beautifully themes from quantam physics, metaphysics, and themes regarding the circle of life.

Sephiroth's plot of absorbing the energy of the lifeforce to become one with the planet was a far better writing than kefka's whole "ok i'm a stay in my tower and randomly drop lightning bolts on people every now and then". People call Cloud emo but the whole VI class was emo in the second half of the game (not saying they didn't have a right to be,) Hell I thought FFIV had a more sophisticated sttory than VI. VI did things we hadn't seen before like (having the bad guy actually take over tthe world and seeing how pepole deal with that) but compare it with today's games and its extremely flat.
 

Dyse

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People always knock FF7 by saying it was all nostalgia and the marketing that made people love the game. I honestly feel that the same could be said about FFVI which didn't get as much notoriety as VII but had gotten a lot notoriety nonetheless and was probably the most acclaimed rpg of its time and I'm sure for a lot of people it was their first rpg as well. I don't see how anyone can still say today that VI's storyline holds up with some the storylines we have today. The level of sophistication and detail in stories today completely blows VI out of the water.

People love the fact that all the characters get an equal time to share there story but the lack of character focus really just gives you a bunch of simple small stories that lack depth. I mean Barret's story of how he allowed shira to come in and destroy his town and the guilt he has for that which fueled his hate for shinra is a much better story than most of the collection of side stories all throughout VI. Red XIII finding out that his father had been a hero the whole time when he grew thinking he was a coward is better than most of the stories in VI. VII has the lifestream which takes on the role of how we see oil today and blends it beautifully themes from quantam physics, metaphysics, and themes regarding the circle of life.

Sephiroth's plot of absorbing the energy of the lifeforce to become one with the planet was a far better writing than kefka's whole "ok i'm a stay in my tower and randomly drop lightning bolts on people every now and then". People call Cloud emo but the whole VI class was emo in the second half of the game (not saying they didn't have a right to be,) Hell I thought FFIV had a more sophisticated sttory than VI. VI did things we hadn't seen before like (having the bad guy actually take over tthe world and seeing how pepole deal with that) but compare it with today's games and its extremely flat.
:blessed:

Thank you! That's exactly what I've been trying to tell these dudes

:salute: Dap + Rep
 

Suiken

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People always knock FF7 by saying it was all nostalgia and the marketing that made people love the game. I honestly feel that the same could be said about FFVI which didn't get as much notoriety as VII but had gotten a lot notoriety nonetheless and was probably the most acclaimed rpg of its time and I'm sure for a lot of people it was their first rpg as well. I don't see how anyone can still say today that VI's storyline holds up with some the storylines we have today. The level of sophistication and detail in stories today completely blows VI out of the water.

People love the fact that all the characters get an equal time to share there story but the lack of character focus really just gives you a bunch of simple small stories that lack depth. I mean Barret's story of how he allowed shira to come in and destroy his town and the guilt he has for that which fueled his hate for shinra is a much better story than most of the collection of side stories all throughout VI. Red XIII finding out that his father had been a hero the whole time when he grew thinking he was a coward is better than most of the stories in VI. VII has the lifestream which takes on the role of how we see oil today and blends it beautifully themes from quantam physics, metaphysics, and themes regarding the circle of life.

Sephiroth's plot of absorbing the energy of the lifeforce to become one with the planet was a far better writing than kefka's whole "ok i'm a stay in my tower and randomly drop lightning bolts on people every now and then". People call Cloud emo but the whole VI class was emo in the second half of the game (not saying they didn't have a right to be,) Hell I thought FFIV had a more sophisticated sttory than VI. VI did things we hadn't seen before like (having the bad guy actually take over tthe world and seeing how pepole deal with that) but compare it with today's games and its extremely flat.

:childplease:

VI have similar events where Leo and the Returners planned a peace negotiations, only for Kekfka to fukk it up and burn the whole village in the process. :ufdup:
 

Oville

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:childplease:

VI have similar events where Leo and the Returners planned a peace negotiations, only for Kekfka to fukk it up and burn the whole village in the process. :ufdup:

Yea but my point is that VII has a central plot and character to drive the story in depth plus the Barrett and Red XIII story are comparable with the sub-stories of all the characters in VI. VI barely has a central plot during its second half. Mostly it just about finding all the party members and then after briefly seeing how they've coping with the destruction of the world, they get re-inspired to continue to take down kekfa.
 

Mensch Fontana

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Breaking bad FF 6 Cid > Young clint eastwood FF7 Cid
http://www.videogamesartwork.com/sites/default/files/images/image/1375263928/finalfantasyvi_character_other_cid_del_norte_marquez_1_by_yoshytaka_amano.jpg





Cid_Portrait.jpg
 
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FFVI > FFVII, but it's close...

Things that VI did better-

Characters in VI actually have unique abilities besides limit breaks

Terra could transform, which doubled most of her stats. Sabin had his blitzes (Train Suplex :krs:), Edgar had his tools, Gogo could mimic anyone's commands, and so on. Gau in particular was the GOAT if you trained him properly. If you got the right rages you could easily have him doing 4x damage and blasting with -ara spells before you got to the Narshe battle (where most of your characters still have NO magic at all)
On top of that, you could have 4 people in your party (as opposed to VII's 3) and you could customize your party any way you wanted.

VII had limit breaks which were :gladbron:, but aside from that everyone feels way too similar gameplay-wise.

VI had the GOAT villain

Sephiroth killing Aeris was :to:, but Kefka poisoning entire kingdoms, earthing all of the Espers, and DESTROYING THE WHOLE WORLD took it to a whole new level of :whoo: Dude actually succeeds at everything and becomes a god :lupe:

VI had a bettter ending

That actually wraps up every character's arc and shows you that the world is legit saved thanks to you :salute:
With VII, it fast forwards 500 years and explains next to nothing :dahell:

VI holds up better graphically

VII looks :flabbynsick: today outside of battles


Things that VII did better

Better minigames

The Motorcycle chase is one of the most exhilirating parts of the game. The music, the tension, and the energy are all :banderas: Chocobo racing is also :banderas: once you start breeding some good chocobos, especially the gold one. I can't think of any minigames on this level from FFVI.

A more varied World

VII had all different types of environments. From the dark, steampunk visuals of Midgar to the Native American-inspired Cosmo Canyon, to the barren Icicle Inn, no two towns or dungeons looked alike. Plus, VII has black people in it :banderas:
I love VI to pieces, but the fact that EVERYBODY IN THE WHOLE WORLD OF THAT GAME is white leaves me like :dahell:

---

Overall, I give it to VI, but VII is still a great game. Shout-out to FFIX as well :salute:

On a side note, Chrono Trigger > any of the Final Fantasies.
Earthbound and Super Mario RPG are also both classics and top 10 RPG's IMO.
Secret of Mana is good too, but it's broken magic system and weak storyline are huge weaknesses. It's still one of the better SNES RPG's though.
 

Clapsteel O'Neal

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Niccas stay trying to be different saying FFIX>>> :rudy:

I do feel that as an overall game FFVII>>>FFVI but the characters and story arc of VI is a bit better than FFVII simply for the fact the main villain achieves his goal
 
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I started playing FF8 not too long ago. I'm partway into the second disc (just finished the missile base segment with Selphie). The battle system is pretty out there, but the game is :obama: overall
 

MeachTheMonster

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FF7 is the goat cause of the adult/realistic setting.

Non of that fantastical shyt. The story was and still is relatable to real life.

Materia system was awesome.

A couple of the twists in the story were phenomenal and totaly unexpected.
 
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FF7 is the goat cause of the adult/realistic setting.

Non of that fantastical shyt. The story was and still is relatable to real life.

Materia system was awesome.

A couple of the twists in the story were phenomenal and totaly unexpected.
Ff7, ff8, x and 13 didn't have the medieval elements. That's why I liked them.
 
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