Microsoft is planning major Xbox lay offs next week and also ceasing some Xbox operations in some European regions due to restructuring

Rice N Beans

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Apparently no more dedicated Forza Motorsport space anymore at Turn 10?



MS and their cheap development cycles are grounding those IPs they covet so dearly. What's the point when you can't even do right for the stuff you own. Why does MS think that shytty, cheap development is a foolproof money maker when you only have the title name going for it?
 

Gizmo_Duck

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Apparently no more dedicated Forza Motorsport space anymore at Turn 10?



MS and their cheap development cycles are grounding those IPs they covet so dearly. What's the point when you can't even do right for the stuff you own. Why does MS think that shytty, cheap development is a foolproof money maker when you only have the title name going for it?


Jeez, Forza was like their premiere franchise for years. thats like Sony killing Gran Turismo

Looks like the Contraband trailer was delisted also

 

Kingshango

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Apparently no more dedicated Forza Motorsport space anymore at Turn 10?



MS and their cheap development cycles are grounding those IPs they covet so dearly. What's the point when you can't even do right for the stuff you own. Why does MS think that shytty, cheap development is a foolproof money maker when you only have the title name going for it?


GT’s biggest rival, gone for no reason. :beli:
 

PS5 Pro

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Jeez, Forza was like their premiere franchise for years. thats like Sony killing Gran Turismo

Looks like the Contraband trailer was delisted also


Nobody here gives a shyt about Forza or Gran Tourismo :stop:
PS2 was the last time GT was relevant. The rest was just less than sequels. GT, maybe GT2 was the peak
And it was never better than the street clubs/etc. But a few losers with a steering wheel loved it and we as gamers supposed to give 2 fukks about it?
Nah, that's a Sony Stan move just like you acted as if MLB The Show was a good fun baseball game :laff:

Like, y'all nikkaz are weirdos for that. Straight up. Some of you nigggaz wear panty liners after that move.
And if you don't like this type of energy, then why don't you LOVE FLIGHT SIMULATOR? Is there not enough Airports n shyt?
Its dope for what it is, but I'd be a dumb b*stard if I acted like any of those types of games warranted anything from a real console gamer.

So stop it, you reaching. Gamepass has more games incoming that you want to play than what you'll buy this year
That's a fact, you can't say anything after that. Dropping the mic now.....
 

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The threads on the hamster that was made about Forza being better than GT only for the studio to be bushed
Nobody cares about either game breh, sony heads go "Oh man, if you bought it.. then you bought the VR headset nobody bought as well? Then its just like driving a real race car. I haven't played it since 2023 but it was something :blessed:"

I'm sure its cool for five minutes, then you move on never to play it again.

If I was to look up your PSN, would I even see Gran Tourismo on your profile?
I'm taking all bets too coli, you let me know and after I approve the bet will be set.
What's the GT again, is it King Sun?
 

King Sun

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Nobody cares about either game breh, sony heads go "Oh man, if you bought it.. then you bought the VR headset nobody bought as well? Then its just like driving a real race car. I haven't played it since 2023 but it was something :blessed:"

I'm sure its cool for five minutes, then you move on never to play it again.

If I was to look up your PSN, would I even see Gran Tourismo on your profile?
I'm taking all bets too coli, you let me know and after I approve the bet will be set.
What's the GT again, is it King Sun?
:umad:
 

Gizmo_Duck

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But there's another story to be told here — and it's older and, if possible, even sadder. Microsoft has simply never been any good at running game studios.

The waste — of time, money, and human potential — is incalculable. And it's a sadly familiar story. In 2006, Microsoft acquired the legendary British developer Lionhead, only to close it ten years later after forcing the studio to chase fads it was ill-suited to, like motion control and live-service games. Rare, acquired for a then-record-breaking $375 million in 2002, has seemed to skirt close to a similar fate several times as it searched for a place within the Xbox family that made sense and played to its strengths. Pirate game Sea of Thieves has kept the developer afloat in recent years, but how much longer can that last?

Microsoft's original sin in this arena was its handling of Bungie. The studio was an inspired early acquisition that almost single-handedly made Xbox's reputation among gamers with its Halo series. But Microsoft responded to this success by stifling Bungie's creativity with a forced march of sequel production that ultimately drove the studio away: It bought itself out in 2007. The Halo brand never recovered from the loss, and the mismanagement of the caretaker studio founded to take it over, 343 Industries (now Halo Studios), was arguably even worse. It was never allowed to develop its own identity, and saddled with tasks — including maintaining its own game engine, and turning Halo into an ill-defined forever game — that were clearly beyond its capabilities.

The truth is that much of Microsoft's decision-making as a publisher seems to come from a place of insecurity. Burned by its experiences with Bungie, Lionhead, and Rare, the company began a partial retreat from first-party development under previous Xbox boss Don Mattrick. When the resulting weakness of its slate of games became all too apparent, Mattrick's successor Phil Spencer began a massive overcorrection, buying studios left, right, and center.

If the goal of the spending spree was to turn Xbox into a first-party powerhouse with system-selling exclusives to rival Nintendo and Sony, Microsoft has failed — or, arguably, overshot the mark. The acquisitions of Bethesda and Activision Blizzard brought it properties like Call of Duty, Warcraft, and The Elder Scrolls that were too big to make exclusive. Combined with a strategic shift away from consoles and toward PC, subscriptions, and cloud gaming, Microsoft has become something quite different: the biggest game publisher the world has ever seen, bigger than any platform. In that context, nurturing vanity projects like Everwild or resuscitating old IP like Perfect Dark simply isn't a priority.
 
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