Microsoft Under Clocking Xbox One By 100-200mhz ( :laff: )

Loose

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what's so funny? I doubt either system will be able to maintain 60fps and 1080p for every game

absolutely not you , Killzone shadow fall already is running at 30fps
 

satam55

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Forza 5 Runs at 1080p 60fps Confirmed

They only confirmed the game would run at 60fps. They didn't say shyt about the resolution. Which is leading everyone in the NeoGAF forums to believe the game will be 720p at 60fps.
 

Loose

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They only confirmed the game would run at 60fps. They didn't say shyt about the resolution. Which is leading everyone in the NeoGAF forums to believe the game will be 720p at 60fps.

word?
Forza 5: An Xbox One Game Ten Years in the Making - GameSpot.com

1080p@60fps.

confirms at around 7:54.


stop going to neogaf that forum isn't healthy for you, i'm worrying about you.



i1JKo9JoQ3siv.png
 

daze23

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Hold Up...Hold up....

but wait wait wait it gets worse????

Now this..


XBOX ONE UNDERCLOCKING 100-200MHZ DUE TO "HEAT" ISSUES???? (RROD VOL 2)
Microsoft Under Clocking Xbox One By 100-200mhz*|*STFUandPlay

"What does this mean to developers? Well we already know that the PS4 is more of a powerhouse than the Xbox One. It has faster RAM and bus bandwidth than the Xbox One already. Under clocking the system will widen the gap between the two consoles, but at the same time will keep the failure rate on the Xbox One very low. The last thing we need is another RRoD fiasco. In terms of games, you will see a significant difference in multiplatform titles. Lower clock speed means lower frame rates. This means that a game running 60fps on PS4 may only run at 30fps on Xbox One. Even given the current specs, this would probably still be the case except now we are under clocking the GPU. This could affect other things like the Peak Shader Throughput. If Minecraft were to be released for both Xbox One and PS4, you’d see no difference. A game like Battlefield 4 my run at a lower framerate on the Xbox One than it does on the PS4. We still don’t know how much the eSRAM is going to boost or hinder performance of the Xbox One. We also can’t leave out the fact that every developer, every game and every engine runs differently. They could theoretically boost frame rates on the Xbox One to match PS4 by turning off AA effects and lowering resolution. "

THESE MUfukkAZ AT MS ABOUT TO HAVE THAT shyt AT 1 TERAFLOP VS THE PS4'S 1.8?? NEARLY DOUBLE THE GPU POWER???? PS4 ALREADY GOT DAMN NEAR TRIPLE THE RAM PROCESSING SPEED AND MORE RAM DEDICATED TO GAMES ALREADY. THIS shyt IS PAST COMICAL.

shaq-laugh.gif


Sorry Meachy, Court, and Loose, but even games won't save this shyt. MS is clearly trying to do too much with the XB1. If they focused on games first, they could have had a monster (:youngsabo: Meach) but now they got
mysmilie_537.gif
in comparison to the PS4.

Zip em up....
:beli:
 
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Does anyone care? To the casual gamer (who don't pay high end PC game like me), thhis shyt is just jargon. Its been proven that the naked eye cannot proces the difference between 30fps and 60fps
 

Spliff

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Does anyone care? To the casual gamer (who don't pay high end PC game like me), thhis shyt is just jargon. Its been proven that the naked eye cannot proces the difference between 30fps and 60fps

Did a Sony insider at neogaf tell you this? :heh:
 
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