Monster Hunter Wilds | PS5, Xbox Series X|S, PC | February 28, 2025 | Metacritic: 90 / Opencritic: 89

Gizmo_Duck

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Damn so many of the complaints is about the difficulty. You noob ass niccas fkin the game up. Either way easy cop of the generation for me. Can't wait.

I don’t mind, I'm a noob and it means i can play a lot of it dolo. I assume they will do those high rank super challening boss fights in the dlc

the other complaint is performance. Performance Mode on series x and ps5 looks dusty as hell. Interested in seeing if the Pro fixes the performance mode
 

Flexington

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Damn so many of the complaints is about the difficulty. You noob ass niccas fkin the game up. Either way easy cop of the generation for me. Can't wait.

I know, I'm hearing shorter (credits in 15 hrs) and not hitting any walls? :francis:

To be fair most of my potnas didn't make it in World, maybe this will keep them around :pachaha:




If the easy difficulty is true, I'm hoping they up the difficulty and run time with an expansion.

Iceborne was a step up from World but World also already had a lot going on it it.
 

Anti-Anime

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I know, I'm hearing shorter (credits in 15 hrs) and not hitting any walls? :francis:

To be fair most of my potnas didn't make it in World, maybe this will keep them around :pachaha:




If the easy difficulty is true, I'm hoping they up the difficulty and run time with an expansion.

Iceborne was a step up from World but World also already had a lot going on it it.

people were bytching about rise being easy then sunbreak came through and afflicted monsters made the tempered investigations look like a joke for people that get to endgame content. gonna be interesting to see where they go for difficulty
 

Barney Rubble

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They made it too easy?? :snoop:fukk I already thought World was too easy before Iceborne came out. The beta monster gave me hope for the difficulty.
 

Gizmo_Duck

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PS5 Pro Performance:

With Resolution mode, the game runs natively in 3072 x 1728 then lets the PSSR do its job to display the image in 4K. Mark Cerny had promised us that the PS5 Pro would finally allow us to no longer be forced to choose between graphics quality and framerate, but here, no miracle, Resolution mode only runs at 30 fps, the price to pay to be able to enjoy ray tracing (reflections and refraction of light). Indeed, unlike what we found in the latest Resident Evil games, the latter cannot be activated or deactivated via a dedicated option. The problem is that even without having had to actually measure the exact number of frames per second, we quickly notice that the display frequency is far from optimal in this mode. The motion blur does not manage to hide the small jerks that seem to occur quite regularly, including when moving the camera smoothly. It is therefore more than likely that the fault lies partly with incorrect frame pacing, but whatever the reason, the stability and fluidity of the gameplay inevitably take a hit. If the game remains playable in this configuration, as our gameplay extracts attest, we cannot say that we were very convinced, especially since the pop-up remains quite visible.
We therefore had high hopes for the Intermediate mode, which in theory should allow playing at 40 fps with a resolution of 2496 x 1404 (upscaled to 4K thanks to PSSR), but we are here far from the result obtained by Insomniac Games in Ratchet & Clank: Rift Apart, the Spider-Man games, or what other Sony internal studios have been able to do in the genre. It might have been wiser to give the player the option of deactivating ray tracing to relieve the machine and the engine, or at least to offer two versions of this Intermediate mode. More pleasant than the one that favors the resolution, it is however not ideal for the same reasons of obvious instability depending on the situation.
Finally, the last graphics mode offered requires a little more effort from the PSSR since it has to upscale a native 1080p image to 4K. No more ray tracing in this case obviously, but a framerate that seemed generally very stable to us, even in the middle of combat. Suffice to say that our first impressions of this mode were very positive, hence our speech in the video that accompanies this article. Alas, upon closer inspection after a few more hours of play, we were able to formally note that the result obtained by the PSSR in this last mode is clearly more questionable than in the other two. Generally speaking, the image is much more unstable, which is noticeable both in areas rich in vegetation and on wet ground. The result is the strange impression that some surfaces are always moving, which, combined with the shimmering of the leaves in the trees, gives a much more degraded visual rendering than in the Resolution and Intermediate modes (if everything is not perfect on their side, they generally do quite well). The price to pay for a framerate in good shape? Perhaps, but we can't help but think that the implementation of PSSR leaves a lot to be desired in the Performance mode, whose visual defects are reminiscent of those of the bad students that were Jedi Survivor, Outlaws or Frontiers of Pandora: banding effect (color banding) on the sky, increased visual noise which causes a tingling of the image and which contributes to the general instability of the display.
Some textures seem in fact particularly poor for a title of this caliber, especially when comparing them with the competition (or even the Resident Evil series at Capcom). We notice it more easily during the cinematic sequences, on the characters' clothes or the different surfaces for example, but we can also notice it when talking with the NPCs present in the camps and villages, or by observing the scenery while wandering in the world (blurred rocks and tree trunks, poorly defined details on the ground, etc.). It even happened that one of the textures of one of the characters' clothes appeared completely blurry to us, as if it were a nasty bug that prevented it from displaying correctly.


I guess it’s still a bit better than the base console performance mdoe but jeez. Capcom need to throw RE Engine in the trash after this and Dragon’s Dogma 2
 

Arris

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Base game monster hunters are never that hard. World's high rank best challenge was the arch tempered monsters in the updates it had.

I doubt many if any reviewers reached true endgame where more of a challenge will be and if that's still a little too easy it'll likely be the same as world with difficulty added a little later (1-2 months)
 

rdj

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Base game monster hunters are never that hard. World's high rank best challenge was the arch tempered monsters in the updates it had.

I doubt many if any reviewers reached true endgame where more of a challenge will be and if that's still a little too easy it'll likely be the same as world with difficulty added a little later (1-2 months)
Yeah same complaints every monster hunter release.
 

The Mad Titan

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Not a fan of ease of play, hopefully the expansion won't be to far out and ups the difficulty
 

Fani Willis fan

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Most people are not trying to be replenishing health and whatnot to fight one monster for 30 minutes. Games are headed in the direction of accessibility.
 

Deafheaven

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Spoken like a casual. Why don't you type niccas stick to Madden and COD

Meh.

If you really want true difficulty go win a fighting game tourney. People still obsessing over single player difficulty are a strange folk. None of these shyts are hard in comparison to H2H shyt, and if you really want to just put limitations on youreelf. More people being able to enjoy games isnt a bad thing.

And before the usual coli dikk measuring contest Ive beaten dozens of “hard” games AND won tournies…wrong person to go at :mjlol:
 
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