Finally, the last graphics mode offered requires a little more effort from the PSSR since it has to upscale a native 1080p image to 4K. No more ray tracing in this case obviously, but a framerate that seemed generally very stable to us, even in the middle of combat. Suffice to say that our first impressions of this mode were very positive, hence our speech in the video that accompanies this article. Alas, upon closer inspection after a few more hours of play, we were able to formally note that the result obtained by the PSSR in this last mode is clearly more questionable than in the other two. Generally speaking, the image is much more unstable, which is noticeable both in areas rich in vegetation and on wet ground. The result is the strange impression that some surfaces are always moving, which, combined with the shimmering of the leaves in the trees, gives a much more degraded visual rendering than in the Resolution and Intermediate modes (if everything is not perfect on their side, they generally do quite well). The price to pay for a framerate in good shape? Perhaps, but we can't help but think that the implementation of PSSR leaves a lot to be desired in the Performance mode, whose visual defects are reminiscent of those of the bad students that were Jedi Survivor, Outlaws or Frontiers of Pandora: banding effect (color banding) on the sky, increased visual noise which causes a tingling of the image and which contributes to the general instability of the display.