spliz
SplizThaDon
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Aight..we gonna have to agree to disagree..lolIt was dev related early on, 2006/2007 was when it was at its worst
from 2008/2009 on it was almost always hardware related.
And I literally just explained WHY the advantage
Cell brought was mitigated by the weak GPU.
Did you even read my explanation as to why that is ?
Are you really going to doubt the mountain of evidence in
my favor from several developers who have hands on experience
with the machine ? All of the articles in my favor ? All of the
actual games on the market in my favor ?
Games like Crysis 3 and Metro last light run pretty damn good on
ps3 but certain things like frame rate are better on 360 because
of the differences in the performance of the two machines.
This is despite parity no longer being an issue. .
You can stand by it if you want but it just isn't the truth.
Anyways I've argued this point enough, believe what you like
but if you want to learn more about the differences between
the two machines I'd suggest you check out websites like the one
I linked earlier and : Eurogamer.net • video game reviews, news, previews, forums, and videos • Eurogamer.net
Digital Foundry has several comparisons between real games
and interviews with information straight from the horses mouth
detailing why certain things didn't run well on the ps3 (fill rate being
a good example, this is why certain games had grass omitted because
fill rate had heavy use of transparencies, this also the reason the
ps3 struggled with the Zone Of Enders port because it absolutely
abused the monstrous fill rate available on the ps2 ....)
I won't argue any further, That's two links to websites that have
discussed both machines to death and uncovered tons of info
in the past seven years. There is no speculation to be had
it's literally right in front of you.
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at you Internet stans
at y'all trying to spin this.